Open Side Menu Go to the Top
Register
Soccer (EPL/CL/MLS etc) DFS Thread Soccer (EPL/CL/MLS etc) DFS Thread

12-11-2015 , 09:27 AM
Quote:
Originally Posted by Joe Tall
Hey Gents,

I was wondering if there was a standard set of Fantasy Scoring for Soccer.

or what would be your favorite format? Like if you could create a new game today, of your own, that you know your friends would agree and like, how would you score it?

Thanks,
Joe
Hi Joe,

I don't think there should be a 'standard' scoring system necessarily. Variation between sites seems like it would be a good thing to encourage people to play on multiple sites.

I think the current Mondogoal scoring system is quite good, although there is always room for improvement. I haven't been able to play on DK yet but imo their current scoring system is a bit of a disaster. The main issue I have with it is due to crosses being overpowered. Imo crosses shouldn't even be a way to score points as they often result in a loss of possession and are generally a tactic relied on by worse teams. The weighting of points also doesn't really make sense imo - shots and shots on target both earn you the same amount of points (the same as a cross also!) when clearly one is superior to the other.

The most important thing imo is that the scoring system is designed to make the players the general public considers to be 'stars' consistently score well. Currently I believe that players like Robbie Brady and Marc Albrighton are must plays each week on DK - no disrespect to them as they are decent players but they aren't guys that recreational players would think to use in their lineups.

Personally I would include the following in my preferred scoring system:

Goals
Assists
Shots on Target
Shots
Key Passes (pass leading to a shot)
Tackles
Interceptions
Shots Blocked
Successful Passes
Minutes played
Saves (GK only)
Clean sheet
Single goal allowed
Goals conceded (-ve points)

Successful passes and shots blocked would help to make CBs and DMs more viable. Key passes isn't something I have seen used yet but imo that is much more valuable than a cross and should be rewarded (the 'good' crosses are essentially included in this metric anyway).

I've never really been a fan of penalising fouls and cards so heavily with -ve points as sometimes it can be hugely beneficial to a team to commit a foul. An extreme example would be the Luis Suarez red card vs Ghana in the 2010 World Cup - it's not something that most people like to see but ultimately it did mean that they won the match and advanced in the tournament.

As for no. of players, most people are used to picking 11 players in fantasy games but that doesn't necessarily mean it's the best solution. I was in favour of DK keeping their 8 player roster system as it will be less time consuming for casual players to pick their team.
Soccer (EPL/CL/MLS etc) DFS Thread Quote
12-11-2015 , 05:30 PM
Quote:
Originally Posted by Joe Tall
Hey Gents,

I was wondering if there was a standard set of Fantasy Scoring for Soccer.

or what would be your favorite format? Like if you could create a new game today, of your own, that you know your friends would agree and like, how would you score it?

Thanks,
Joe
IMO optimal is DK's current scoring system, with 8 players and crosses as .5. Also, ensure stats provider is OPTA, not stats LLC

POINT SCORING
Players will accumulate points as follows:
Goal = +10 PTs
Assist = +6 PTs
Shot = +1 PTs
Shot on Goal = +1 PTs
Crosses = +1 PTs (via corner kick, open play, and set pieces)
Fouls Drawn = +1 PTs
Fouls Conceded = -0.5 PTs
Tackle Won = +1 PTs
Pass Intercepted (D,M,F) = +0.5 PTs
Yellow Card = -1 PTs
Red Card = -3 PTs
Penalty Kick Miss = -5 PTs
Saves (GK) = +2 PTs
Goal Conceded (GK) = -2 PTs
Clean Sheet (GK) = +5 PTs
Clean Sheet (D) = +3 PTs
Win (GK) = +5 PTs
Penalty Kick Save (GK) = +3 PTs
Soccer (EPL/CL/MLS etc) DFS Thread Quote
12-11-2015 , 07:17 PM
Quote:
Originally Posted by Messiahkid
IMO optimal is DK's current scoring system, with 8 players and crosses as .5. Also, ensure stats provider is OPTA, not stats LLC
For any casual player 8 players is FAR from optimal. It's just self interest and laughable to suggest otherwise.

Football is 11 a-side and generally goals, assists and clean sheets are rewarded. As Vamos said the simpler the better if you are after casual players. I'd straight out copy the FPL system if that was possible - that is what the most casual players are familiar with.
Soccer (EPL/CL/MLS etc) DFS Thread Quote
12-11-2015 , 07:29 PM
I like 8 players rather than 11 but whatever.

In my perfect world the following adjustments off the current DK system:
- crosses only count from open play or all crosses count (current system) but they are multiplied by 0.5

- shots are worth 2 instead of 1

- blocks and/or clearances are added for defender scoring
Soccer (EPL/CL/MLS etc) DFS Thread Quote
12-11-2015 , 08:00 PM
11 players is too many for a DFS roster. Don't really expect season long soccer players from Europe to understand that tho.

Also suggesting that the scoring shouldn't have secondary stats is laughable. There are entire EPL slates there theres only half a dozen goals scored. **** would be horrendous.
Soccer (EPL/CL/MLS etc) DFS Thread Quote
12-12-2015 , 12:35 AM
Quote:
Originally Posted by Joe Tall
Hey Gents,

I was wondering if there was a standard set of Fantasy Scoring for Soccer.

or what would be your favorite format? Like if you could create a new game today, of your own, that you know your friends would agree and like, how would you score it?

Thanks,
Joe
This was close to an ideal playing format if you take out the option of playing a captain. Not overly complex but detailed enough. This is from a defunct site now (Totel Football) that I use to play for a long time. No DFS soccer site has got it right, we just have to go from platform to platform.

As you can see there was no need for budget and salary prices which is getting silly in some platform's. Two players from each team, subs bench, you can stake as you like and limited to six teams.

The only downside was the rake was too high. They used to offer Serie A, La Liga, Bundesliga, Champions League, World Cup and also have a top 10 score seasonal leaderboard.


Select your players simply by clicking on player names in the player list on the right hand side of the page.
Users are permitted to enter up to six teams in each competition.

In 11-a-side games you can typically select a maximum of 2 players from each club, this number may increase in the event of a reduced fixture competition.
In 6-a-side games the number of players available for selection from each club depends on the number of fixtures in the competition:

1 fixture = 6 players per club
2 fixtures = 4 players per club
3 or more fixtures = 3 players per club


Team Staking
Choose a stake that you are comfortable with. All bets made by players are placed in a pool. The size of the stake that you invest in the pool will determine the size of the payout that you receive if you have a winning team.

The minimum stake for all public pool competitions is €2.00.


Enter your Team

Having selected your team, you can now enter your team into the pool. Do so simply by entering your desired stake in the space provided. Your stake will be added to the betting pool.

Player Scoring

A competition lasts for the series of matches listed on the 'Fixtures' page relating to the particular gameweek. Players will be allocated points based on their performances in each of the matches as outlined below:
Action Points
Appearance Less than 45 mins 2
More than 45 mins 5
Goals Scored By a Keeper/Defender 6
By a Midfielder 5
By a Striker 4
Any Penalty 4
Hat-trick Bonus 10
Goals Conceded By a Goalkeeper -2
By a Defender -1
Foul Play For Each Yellow Card -2
If a player receives a red card,
they will continue to be penalised for
goals conceded by their team. -5
Clean Sheets
(must play 60 mins) By a Goalkeeper 6
By a Defender 4
Player Performance Assist by a goalkeeper / defender 4
Assist by a midfielder 3
Assist by a striker 2
Penalty Miss -3
Own Goal -3
Keeper Performance Per Penalty Saved 6
Per 3 Shots Saved 1
Player scores will be updated as the game progresses with final player scores to be allocated shortly after the finish of each game.


Assists
A player is awarded a goal assist if he makes the last pass before a goal is scored. If an opposing player or the frame of the goal interferes with the flight of the ball, then no assist is given. Thrown passes from outfield players are not considered to be assists. Own goals are always considered to be unassisted.

All assists are reviewed within 24 hours of the game finishing.


Last edited by Garrincha67; 12-12-2015 at 12:58 AM.
Soccer (EPL/CL/MLS etc) DFS Thread Quote
12-12-2015 , 12:46 AM
Quote:
Originally Posted by RonaldoVamos
wow that is mad, musts have spent A LOT in entries! But BIG WIN!
Any weekend mondo tips?! Only 4 games is bad
I like Zarate & moses!
There is only five fixtures on Mondo which is kind of silly. I look forward to the day we can play the full weekend 10 game fixtures.

Have a look at this and you might like it. William Hill have betting on which players will be the highest scorers on the FPL game. Last weekend Ighalo was 7/1 to be the highest scoring bargain player, big price and he bagged it for those who backed him. Game Week like this on Mondo, it might be best to look in other markets for betting or DFS value.

So will you play £55 and £110 high stakes games on Mondogoal with just five fixtureS or take a punt in these markets ? Lukaku at 11/2 is good price for GW16.

Bet4the best do offer a similar market based on the scoring for their fantasy game too.

Most Valuable Player (MVP)
Contestants can bet on which individual player will score the most points according to the FF rules in any given GameWeek. At the end of the GameWeek, contestants backing the player with the most in-game points win the pot – it’s as simple as that!


http://news.williamhill.com/a/radio/...y-11-december/

http://sports.williamhill.com/bet/en...-Football.html

http://sports.williamhill.com/bet/en...yers-Only.html
Soccer (EPL/CL/MLS etc) DFS Thread Quote
12-12-2015 , 12:56 AM
Quote:
Originally Posted by 51NGL3 DRAW
jay44269 has 35 of the top 40 teams.
Not my cup of tea copying the same teams, have seen up to 15 and 20 "trains" like jay44269 in most contests. After a while you get used to their teams and strategy. Copy galore!

But if you scroll through the completed contests you will find it is littered with these type of copied line-ups which have not cashed. In short, for the long term it is bankroll money down the drain. I rather use funds in bankroll to play in others sites with softer games to win.
Soccer (EPL/CL/MLS etc) DFS Thread Quote
12-12-2015 , 09:47 AM
Quote:
Originally Posted by deathorglory0
For any casual player 8 players is FAR from optimal. It's just self interest and laughable to suggest otherwise.

Football is 11 a-side and generally goals, assists and clean sheets are rewarded. As Vamos said the simpler the better if you are after casual players. I'd straight out copy the FPL system if that was possible - that is what the most casual players are familiar with.
I would like to see % overlap in players for 11 vs. 8. Problem with 11 is some of these EPL slates are so small (in terms of number of games and pickable players), especially on Sunday.
Soccer (EPL/CL/MLS etc) DFS Thread Quote
12-12-2015 , 11:58 AM
Quote:
Originally Posted by deathorglory0
For any casual player 8 players is FAR from optimal. It's just self interest and laughable to suggest otherwise.

Football is 11 a-side and generally goals, assists and clean sheets are rewarded. As Vamos said the simpler the better if you are after casual players. I'd straight out copy the FPL system if that was possible - that is what the most casual players are familiar with.
This post is dumb and ignorant. 8 players is better by a country mile and it isn't even close. Draftkings scoring is near perfect just crosses need to be needed hard by either lowering their value or completely removing corners from counting.

You need to have a dichotomy in scoring where there are both boom bust style picks and consistent scoring picks for a fantasy game to prosper. You also need to have lineup diversity which is near impossible with larger rosters, since it becomes easy to get broad exposure instead of having to make tough choices between players. Ownership levels are just obnoxiously high right now and everyone consistently has the same players and that's terrible for the game.
Soccer (EPL/CL/MLS etc) DFS Thread Quote
12-13-2015 , 02:23 AM
Awesome feedback guys, thank you so much! Have fun and good luck!

Happy Holidays,
Joe
Soccer (EPL/CL/MLS etc) DFS Thread Quote
12-13-2015 , 02:44 AM
Quote:
Originally Posted by DuckSauce
This post is dumb and ignorant. 8 players is better by a country mile and it isn't even close. Draftkings scoring is near perfect just crosses need to be needed hard by either lowering their value or completely removing corners from counting.

You need to have a dichotomy in scoring where there are both boom bust style picks and consistent scoring picks for a fantasy game to prosper. You also need to have lineup diversity which is near impossible with larger rosters, since it becomes easy to get broad exposure instead of having to make tough choices between players. Ownership levels are just obnoxiously high right now and everyone consistently has the same players and that's terrible for the game.

I 100% agree with this. Often with these 11 player lineups you have basically 5 defenders 8 midfielders and 4 forwards to select your 10 guys. I guess as the weeks have gone on DK has gotten slightly more complex. But not overwhelmingly so.
Soccer (EPL/CL/MLS etc) DFS Thread Quote
12-13-2015 , 05:58 AM
That Junior Stanislas direct-corner goal doesn't happen very often!

Crosses is a difficult one - there's a big difference between an attempted cross and an accurate cross. Maybe someone can come up with a system that only rewards a positive contribution from crosses e.g. the cross leads to a direct attempt on goal (on or off target) or the cross earns a corner (is cut out by a defender or goalkeeper). Getting points for meaningless punts into the box that are cleared easily seems a bit pointless.
Soccer (EPL/CL/MLS etc) DFS Thread Quote
12-13-2015 , 10:27 PM
Key pass solves that
Soccer (EPL/CL/MLS etc) DFS Thread Quote
12-14-2015 , 06:58 PM
Quote:
Originally Posted by aoFrantic
Key pass solves that
yeah
Soccer (EPL/CL/MLS etc) DFS Thread Quote
12-14-2015 , 08:19 PM
Quote:
Originally Posted by DuckSauce
This post is dumb and ignorant. 8 players is better by a country mile and it isn't even close. Draftkings scoring is near perfect just crosses need to be needed hard by either lowering their value or completely removing corners from counting.

You need to have a dichotomy in scoring where there are both boom bust style picks and consistent scoring picks for a fantasy game to prosper. You also need to have lineup diversity which is near impossible with larger rosters, since it becomes easy to get broad exposure instead of having to make tough choices between players. Ownership levels are just obnoxiously high right now and everyone consistently has the same players and that's terrible for the game.
Right so casual players are even thinking about half the things you posted?

The scoring is perfect for who? You?

Stop talking complete ****e. Have you even talked to a casual fantasy football player? Back to the spreadsheets pal!
Soccer (EPL/CL/MLS etc) DFS Thread Quote
12-14-2015 , 08:42 PM
Quote:
Originally Posted by deathorglory0
Right so casual players are even thinking about half the things you posted?

The scoring is perfect for who? You?

Stop talking complete ****e. Have you even talked to a casual fantasy football player? Back to the spreadsheets pal!
The stuff I posted is good for casuals and will help them have a better chance at winning.

I want fish to be able to win as its good for the long term eco system. They stand no chance in the current system and just get fleeced while the regs pass around their money.

Only argument Ppl have for 11 players is real soccer is played with 11 players. That's about the extent of it. Takes maybe a week or less to be like hey this is 1000000X better with less players.

Regarding scoring, all the current scoring has done is help the decent / bad regs become less bad because sort by crosses and pick as many set piece takers as you can is pretty close to optimal strategy . The fish still think goals actually matter (hint they never really did now it's just more obvious) so they'll continue to auto lose because they won't pick brady or albrighton due to no score points. At least previously the fish could Bink by picking 3x static center forwards and have the stars align when they all score on the same slate.
Soccer (EPL/CL/MLS etc) DFS Thread Quote
12-14-2015 , 09:28 PM
mahrez keeps on owning me week in week out.
But think he's a good pick v Everton, lets see.
Soccer (EPL/CL/MLS etc) DFS Thread Quote
12-15-2015 , 12:37 AM
Quote:
Originally Posted by RonaldoVamos
mahrez keeps on owning me week in week out.
But think he's a good pick v Everton, lets see.
Mahrez and Vardy have combined scored more goals than Messi, Suarez & Neymar this season. We approaching the half way mark and Mahrez looks the favourite for player of the season.

In seasonal games, I have these two racking up points for me. Another player who has impressed in his first season in the Premier league is Ighalo, even Mahrez & Vardy did not hit off like this last season.

Problem in DFS is the ownership, if Mahrez is owned say at 60% of the teams it will be hard to pull of in the placing at the end. Hence why I am in favour for more fixtures than just 3, 4 and 5 where everyone ends up with identical line-up's.
Soccer (EPL/CL/MLS etc) DFS Thread Quote
12-15-2015 , 12:51 AM
Quote:
Originally Posted by deathorglory0
Right so casual players are even thinking about half the things you posted?

The scoring is perfect for who? You?

Stop talking complete ****e. Have you even talked to a casual fantasy football player? Back to the spreadsheets pal!
Take it easy, no need for abrasivess. You both make valid points. I agree with you that for DFS sites to grow and sustain their business they need to appeal to new players. Meaning new players to DFS, be it from seasonal games or from Sports betting.

For that to happen the game needs to not be overly complex. Some sites really want to make it like stock picking and trading. Appealing to the hard-core players will not lead them anywhere.

Here are the numbers Mondogoal which offers the biggest prize pool started the season with around 600 unique players, a quarter hardcore and the rest new faces. Now they are down to around 280 unique players, those left for the majority hard-core players and still not managed to fill the 10k GPP.

Lesson, make the game fun and appealing to all. Do not have silly salary prices and forget all the nonsense about making crosses count. Keep it at 11 players, variety formations and have sub bench or late swap for non-staring players. Scoring - Goal, Assist, Clean Sheet, Shot, Save, fouls will do for scoring.

Hence why Fantasybet won the best fantasy product award. They do not have bigger prize pots like Mondo, but they offer a smooth fun game.

http://www.sbcnews.co.uk/featurednew...otball-awards/

Last edited by Garrincha67; 12-15-2015 at 01:12 AM.
Soccer (EPL/CL/MLS etc) DFS Thread Quote
12-15-2015 , 01:04 AM
Quote:
Originally Posted by DuckSauce
The stuff I posted is good for casuals and will help them have a better chance at winning.

I want fish to be able to win as its good for the long term eco system. They stand no chance in the current system and just get fleeced while the regs pass around their money.

Only argument Ppl have for 11 players is real soccer is played with 11 players. That's about the extent of it. Takes maybe a week or less to be like hey this is 1000000X better with less players.

Regarding scoring, all the current scoring has done is help the decent / bad regs become less bad because sort by crosses and pick as many set piece takers as you can is pretty close to optimal strategy . The fish still think goals actually matter (hint they never really did now it's just more obvious) so they'll continue to auto lose because they won't pick brady or albrighton due to no score points. At least previously the fish could Bink by picking 3x static center forwards and have the stars align when they all score on the same slate.
The argument people have for 11 players is all seasonal and DFS games in the UK are played with 11 players. One is allowed with a variety of formations to fit them in as we all know 3-4-3 is popular in DFS but no all seasonal games allow it. Sun seasonal have just 4-4-2 or 4-3-3. Across the board is 11 players. Some allow captain others do not both in seasonal & daily.

Only Fan Feud and Pick Live DFS contests offering have five or six a side. Small pots and nothing to shout about.

I am willing to try 8 players game that Draft Kings uses and also stats for crosses & set-pieces. I have no idea if they will come to the UK, as they busy running from court house to court house. But if they do come, they will have their work cut out to appeal for players. Big pot as the only lure is a lame attraction.

Maybe if these sites had far more respect to their new players and did not insult their intelligence they might had a better chance of sustained growth. What a lot of nonsense all these crap about fish vs shark, skill vs gambling. We all want a decent return for our buy-in's but DFS is not the only show in town where we could that.
Soccer (EPL/CL/MLS etc) DFS Thread Quote
12-15-2015 , 04:28 AM
The FPL scoring system would be bad for DFS imo. A few of you seem to be assuming that game is so popular because it has a simple scoring system, which is a pretty big assumption to make and is likely incorrect.
Soccer (EPL/CL/MLS etc) DFS Thread Quote
12-15-2015 , 04:56 PM
Quote:
Originally Posted by TWhelan
The FPL scoring system would be bad for DFS imo. A few of you seem to be assuming that game is so popular because it has a simple scoring system, which is a pretty big assumption to make and is likely incorrect.

The FPL game is popular by millions of people worldwide as it well packaged and marketed product. It is free to play unless one decides to try the paid version which only has 23,000 players. Scoring system is good but not its only main appeal.


DFS games do not have to copy it at all. Just think there is no need for overly complex scoring system. These platform's are competing hard with seasonal games, sports books and betting exchanges for paying customers.


Most people will rather play an accumulator than spend hours selecting line-up's in overly complex DFS games. It will not be long before sports books start offering a fantasy product that will make most of these platform's redundant.

Telling interview with Oulala founder this week here.

http://www.sbcnews.co.uk/europe/2015...akes-its-mark/
Soccer (EPL/CL/MLS etc) DFS Thread Quote
12-16-2015 , 11:06 AM
When will Mondogoal update their ranking on the landing page? Will attract more players when they see some ppl made £50k+ (not me)
Soccer (EPL/CL/MLS etc) DFS Thread Quote
12-16-2015 , 08:08 PM
Better question: When is Mondogoal going to update their website and run better contests. Also this 10k with a 100 max entry needs to go or at least drop back down to $2.
Soccer (EPL/CL/MLS etc) DFS Thread Quote

      
m