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Originally Posted by vhawk01
To be clear it has to increase overall success rate not just increase the success rate of the times that you pass. And the success rate of runs is lower, so the increase on passing tries has to outweigh that. And it's a double edged sword a bit because you have to run a pretty significant percent of the time to actually force them to respect the run. So without looking at any numbers it seems extremely likely that it is true that running it 1% of the time is better than literally 0% of the time. But it's less clear that 5% is better than 1%, right? Both are rare but make it still "possible" but with the added waste of those extra 4% of runs.
I guess it's conceivable there is a sweet spot somewhere and thst sweet spot is 20% as you guess but honestly i doubt it. If I had to guess a sweet spot I'd guess 0.1%. Your opponents are humans so they don't think about the actual percentage times that you go for it but they just think "rarely, sometimes, often" and whatever you pick you wanna maximize the error they are making with their categorization. 0.1% seems to maximize the error of "rarely" better than some random number you pick maximizes the error of "sometimes."
Doing it once in preseason is probably enough.
Given that league wide running has a higher success rate than passing and the league calls runs/passes in that spot at about a 20/80 split, 20% seems like a pretty reasonable starting point for GB to run at. The league as a whole should probably run more than 20%, but since GB has an unusually good passing game so they should probably run a little less than everyone else. So yeah 20% seems like a pretty reasonable guess at what the optimal run frequency is.
I mean Bill Belicheck in the same 2003-present span has passed 15 times and run 5. Passing game strengths of GB and Pats are similar. So unless you're comfortable saying lol BB, running, what are you doing bro and hey GOOD JOB Fat Mike, UR optimal imo, then yeah running sometimes seems pretty good. I mean come on. Fat Mike is doing a thing. It's probably wrong.