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Modern Warfare 2 General Discussion Modern Warfare 2 General Discussion

12-11-2009 , 08:22 PM
Not a coincidence that you're the other person in this thread everyone thinks is an idiot
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12-11-2009 , 08:22 PM
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Originally Posted by ThaSaltCracka
I really haven't looked at the setting yet, but I am guessing my sensitivity is on the default. Should I increase it? It seems really slow right now.
depends on how you feel. default sensitivity is 2 and is perfect for medium-long distance. i'm using 3 right now and sometimes suck at long range because it tweaks way too far when i try to follow my target. sometimes this results in me not using the thumbstick at all and just strafing/hoping the guy comes back/auto aim works.

i wouldn't go above 4... i haven't even tried 4 but 3 is fast enough (almost too fast?) already imo.

most mlg pros use a setting between 2-4.
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12-11-2009 , 08:24 PM
I am totally grunching on this shotgun debate, but it is the 1887 Winchester model, right?

Some quick research on wiki says a 12 gauge shotgun is effective at 40 yds. Most skeet shooting is done at that distance.

Don't really see why this is unfair. Shotguns really **** people up irl as well. They obviously lack accuracy and rate of fire, but if you hit something, its ****ed.
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12-11-2009 , 08:28 PM
If this debate, or how fun a game is, had anything to do with realism, we'd all be playing Operation Flashpoint instead of this game so that we could die anytime we get hit by one bullet
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12-11-2009 , 08:28 PM
i hate the shotguns, but i don't hate the people that use them. reminds me of the cs days when all the pubtards would call people that used an AWP lame. get over it, the guns are in the game.

you can't use them in MLG games, so as long as you play MLG settings you won't run into them during competitive games. i think shotguns/killstreaks/noobtubes/the radar/etc are ******ed, ... but w/e, not going to complain when im playing some ****ty pub game that i dominate 100% of the time despite all the ******ed features. you guys act like it's impossible to play the game with someone who uses a shotgun.
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12-11-2009 , 08:28 PM
I haven't played yet, but I would guess the primary problem is, why do you even get a shotgun as a secondary weapon? Its never used that way in combat. Usually someone has a shotgun and a sidearm, or a rifle and a sidearm. That seems dumb, especially for a game that prides itself on accuracy and attention to details.
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12-11-2009 , 08:30 PM
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Originally Posted by goofyballer
If this debate, or how fun a game is, had anything to do with realism, we'd all be playing Operation Flashpoint instead of this game so that we could die anytime we get hit by one bullet
of course the realism is a major factor in this game. Otherwise people would play Halo 3 or Borderlands, or some other random sci-fi-ish game.
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12-11-2009 , 08:30 PM
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Originally Posted by MuresanForMVP
Nothing else in the game is really feasible to really run and gun with.
if that's really what you think, then you're probably not very good, so it's not surprising you rely on the 1887s.
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12-11-2009 , 08:33 PM
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Originally Posted by goofyballer
If this debate, or how fun a game is, had anything to do with realism, we'd all be playing Operation Flashpoint instead of this game so that we could die anytime we get hit by one bullet
And I would furthermore guess that it's not realistic that shotgun quality and technology have gotten worse over the last 120 years

Quote:
Originally Posted by ThaSaltCracka
of course the realism is a major factor in this game. Otherwise people would play Halo 3 or Borderlands, or some other random sci-fi-ish game.
Millions of people did play Halo 3 so I don't really see your point
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12-11-2009 , 08:36 PM
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Originally Posted by ThaSaltCracka
of course the realism is a major factor in this game. Otherwise people would play Halo 3 or Borderlands, or some other random sci-fi-ish game.
people like that the guns are "real" and the settings are "real"

they don't care about anything else.
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12-11-2009 , 08:38 PM
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Originally Posted by goofyballer
And I would furthermore guess that it's not realistic that shotgun quality and technology have gotten worse over the last 120 years
I don't understand why you would assume I am implying this.


Secondly, weapon development has changed considerably, especially wrt what is used on people. Some older weapons fired with tremendous power, they just weren't all that accurate or they had bad kickback.


I honestly don't have an opinion one way or the other on this gun, yet. We'll see. Maybe I will hate it lol.
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12-11-2009 , 08:38 PM
arguing realism about the shotguns is such a ****ing strawman

the most powerful classes are fast runners who knife you and people with century old shotguns in a game called MODERN warfare. Realism is NOT the argument here. The game is realistic in the sense that we don't have halo armor suits and jump 50 feet, but nobody wants total realism, we want balance. Solid balance makes any competitive game popular. Football wouldn't be as interesting if the offense were given 20 downs, would it?
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12-11-2009 , 08:39 PM
Quote:
Originally Posted by ThaSaltCracka
I am totally grunching on this shotgun debate, but it is the 1887 Winchester model, right?

Some quick research on wiki says a 12 gauge shotgun is effective at 40 yds. Most skeet shooting is done at that distance.

Don't really see why this is unfair. Shotguns really **** people up irl as well. They obviously lack accuracy and rate of fire, but if you hit something, its ****ed.
this game is not realistic at all so IW doesn't have to follow real weapon specs when making the game. with that said the bolded is totally dependent on the type of load and choke you're using, afaik the 1887 was cylinder bore which means it didn't even have a choke and therefore had a very wide pellet spread.. there is basically 0 chance of you killing a man from >40 yards in 1-2 shots with that gun irl

you also can't compare killing a full size man to breaking clays
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12-11-2009 , 08:40 PM
yes and that means the problem is that the gun is in the game. I understand that completely. If people are bitching this much, I imagine they will remove it.
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12-11-2009 , 08:42 PM
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Originally Posted by ThaSaltCracka
I don't understand why you would assume I am implying this.
I wasn't saying you implied it, but the 1887s are much better than every other shotgun in the game, which is obv completely unrealistic, so if we're to assume that this game is TRYING to be realistic (I don't think it is, fwiw; as others have said, it's more important to be balanced) then it's still failing miserably
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12-11-2009 , 08:45 PM
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Originally Posted by goofyballer
I wasn't saying you implied it, but the 1887s are much better than every other shotgun in the game, which is obv completely unrealistic, so if we're to assume that this game is TRYING to be realistic (I don't think it is, fwiw; as others have said, it's more important to be balanced) then it's still failing miserably
well, I'll take your word for it since I haven't played it yet. However, it could be that the other ones are better at certain things?

Meh, kind of dissapointing they didn't catch this during testing, but tbh with how bare the manual is it seems obvious they rushed this out. The campaign is cool, but the one thing I hated about COD4's campaign is even worse in this one. Its really annoying basically being trapped in ridiculous areas with crossfire coming at you and waves of enemies.
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12-11-2009 , 08:48 PM
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Originally Posted by ThaSaltCracka
Meh, kind of dissapointing they didn't catch this during testing, but tbh with how bare the manual is it seems obvious they rushed this out.
Manuals have been like that for awhile
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12-11-2009 , 08:50 PM
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Originally Posted by goofyballer
Not a coincidence that you're the other person in this thread everyone thinks is an idiot
Then you and all the haters should read this. Although you won't read it, at least know it is written by a fairly intelligent tournament video game player and professional game designer.
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12-11-2009 , 08:52 PM
I'll read it, but fwiw my day job is being a video game programmer so I'm not exactly an idiot on the subject
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12-11-2009 , 08:54 PM
I'll read the whole thing later, but from skimming so far it basically appears to be an idiot's guide to game theory and how people who exploit cheap tactics are just playing "optimally".

If your point is that we should be blaming IW for creating a flawed system and not you guys for using it, I really don't care
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12-11-2009 , 08:55 PM
Example:

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And if the move is, for whatever reason, extremely difficult to counter, then wouldn’t I be a fool for not using that move?
We play games for reasons other than winning, i.e........having fun? But hey, if you're that guy that has to win at all costs, more power to you
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12-11-2009 , 09:09 PM
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Originally Posted by Clayton
for the care package runfast exploit I like having a seperate class with hardline, makes accessing super-run-fast thingy easier

the sole joy in this game has transitioned from riot shields to ninja super-speed usain bolt stabby mcstabberson
just tried this - so much fun and won 3 ffa in a row 4 the first time vs decent opponents.
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12-11-2009 , 09:12 PM
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Originally Posted by goofyballer
Example:



We play games for reasons other than winning, i.e........having fun? But hey, if you're that guy that has to win at all costs, more power to you
The point you're making is exactly the one the article addresses. You can play for fun all you want, but you expect other players to adhere to your definition of fun when the true objective of the game is winning. I suspect most people are trying to win in some way, either in getting kills or capturing objectives. For me, learning how to win is exactly what I find fun. Isn't that what games are about?
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12-11-2009 , 09:17 PM
no, we've already been over this ffs
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12-11-2009 , 09:18 PM
Quote:
Originally Posted by goofyballer
Example:



We play games for reasons other than winning, i.e........having fun? But hey, if you're that guy that has to win at all costs, more power to you
some people have fun playing with the shotguns, you're an idiot
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