Quote:
Originally Posted by JaegerPL
So here's my graph for lifetime Spin and Gos so far: 2,500 volume. +$3962.43 EVROI, 36.4% ITM, 7.88% ROI.
ITM is pretty low for my success, guess I've been running pretty good with the PP distribution (even allowing for the bink). I also know that 2.5k is a ****ing tiny sample for this format, especially given that most of my volume was pre-rake increase.
if you had been unlucky and just run into an overpair hand 1 of that 3k game and busted, you would have had only had $360 added to that $ev line and everything else remaining constant your total profit would currently be at $200, $1000 or so below your ev line
if im not mistaken, that $ev adjusted number is pretty much the least reliable way to try to get your head around how you are playing(not running) and what roi you could anticipate. its extremely multiplier dependent and would take like an infinite sample to normalize
your itm is more valuable, but still not all that useful yet
and you are right, pre rake increace, games were probably softer (everyone with no clue about short short handed play happily flicking buyins away till busto) so whether you would have done as well with the same seires of spins occurring now would be questionable
if you want the most meaningful number your sample has to offer filter for chips on the vert axis, show net expected chips won, divide net expected chips won by number of games played
if your itm (call it 36.7% for simplicity,) is exactly what your chip ev estimated itm is then you have averaged 50 ev chips per game at could expect a 4.5% ev roi under new 5% rake, at 15/30s
(and 50 chips per game in ev is only 2.3% at the 1s)
26 ev chips per game is what it takes to breakeven pre rb over an infinite sample at 5% rake
38 ev chips per game is what it takes to breakeven pre rb over an infinite sample at 7% rake
but again, rungood sample size etc, but it should give you some grounding