Quote:
Originally Posted by spadebidder
I agree that for preflop all-ins the effect is not significant for any single player (and barely matters in the aggregate). That's why luck analysis is usually confined to preflop all-ins. My point was that post-flop the effects are compounded. If more than 2 players see the flop and then some of them drop out before the end of the hand, we've now seen more cards for players to base their decisions on. That's why post-flop all-in analysis is more biased. There are some other good explanations on this forum of why street by street equity calculations are not accurate when done with incomplete information (not knowing what hands folded post-flop). It's a pretty safe assumption that almost always those folds are decided primarily based on the relationship of the board cards to the player's hole cards. Meaning they are anything but random. Yes, maybe they tend to cancel out over time to a somewhat random distribution, but I doubt it. We could easily think of play style examples where a particular player would have highly biased post-flop results. But the main point is that once you allow decisions into the mix, we are no longer measuring luck.
But since we don't have complete information, is any of this more than speculation and educated guessing? Wouldn't it be better if we had the missing information and could measure the effects directly?
We know no poker site would give out hand histories with all hole cards exposed, but that doesn't mean it's impossible to get them -- they'd just have to be created. There is an open source Texas holdem simulator that works on Windows, Mac, and Linux, and it comes complete with server for a poker site and client software for players. Play can be against other players or against pre-programmed opponents. Here's a short youtube video showing the somewhat ugly interface:
PokerTH in action
It's written in C++ and includes a number of AIs you can play against. The AIs are probably for people who don't know much about the game and want to practice against the computer before playing against other people. It doesn't really matter why they're there, though. The important thing is that it's all there and it's open source. That means this whole system is basically a framework for any kind of Texas Holdem simulation anyone would want.
If a million hands are needed with complete information from 9 players who never change their styles, it's easily done. If we used 9 identical players who never tilted and never changed, that would tell us, for example, how much of a factor variance truly is in this game, and how big of a sample size we
really need before variance is no longer a factor. Datamined databases, with hand histories from human players, have too many variables (human emotions, human learning, human distractions during play) and not enough information (we can't see all the cards) for certain kinds of studies.
Of course, this would be useless for testing the "riggedness" of online poker, but I think that's only a tiny part of your study, anyway, and probably the least interesting. A simulation would allow you to control variables that can't be controlled in mined data and would guarantee a sufficient amount of data no matter how much was needed for a given study.
I'm not trying to talk you into another massive project. Really, I'm not. I just wanted you to be aware of a resource that's out there if you'd like to look at it. I think you could do things with it that aren't really feasible with the mined database you're working with now. Plus, 95% of the coding is already done. Something to think about for the future.
Quote:
By the way - you hotlinked the image from my server. Should be ok.
Oops. A thoughtless oversight on my part. I wanted the image to appear in my post, but I was thinking about the text of my post while I was trying to figure out how to post an image, and bandwidth issues just never occurred to me. Hopefully this page will fill up and roll over before too much is chewed up. Sorry about that.