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03-18-2014 , 10:57 PM
Consulted a doctor about my tryst with Hoya's mom.... he said it's definitely going to involve some long term added fire damage.
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03-19-2014 , 12:42 AM
tomorrow 4pm yall




Here's a summary of general Cut-throat rules:

This is a separate short-duration league that has its own stash (as usual). At the end of the event, characters and stashed items will be moved to Standard.
There's a PvP damage multiplier because players start with a lot more life than they do damage. This multiplier will be adjusted substantially based on feedback from this event and others.
Players are hostile by default to all players.
You can ctrl+click on the entrance to an area to use the Instance Management screen to manually enter other players' instances of an area.
Cut-throat instances can hold a maximum of 12 players.
This test is not a hardcore league. When you die, you lose the normal experience penalty for your difficulty plus 30% of your current level. You also drop all inventory and equipped items. Your flasks, skill gems (even ones in your inventory) and quest items are not dropped.
If you were killed by another player, your lost experience is given to them.
If you attempt to abruptly leave the game (such as pressing Alt+F4) in a non-town instance, you have to wait 5 seconds and are unable to move or use flasks.
The grace period of invulnerability upon entering an area is 20 seconds. This should start once the player is mostly done loading.
Non-partied players only show up on the map if they're nearby.
There are no notifications for players joining or leaving areas.
Portals cannot be used until they have been up for five seconds after they have been cast.
You cannot apply microtransaction effects to items in cut-throat. You may dance and have pets.
Cut-throat events are not experience races. There's no prize for being highest level. There are no prizes at all other than the fun of participation.
There's now a level limit on entering areas that contain other players. If you're much higher level than the lowest level player in the area, or much lower level than the highest level player, you can't join. Let us know what you think about the numbers we chose and we can tweak them for subseuqent events.
The guild stash is not available.
Players may not party up in this event. We are going to experiment with parties-with-friendly-fire in future ones.

Last edited by JulianAssange; 03-19-2014 at 12:51 AM.
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03-19-2014 , 02:55 AM
I'm probably in.

I like how it's not hardcore league, and skill gems/flasks don't drop but yeah it'd be nice if it wasn't ALL of your items. Maybe 20-40% of them. I know I'm probably going to just RQ after I die, most likely, especially in a one or two hour league.
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03-19-2014 , 03:53 AM
Quote:
Originally Posted by JulianAssange
If you attempt to abruptly leave the game (such as pressing Alt+F4) in a non-town instance, you have to wait 5 seconds and are unable to move or use flasks.
To be honest I don't know why this isn't standard for the game all the time. Hardcore just doesn't feel that hardcore when you can alt+F4. I get that it's still possible to die, but it still feels cheap whenever I do it.
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03-19-2014 , 07:10 AM
I probably won't be playing the cut throat testing races, but down to do the league when it gets fleshed out if others are in.
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03-19-2014 , 08:10 AM
Died in library to the crit arrow rain guy in a corrupted area with +30% boss. Guess I need to learn when to not try to kill someone better.

What build should I do next? I know I have to be ranged. Searing bond is now boring.
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03-19-2014 , 09:05 AM
Mind over matter/mindspiral/eldritch battery/lots of armour/storm call somehow?

I quite like the idea of storm call then summoning something for distraction. Spell totem + summon zombies or similar?
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03-19-2014 , 10:42 AM
Quote:
Originally Posted by starvingwriter82
To be honest I don't know why this isn't standard for the game all the time. Hardcore just doesn't feel that hardcore when you can alt+F4. I get that it's still possible to die, but it still feels cheap whenever I do it.
Probably because if people were automatically dead every time their client crashed or their internet disconnected no one would play HC.
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03-19-2014 , 11:37 AM
The difficulty of invasion does not need to be buffed, you're cray cray starvingwriter82.

The log-out timer for softcore would make more sense.
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03-19-2014 , 12:09 PM
Quote:
Originally Posted by JulianAssange
The difficulty of invasion does not need to be buffed, you're cray cray starvingwriter82.

The log-out timer for softcore would make more sense.
I"m not sure where I said it should be. All I said is that people shouldn't cry if they go into a new encounter with no idea how to handle it, and then die as a result.

Quote:
Originally Posted by Kowalski
Probably because if people were automatically dead every time their client crashed or their internet disconnected no one would play HC.
Yeah, this is the biggest problem. It's a shame there's no real way to fix it without severely nerfing the social aspect of the game.

Would there be a way to have a zone load entirely upon entry so you could play offline (solving the internet connection issue) while having the chat client seperate, so you could still be online for purposes of guild/trade chat, without the possibility of a DC killing your guy?

I know the game and chat servers are separate on MTGO, but obviously that's something entirely different.
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03-19-2014 , 12:38 PM
Quote:
Originally Posted by starvingwriter82
I"m not sure where I said it should be. All I said is that people shouldn't cry if they go into a new encounter with no idea how to handle it, and then die as a result.
Quote:
Originally Posted by starvingwriter82
To be honest I don't know why this isn't standard for the game all the time. Hardcore just doesn't feel that hardcore when you can alt+F4. I get that it's still possible to die, but it still feels cheap whenever I do it.
This change would be a huge buff to invasion difficulty.
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03-19-2014 , 01:00 PM
Quote:
Originally Posted by JulianAssange
This change would be a huge buff to invasion difficulty.
You mean, it'd make hardcore work as designed.

Or are you suggesting GGG designs and should design their content around the assumption that everyone is using third party scripts and alt+F4? If that's the case they should probably just put an Alt+F4 gem in the game that ports you back to town whenever you hit a certain low percentage of life.

Seems pretty silly to me. Maybe your post was intended as a joke and I missed it.
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03-19-2014 , 01:06 PM
GGG design their content around the assumption that you can alt-f4. They've said it in the forums a few times.
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03-19-2014 , 01:50 PM
Quote:
Originally Posted by Sciolist
GGG design their content around the assumption that you can alt-f4. They've said it in the forums a few times.
Wtf is the point of that?
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03-19-2014 , 04:39 PM
66 atm, the build is starting to come together. I still fear invasion mobs but I feel like my survivability went up a ton in the last 5 levels or so.

I switched to IR/grace today to bump my armor from 0 to 2300ish and that made a huge difference. Currently at 3100 HP, 2300 armor, 500 ES and 60/60/75/-48 resists doing merci docks. Haven't traded for anything except an atziri amulet.

Currently this is my setup:
http://www.pathofexile.com/passive-s...988B_56PzF_go=

Planning to pickup firewalker, then grab the HP/MP nodes, then the 3x 8% mana nodes and then hopefully with that and some gear upgrades I can get battery around level 75 and have enough mana and regen to sustain AA. From there I'll probably pickup a combination of the most efficient HP nodes, burning damage and +area radius.

I run clarity/grace auras and use flammability, DD, searing bond and summon zombies. The zombies help take off a lot of pressure and it doesn't affect corpses too much because there's plenty of corpses to go around.

Last edited by Shoe Lace; 03-19-2014 at 04:46 PM.
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03-19-2014 , 04:46 PM
Damn these cut throat events are soo much fun.

My first Templar glacial hammer guy killed about 50-60 people lol.

(not pictured also a pair of wanderlusts and a couple stacks of scrolls)


made a few more and its pretty impressive how well glacial hammer does at lvl 1. I rnged a lvl 5 with a couple freeze hits in a row.
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03-19-2014 , 05:07 PM
For those of you that sell things on poexyz, if you send a msg to them on the poe forums it will respond with a link you can use to set yourself as online. I've had way more people message me for items since I started using it.

http://www.pathofexile.com/account/v...ofile/poexyzis

You have to do it every hour but it's worth it.
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03-19-2014 , 07:27 PM
Shoe,

I'd be incredibly nervous running around merc docks with those defensive stats.
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03-19-2014 , 07:55 PM
Thanks for that, kinda
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03-19-2014 , 07:57 PM
What were the mods?
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03-19-2014 , 08:08 PM
Quote:
Originally Posted by Phatony
Shoe,

I'd be incredibly nervous running around merc docks with those defensive stats.
You should have seen how nuts it was when I had 0 armor haha. I was doing merci sarn and some trash mobs would hit me for like 1.5k.

Firewalker will cap my fire resists. I'm still using level 20-30ish ES gear too for everything but my chest so my armor will climb a bit with armor/es or eva/es gear I think.

I feel pretty tanky now against anything that doesn't puncture, deal chaos damage or is an invasion boss. That pirate summoner invasion boss touched me with a desecrate and I went from full to like 20% HP in 1 second flat, had to run out so fast. There's no way I'm going to attempt progressing in A3 though.

What stats do you have?

I'm used to playing on the edge of my seat. In pre-1.0 I played 2x 85+ CI sparkers solo up to 71 maps. The main sparker had like 40 exalts worth of gear but trash mobs would 3 shot me with 7.5k ES and 0 armor. Just need to play smart and know when to be aggressive.

Now in docks, once I know where the invasion boss is I play like a maniac. Just pulling huge groups of mobs, popping a granite and DDing everything.

Last edited by Shoe Lace; 03-19-2014 at 08:14 PM.
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03-20-2014 , 12:09 AM
5k hp, 12k armour, 81 fr 78 cr/lr, 5 cr. And I still get randomly hit to half hp. Also running self cast endurance with codt immortal.

In 2 lvls and an alphas howl I'll run grace, det and probably disc for a whole lot more ehp at which point I think I'll be fine. As it is there are some invasion bosses that are just not doable in maps solo.
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03-20-2014 , 12:31 AM
Yeah, I'm done with this game - gg guys.

I'll put my currency in stash this week
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03-20-2014 , 01:43 AM
Can't do that without posting the story of the flameout.
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03-20-2014 , 01:47 AM
nothing really - haven't played since my first 2 deaths of this season. isn't really fun to run away from invasion bosses/get 1 shot/desync'n'die. i don't have a lot of free time so to dedicate hours to just lose it to one of those isn't my idea of fun.
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