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***Official Werewolf Addicts Signup thread for Werewolf Turbos and occasional regular games*** ***Official Werewolf Addicts Signup thread for Werewolf Turbos and occasional regular games***

07-03-2015 , 08:02 PM
Yeah no, not really.
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07-03-2015 , 08:14 PM
He's kinda right Blue. In general, seers are wolfier than villagers
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07-03-2015 , 08:21 PM
I'm sure, but he was going for me before I even started posting. Also imo I was pretty clearly villa the entire game.
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07-03-2015 , 08:26 PM
welcome to being a ww reg

raging because someone 'caught you' for the wrong reasons is part of the game
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07-03-2015 , 08:33 PM
You talking about me or him?
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07-03-2015 , 08:45 PM
Bgp,

I did feel you were being real sedate day 1 compared to your first game. It didn't occur to me the reason may have been you were seering. I just wasn't thinking along those lines. Then D2 you reverted to the game I remember.

I think it was actually beneficial I have had a chance to play wolf, seer and villager In Only 4 games. You really get a perspective how you need to think for each role and balance yourself and how hard it is.

Must suck to be like Downtown and always be vanilla villager. Sorry DT. Maybe you should pull a fakeb and pretend you are a seer or a wolf next time you play.

Last edited by ano12345; 07-03-2015 at 08:57 PM.
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07-03-2015 , 09:00 PM
K.gif
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07-03-2015 , 09:12 PM
Yah, don't let the mod tell you your role in life/WW or what you can and can't do. You can be a seer if you just believe.
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07-03-2015 , 09:52 PM
Never played, but have a question that I thought I'd post here. In a standard game, which side is favored to win (assume all players equally skilled). And if one side has an edge, about how big is it?
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07-03-2015 , 10:38 PM
Standard turbos/vanillas are pretty close to 50/50 if played optimally
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07-04-2015 , 08:11 AM
Stuck,

Game ever been played where the mod chose someone at random on say d3 to switch places with the other side? D3 a villa becomes a wolf and a wolf becomes a villa. Could be hilarious seeing the wolf try to betray their teammates but fail to convince anyone that they are no longer a wolf, especially if the remaining wolves (with their newly transformed villa to ww brother) then offer competing claims.

I guess this is like giving two people omniscient seer status on d3 and seeing who is more persuasive, but the lolwutpear comes from making those two random people switch sides. So you'd end up with wacky strategy, like competing claims from remaining wolves (and maybe villas???) for who switched sides and now has omniscience, who can confirm the seer's claims (and which seer is the actual seer). The wolves probably nk the seer that night, but that's okay, the new power roles cancel the seer out anyway.

Power role 1: transformed werewolf
Power role 2: cured werewolf

If you had other V+ power roles, you might even get some wacky strategy among the wolves, like if the wolves have a day vig, the mod could only inform the day vig of their PR, and then the day vig might choose not to disclose that they are the day vig to the other two wolves, because they know there is a 33% chance one of the wolves would swap to team villa with that knowledge.
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07-04-2015 , 09:23 AM
There have been lost wolves, who I believe start as villagers and when the wolves peek him he becomes a wolf

I've never used them though. There have been some pretty crazy and strange roles
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07-07-2015 , 03:37 PM
7 more spots for a POG Vanilla+ that's starting on Thursday

http://forumserver.twoplustwo.com/59...y-9-a-1544160/

Don't be scared by the roleset - I don't even have a full grasp on it so just come for the AIDs
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