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09-24-2015 , 03:17 PM
I think the renaming to "tier" instead of map level is a bit silly. I like the way it is currently.
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09-25-2015 , 10:21 AM
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Originally Posted by kinda
Nice, I see that 16 of them is pretty easy. The others are gonna be pure rng if you find them or not. Imo
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09-25-2015 , 12:14 PM
Will be a piece of cake with the league mods being on so much. Also 820 ldo
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09-25-2015 , 03:29 PM


some of the "TIMED" ones should say "EASIER"
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09-25-2015 , 04:27 PM
it's pretty cool that all of these are accessible for most players, you don't need to be crazy hardcore like kinda

although getting the divine shrine is going to be a real bitch
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09-28-2015 , 09:44 PM
I have never once seen a Divine shrine 300+ hours, maybe i run super bad...

Going to roll with a dual flame totem witch, seems the easiest to complete basically every challenge
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09-29-2015 , 10:37 AM
Quote:
Originally Posted by jsplit
Going to roll with a dual flame totem witch, seems the easiest to complete basically every challenge
Spoiler:
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09-29-2015 , 11:33 PM
So what are the OP builds besides Flame Totem that are viable in the one month?
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09-30-2015 , 05:29 AM
everything that was viable in the league? I'll try out cyclone since that was hell of a fun but a bit dangerous in hc, since there's no way I'm playing hc in the one month it's a perfect opportunity to give it another shot.
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09-30-2015 , 08:38 AM
Something to keep in mind when deciding what build you want to play is the race itself will be very rippy with all the flashback mods being active. Even if you're playing SC it might not be a great idea to just forget about defenses, because "lol softcore".

I might try a dual curse, EE, searing bond build for the 1mo. The gist of it would be to proc EE with a COH setup (vulnerability/flammability). Then use a leap slam - lgoh - fortify - blind to give some sustain/tankiness. It would be extremely budget since you only need a +2 fire 1 hander while still doing decent damage (i think) with EE and dual curse.
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09-30-2015 , 10:23 AM
Quote:
Originally Posted by Kowalski
So what are the OP builds besides Flame Totem that are viable in the one month?
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10-01-2015 , 01:01 AM
ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
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10-01-2015 , 01:04 AM
Mookie sticks
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10-02-2015 , 02:29 PM
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Originally Posted by Mookie88
ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
Love the avatar. Shako was good times.
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10-04-2015 , 02:10 PM
RIP in 1m HC at level 51 or so... I't was so unexpected again- this damn red reptile that rains spikes at you destroyed me so fast.
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10-05-2015 , 02:51 AM
Yup I ripped my 53 Dual Flame Totem Marauder to a 1 shot EK spider with a whole page worth of Mods

2.7k HP
1.1k ES

Anyone else getting a ton of Unique dropping, I'm assuming this is due to the increase of the bosses, but Im getting 1 every 1-2 areas.

Got a Facebreaker drop, time for some unarmed chaos
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10-05-2015 , 02:52 AM
Quote:
Originally Posted by Vandalar
RIP in 1m HC at level 51 or so... I't was so unexpected again- this damn red reptile that rains spikes at you destroyed me so fast.
Yup, hes a bitch puncture + bleed + rains spikes = fked
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10-09-2015 , 10:18 AM
Development Manifesto - Challenge League Post-mortems

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Challenges and Prizes
Challenge leagues have traditionally contained a set of eight challenges that require participation in both simultaneous leagues to complete. These challenges were designed to be very difficult to complete. While millions of players would play the leagues and hundreds of thousands of players would engage with the challenges, only a few hundred players would actually complete all of them.

In terms of prizes for the challenges, we've traditionally given out t-shirts to the first 50 players to complete all of the challenges and occasionally some microtransactions to people who completed certain thresholds. Late last year we introduced a hideout totem pole that grows with each successive challenge completed.

We feel that we can do better than these prizes. We've been experimenting with alternate prize structures in our one-month events, and plan to switch the prize structure for the challenge leagues over to something similar.

We plan to stop giving shirts out to the first 50 players to complete all the challenges. Printing a low number of special shirts and shipping them internationally from New Zealand is very expensive. We feel it would be better to spend that money on the design of in-game prizes that can benefit everyone.

The next challenge leagues will have a set of 40 challenges, which range in difficulty. Completion of specific milestones (every 10 challenges, for example) will reward you with a microtransaction. Regular casual players who don't make it to maps can still receive some prizes for their participation in the challenge leagues.
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Overall Challenge League Design
Challenge leagues are an important part of Path of Exile. Releasing them frequently (especially alongside expansions) is really good for new, existing and returning players alike.

We have learnt that the theme needs to be present early on for the league to have character. We have also learnt that rewards should be present throughout the league, rather than just available for top players in end-game content. We have also learnt that many players love the lore content of the leagues. While it's still too early to reveal the next leagues, it's safe to draw the conclusion that they have earlier rewards and more lore.

Over the last year, challenge leagues have started to take more and more of our development resources. They're basically a mini-expansion unto themselves. Expectations for content in challenge leagues have risen. If we released a league that just contained a numeric balance change like Onslaught, it would compare extremely poorly to leagues that had a lot of new content like Ambush or Torment.

Players don't switch between the two concurrent challenge leagues as much as we had hoped. Most players just pick one and stick to it, missing out on the experience of the other. Combined with the intense development cycles of these leagues and the fact that we want to continue to push the amount of content they contain, we have decided to change the structure of the next leagues.

When the next challenge league starts, there will be both a Standard and Hardcore version of it, with overlapping but slightly different content. The new league represents more effort than we put into any previous league, which is possible because we're not developing two completely different leagues simultaneously. It's too early to talk about specifics of this league, but we'll probably be announcing it alongside other new content later this year.
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10-09-2015 , 06:52 PM
Took me a while to put my finger on what is unenjoyable about this game for me right now. Basically, HC is too hard when you are 3-4 levels ahead and the exp is too slow. I am not suggesting that it should be even similar exp playing at level content or whatever, but the way things are now hardcore is way too hard for new/bad players to level their dudes.

This game is just not really that interesting for me sub-50 and literally the only way to finish many bosses within 10 level of you is to get ran through. The only way to get 10 levels ahead of a boss and beat it yourself is to grind way too much. To me it is like a game where the only way to finish the content is to skip it or netdeck. Neither paying orbs for someone to beat gravicus for me nor playing firetotem.dek are 'fun gameplay' imo.
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10-09-2015 , 11:23 PM
Beyond ****ing sucks. I would be okay with it if the mobs dropped **** actually worth half a damn, but the rare beyonds are probably 5x beefier than regular rares and they drop about the same, maybe worse? It definitely feels worse.

They're just killing my clear speed right now and that makes me salty.

I'm gonna switch over to Incinerate finally, hopefully I can do the damages to clear faster than flame totem.
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10-10-2015 , 01:38 PM
Quote:
Originally Posted by Regret$
Took me a while to put my finger on what is unenjoyable about this game for me right now. Basically, HC is too hard when you are 3-4 levels ahead and the exp is too slow. I am not suggesting that it should be even similar exp playing at level content or whatever, but the way things are now hardcore is way too hard for new/bad players to level their dudes.

This game is just not really that interesting for me sub-50 and literally the only way to finish many bosses within 10 level of you is to get ran through. The only way to get 10 levels ahead of a boss and beat it yourself is to grind way too much. To me it is like a game where the only way to finish the content is to skip it or netdeck. Neither paying orbs for someone to beat gravicus for me nor playing firetotem.dek are 'fun gameplay' imo.
I disagree with a lot of the points you mention here. I started writing out a response, but it just got too long winded. To keep it short I'll just say I think you incorrectly value some things in poe and have unrealistic expectations for what you think you should be able to accomplish with the in game choices you make. Of course I could be wrong on both accounts. Anyways, I think you still have my skype from when we did that group race a long time ago. I could elaborate further there if you wanted.
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10-11-2015 , 09:35 AM
I had to delete a lot of pms to have an inbox after I demodded. Also my skype change (at least temporarily) so shoot me pm with new one.
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10-23-2015 , 10:01 AM
Annoucing the Five-week Darkshrine Events

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The idea behind Darkshrine was that the player would encounter shrine-like objects in the world that they could put a rare item into to sacrifice. Depending on what item was sacrificed, there would be some kind of interesting effect. The more powerful the item, the better.

You might get a powerful buff for the area. An item in your inventory might be modified in some way. Hard monsters spawned in the level. The monsters in the level might even start fighting each other. It should be unpredictable at first and hopefully surprising.
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