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Originally Posted by Sciolist
How about the max damage is capped. They tell us what that max is and what damage type it is. Then we can at least build for the bosses. Having it so that cruel vaal can crit you for 20k damage or whatever is just silly - it doesn't matter how you build, you just die if you desync and he hits you.
The desync is a big issue imo and one of the reasons I don't play more hardcore. I have no issue with bosses being able to 1 shot you if it's possible to dodge, especially relatively easy to dodge attacks like Vaal. The problem comes in when you desync and that's it, you're dead.
I mean, what this eventually comes down to is whether or not people want high variable elite content in the game. IMO if you go into an encounter that you haven't learned against an elite high end boss, there should be a pretty good chance that you RIP. Otherwise, what's the point of having them in the first place? If players have a reasonable expectation to live through everything no matter what as long as they have decent gear and a decent build, the challenge of the game evaporates.
IMO players who start a HC league on day one with no idea what the new content is should expect to die, a lot. That's the point.
Now, if you have a boss where even the guys who are geared in the top 10-20% and know the encounter won't/can't go near it, then there's a problem.
If there's a character that is killing people from offscreen or in some other way that is 100% impossible to avoid, then there's a problem.
It's a fine line. IMO you *want* bosses that kill almost everyone who tries them that only elite players can handle. I mean, are there Invasion bosses out there that are literally unbeatable? If so, I definitely think they should be changed. If not, I say run like a little girl if you want, or go for the glory and take the RIP if it comes to that.
Sometimes I feel like playing a guy I know is going to last forever. That's what Standard/Ambush is for. When you load up a HC league, the question shouldn't be if the guy is going to die before you get to the end, it's when.