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Path of Exile Path of Exile

03-14-2014 , 08:30 AM
Hmm...I turned Steam on today and my Path of Exile is completely gone. How does a game just suddenly disappear from my computer?
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03-14-2014 , 10:40 AM
Patch notes look awesome! I will probably go through to merciless this weekend barring a RIP.
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03-14-2014 , 12:05 PM
Patch Notes Translation:

loleveryone, hope you enjoyed the one-shot RIPS
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03-14-2014 , 12:07 PM
Don't (Do) worry, some of the invasion bosses are still ******ed strong.

The new Granitecrush and the Merveil Daughter cold snap-trap thrower still scares the **** out of me.
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03-15-2014 , 11:38 AM
REEEEEEPPPP 47 ranger. Invaders are rough.
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03-15-2014 , 11:58 AM
told you
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03-15-2014 , 03:14 PM
Been playing as LookOutItsPointy on Ambush and wanted to choose a build that would be easy to farm with/not gear intensive, with it being a new league and all.

Went with a build similar to the ZiggyD Lightning Arrow/Blood Magic build, couldn't be happier.

As I'm approaching finishing up cruel (level 56 heading to piety) this is the build so far:



I'm liking it a lot because it it's pretty sweet as a first character, and there are plenty of nodes along the way (like the +30 INT and +12 elemental resists) that are really useful to grab when your gear sucks, but can easily be respecced when your gear gets better, without having to rework half the tree.

Using Lightning Arrow + Chain + Lesser Multiple Projectiles + Weapon Elemental Damage + Life Gain on Hit as my AoE and it's pretty bonkers.

Using Frenzy + Faster Attacks + Life Leech + Projectile Damage as single target.

The only "mistake" I really made so far was taking Blood Magic before I got a 5L chest - if I was doing it over again I would have waited a bit to find a 5L so I didn't have to hassle with choosing between life gain and elemental damage.

Would definitely recommend. I guess it's not too flashy of a build, but it gets the job done on the cheap.
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03-16-2014 , 06:46 PM
Made it to fellshrine merciless in invasion, currently level 59.

Saw an unfortunate death. I didn't want to do merv solo so I hit up a public party. We were doing ok until some chaos damage mob in caves of anger 1 shot some guy who was doing sick dps and seemed well geared.

Merciless invasion bosses are seriously no joke. I don't think I'm going to leave fellshrine until like level 63-64. I really need better gear, I'm at 3.2k hp / 30-50% res all (-48% chaos) and no armor, I feel so squishy. Haven't traded yet.
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03-16-2014 , 07:50 PM
Definitely worth doing some trading to get your resistances up. There are still some invasion mobs that I just leave the zone when I see. Anything that does chaos damage = **** that. Storm Herald boss = **** that. Most bosses with traps = **** that.

I even have a good amount of chaos resist (well not really, im at like -45, but still) and I just get completely chunked from one hit from the LMP spider dude and I have 4k hp...

Invasion is hard.
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03-16-2014 , 08:34 PM
Do I need to watch out for any invasion boss in particular in fellshrine merci?

So far I only did 1 run to get the WP in the crypts. The invasion boss was the skeleton who looks like chatters.

I'm still not sure of the invasion mechanics since I managed to not farm a ton, just killing my way through the game so far.

Will it always be chatters in fellshrine or is it totally random?
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03-16-2014 , 08:58 PM
Glassmaul is cake. He's one of the few that I can actually fight without keeping a spare set of underwear nearby.

There are random invasion bosses in every single zone. Some are almost easy, some are lol-1shotted u. Fun, huh?
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03-16-2014 , 09:48 PM
What's the name of the chick who fires light brown darts at you and also rains spikes from the sky?

She can one-shot the **** out of you. Same with the ethereal knives poison spitting black spider guy. Same with the cold damage multi-traps one. Same with JUDGMENT APPARATUS with the railgun from Titanfall.
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03-16-2014 , 10:04 PM
The titty bitch chick is pretty ridiculous. I saw a video of some guy with like 22k armor pumping iron flasks and still dying to her.

@Shoelace

It would be easier to identify the invasion bosses you're comfortable with and run from everything else. The bosses are random, so there isn't any zone specific advice to give you in regards to invasion bosses.
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03-16-2014 , 10:57 PM
Quote:
Originally Posted by CPHoya
What's the name of the chick who fires light brown darts at you and also rains spikes from the sky?

She can one-shot the **** out of you. Same with the ethereal knives poison spitting black spider guy. Same with the cold damage multi-traps one. Same with JUDGMENT APPARATUS with the railgun from Titanfall.
I don't know the name because I alt f4 whenever I see her rain of arrows coming down. One shotted my friend and almost one shotted me. I pretty much leave when I see any of the bosses you just mentioned. I should probably start leaving the zone when I see the corrector as well. Anyone with traps + massive physical damage/chaos damage is just a rip waiting to happen.

I mean, what gets me irritated is that the game is pretty hard anyway on hardcore. Like yeah Nemesis was maybe a bit easy but it's ****in HC ffs... That's a challenge in itself. If the HC people keep grinding to level 80+ then get literally one shotted eventually the game will start to die (for the HC players atleast).

Then you see the Ambush league and it's unarguably easier than vanilla softcore. GGG pls.
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03-17-2014 , 01:14 AM
Quote:
Originally Posted by Kowalski
I don't know the name because I alt f4 whenever I see her rain of arrows coming down. One shotted my friend and almost one shotted me. I pretty much leave when I see any of the bosses you just mentioned. I should probably start leaving the zone when I see the corrector as well. Anyone with traps + massive physical damage/chaos damage is just a rip waiting to happen.

I mean, what gets me irritated is that the game is pretty hard anyway on hardcore. Like yeah Nemesis was maybe a bit easy but it's ****in HC ffs... That's a challenge in itself. If the HC people keep grinding to level 80+ then get literally one shotted eventually the game will start to die (for the HC players atleast).

Then you see the Ambush league and it's unarguably easier than vanilla softcore. GGG pls.
The whole point of hardcore is that characters aren't meant to last forever.

Let's be honest, with the skill tree and builds as diverse as they are, it's really not that hard to build a character where, if they aren't one-shot, they basically can't die.

If they got rid of all the bosses with severe burst damage, either the game would have no tension whatsoever, or they'd have to level some very serious nerfs on a lot of the items/skills/nodes that people really enjoy using.

The joy in playing Hardcore is the tension associated with dying. As the game currently is, you take the potential to be 1-shot or nearly 1-shot out of the game, and you may as well just go play softcore, because there's no reason to ever die anyway.
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03-17-2014 , 03:37 AM
ehhhhhhh, there's a difference between potential one-shots and potential one-shots depending upon rand on every instance, and especially where some of them will be invaders you haven't had a chance to "learn" yet

like when ice trap chick blasts you and you have no idea wtf just happened, it kinda sucks since it happens despite max resists and adequate gearing otherwise
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03-17-2014 , 12:01 PM
Just rolled



wee
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03-17-2014 , 12:13 PM
Quote:
Originally Posted by starvingwriter82
The whole point of hardcore is that characters aren't meant to last forever.

Let's be honest, with the skill tree and builds as diverse as they are, it's really not that hard to build a character where, if they aren't one-shot, they basically can't die.

If they got rid of all the bosses with severe burst damage, either the game would have no tension whatsoever, or they'd have to level some very serious nerfs on a lot of the items/skills/nodes that people really enjoy using.

The joy in playing Hardcore is the tension associated with dying. As the game currently is, you take the potential to be 1-shot or nearly 1-shot out of the game, and you may as well just go play softcore, because there's no reason to ever die anyway.
This is pretty wrong. Did people die in Nemesis League without the ridiculous invasion bosses? All the time. I felt the tension every time I would fight a corrupting blood boss, or one with extra life, quick + volatile Xblood etc. It's very easy to get one shotted by Vaal, Piety's GMP ice shot, Brutus, map unique bosses etc. if you don't play it right. The thing is you know you're going to be fighting them when you enter the zone. I would argue that even some blue packs definitely have the ability to burst you down quick enough if played wrong for there to be 'tension' when fighting them. Have you seen Atziri fights? Yeah, she's gonna kill a lot of Invasion leaguers.

I think that invasion league would be hard, and intense still even if the bosses were toned down significantly. It's at the point for me at least where you just see an invasion boss in the same zone as Brutus or something and you're just like, lol, alt+f4. It's the smart thing to do. Most of them are SIGNIFICANTLY harder than any other unique boss in the game. I'm sure we can agree that the developers don't want this. It's just not worth the ******ed high risk of dying to fight them most of the time.

And I would much rather them nerf some OP builds/items than the current state of the league.
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03-17-2014 , 12:16 PM
Seems to me that the solution is to make white/blue/yellows harder, and anything that can one shot you can instead only do 90% (capped at 90%!) or similar.
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03-17-2014 , 12:30 PM
Well, I mean if you're vastly underleveled/undergeared you deserve to get one shotted.

I had one of the guys in the 2p2 guild who was like level ~80 kill that storm herald invasion boss in a level 61 corrupted area for me, while using purity of lightning, and he was getting chunked to hell. That's not right. This was after the "nerf" to the bosses.
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03-17-2014 , 12:33 PM
How about the max damage is capped. They tell us what that max is and what damage type it is. Then we can at least build for the bosses. Having it so that cruel vaal can crit you for 20k damage or whatever is just silly - it doesn't matter how you build, you just die if you desync and he hits you.
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03-17-2014 , 12:56 PM
Quote:
Originally Posted by Sciolist
How about the max damage is capped. They tell us what that max is and what damage type it is. Then we can at least build for the bosses. Having it so that cruel vaal can crit you for 20k damage or whatever is just silly - it doesn't matter how you build, you just die if you desync and he hits you.
The desync is a big issue imo and one of the reasons I don't play more hardcore. I have no issue with bosses being able to 1 shot you if it's possible to dodge, especially relatively easy to dodge attacks like Vaal. The problem comes in when you desync and that's it, you're dead.

I mean, what this eventually comes down to is whether or not people want high variable elite content in the game. IMO if you go into an encounter that you haven't learned against an elite high end boss, there should be a pretty good chance that you RIP. Otherwise, what's the point of having them in the first place? If players have a reasonable expectation to live through everything no matter what as long as they have decent gear and a decent build, the challenge of the game evaporates.

IMO players who start a HC league on day one with no idea what the new content is should expect to die, a lot. That's the point.

Now, if you have a boss where even the guys who are geared in the top 10-20% and know the encounter won't/can't go near it, then there's a problem.

If there's a character that is killing people from offscreen or in some other way that is 100% impossible to avoid, then there's a problem.

It's a fine line. IMO you *want* bosses that kill almost everyone who tries them that only elite players can handle. I mean, are there Invasion bosses out there that are literally unbeatable? If so, I definitely think they should be changed. If not, I say run like a little girl if you want, or go for the glory and take the RIP if it comes to that.

Sometimes I feel like playing a guy I know is going to last forever. That's what Standard/Ambush is for. When you load up a HC league, the question shouldn't be if the guy is going to die before you get to the end, it's when.
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03-17-2014 , 01:34 PM
There's a huge difference between significant risk of death and significant risk of one shot you can't avoid. . .
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03-17-2014 , 01:36 PM
Yeh. That's why I think they should make whites/blues/yellows quite a bit stronger.
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03-17-2014 , 08:30 PM
They've already toned some of the harder bosses down a bit. Of course some of them are still outrageous. My one complaint is I feel like they should be toned down slightly in normal difficulty to give players a chance to learn how they work. I sorta feel Invasion is mostly in a good spot right now.

Last edited by johnbeans; 03-17-2014 at 08:51 PM.
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