Open Side Menu Go to the Top

07-11-2014 , 09:09 AM
Quote:
Originally Posted by Gabethebabe
There are 7.246.052.948 people on this earth that have won less Triplechain Daily Challenges than me and 0 that have won more than me.

Children have posters of me hanging in their bedroom, men want my signature, women are throwing their underwear at me.

My life is now complete
Congrats!

Quote:
Originally Posted by lenC
Idea: Battle Royal setup, each round the weakest score gets eliminated(maybe rand when there's a tie so a single one goes). It's pretty beta stuff but people would really need to alter whatever their goto strategy with regard to DC/tourneys/timed is so might be interesting.

Hard to pull off but maybe with capped signups and/or 24h time per round, it'd be doable.
The variance of this would be huge for TC. At least when playing koth in SJ3, you could control most of the variables; and then fall on a safe landing anyways when playing against the last opponent.



Re-match of last final right in the first round of random 3!
Triplechain Quote
Triplechain
$25m Guaranteed WPM on CoinPoker
Join the action now
Daily Rewards • Splash Pots • CoinRaces
Triplechain
07-11-2014 , 09:56 AM
Quote:
Originally Posted by TH10
The variance of this would be huge for TC. At least when playing koth in SJ3, you could control most of the variables; and then fall on a safe landing anyways when playing against the last opponent.
Don't think I've lol'd this hard at a 2p2 post and I really should since it's a lock no one else will get this reference. I didn't even realize Ville Könönen the GOAT incepted this idea to me around 12 years ago.


Quote:
Originally Posted by TH10
Re-match of last final right in the first round of random 3!
Yeah, I also noticed both pairs playing a best of 100 can play each other in the random three as well, good times.
Triplechain Quote
07-11-2014 , 10:43 AM
Quote:
Originally Posted by lenC
Idea: Battle Royal setup, each round the weakest score gets eliminated(maybe rand when there's a tie so a single one goes). It's pretty beta stuff but people would really need to alter whatever their goto strategy with regard to DC/tourneys/timed is so might be interesting.

Hard to pull off but maybe with capped signups and/or 24h time per round, it'd be doable.
Yea this would be pretty cool. Agree it might be hard to implement tho
Triplechain Quote
07-11-2014 , 07:19 PM
Quote:
Originally Posted by lenC
Don't think I've lol'd this hard at a 2p2 post and I really should since it's a lock no one else will get this reference. I didn't even realize Ville Könönen the GOAT incepted this idea to me around 12 years ago.


I recalled you mentioning playing the game during the olympics.

Ville

Quote:
Originally Posted by lenC
Yeah, I also noticed both pairs playing a best of 100 can play each other in the random three as well, good times.
RNG ghana RNG



I received the BR SS from kokiri, and he has done a very impressive job with it. Both scoring systems have been implemented and seem to work. Now we'll just have to wait for some scores to have it in actual use. Splitting the BR in parts should be really easy to do. Anyone have thoughts on whether to just do first 50 and last 50, or 1-25, 26-50, 51-75, 76-100 as well?
Triplechain Quote
07-11-2014 , 08:51 PM
Quote:
Originally Posted by TH10

I received the BR SS from kokiri, and he has done a very impressive job with it. Both scoring systems have been implemented and seem to work. Now we'll just have to wait for some scores to have it in actual use. Splitting the BR in parts should be really easy to do. Anyone have thoughts on whether to just do first 50 and last 50, or 1-25, 26-50, 51-75, 76-100 as well?
Awesome! Run the numbers for BR Test Run?
Triplechain Quote
07-12-2014 , 01:33 AM
Quote:
Originally Posted by Paul101
Awesome! Run the numbers for BR Test Run?
Hmmm I think I hard coded it for 22 players. Obviously it's fixable, but there's a couple of small things need doing I think.
Triplechain Quote
07-12-2014 , 05:14 AM
THIS IS A HATTRICK PREBRAG

COME AT ME BR0S
Triplechain Quote
07-12-2014 , 06:47 AM
Nobody can tc smugbrag like Gaby can tc smugbrag.
Triplechain Quote
07-12-2014 , 08:08 AM
Quote:
Originally Posted by Gabethebabe
THIS IS A HATTRICK PREBRAG

COME AT ME BR0S
I tied you, though didn't beat you.

I needed that, I've been in a bad DC slump lately.

Last edited by lilrascal; 07-12-2014 at 08:22 AM.
Triplechain Quote
07-12-2014 , 10:07 AM
Quote:
Originally Posted by Paul101
Awesome! Run the numbers for BR Test Run?
I actually already did yesterday. Was supposed to double check them before posting, but I guess I can let people report back if something is wrong instead of doing the work myself.

LINK TO A COPY OF SS WITH TEST RUN POINTS

So as the link says, that is a copy version, so don't worry about screwing things up. However there shouldn't be any need to change anything other than the orders in the sortable sheet. For those who don't know how to do this, when you move your mouse cursor over a column header (A, B, C etc.), an arrow will appear on the right, like this:


Click on the arrow and choose Z -> A (or A -> Z) and it sorts all columns based on that column to give the players and scores in correct order for the data you want to. Simple as that.
Triplechain Quote
07-13-2014 , 11:52 AM
Quote:
Originally Posted by TH10
lol me, time to stop playing for today.

Quote:
Last edited by TH10; 07-10-2014 at 10:45 PM. Reason: what was that? enjoy the free win kokiri!
Kokiri didn't play his game in time, so I got a bye to final.

Never before felt so undeserving to be in a final.

Cliffs on what happened below.

Going into rack 7 things didn't look great, but at least ok. So need likely 64 in rack 8 to have a decent board.


Bink! Wait wut.

Spoiler:


#playing5sasiftheywere6s
Triplechain Quote
07-13-2014 , 08:34 PM
This is quite an epic downswing.
Triplechain Quote
07-14-2014 , 03:27 AM
Quote:
Originally Posted by TH10
Kokiri didn't play his game in time, so I got a bye to final.
Sorry about that, I've still only got very limited internet for a week or so.
Triplechain Quote
07-14-2014 , 07:04 AM
Quote:
Originally Posted by Paul101
Congratulations! This is the first time you've had the solo lead right?

I had this idea a while ago but it seemed no-one liked it. Although it was before tournaments existed so maybe was just too much work to implement.
I think I also had this idea at some point but ended up coding other things first. I think it'd be a fun one, although it might need to be X strikes and you're out so that people can miss a day or two and still compete. So maybe bottom 3 scores every day get a strike or something like that.

What I should probably be doing with TC is making it more new player friendly (tutorial, maybe some beginner set of easy puzzles, nicer interface, etc). If we got a bigger player base I think we could do some really fun game modes, but I've always struggled with getting the word out.
Triplechain Quote
07-14-2014 , 09:53 AM
Not sure what you exactly have in mind with a tutorial, but the instructions/walkthrough could at least be made to include more information than currently. Maybe something like:

PART1: ~Current instructions
PART2: ~Current walkthrough

End that with what it is atm "Now it's your turn! Good Luck! Play!"; and add: "If you need further help after trying some games, check out parts 3 and 4."

PART3: Further general tips.
PART4: An example game using the basic setup to show how to make a setup work in practice.

PART3 for example something like below.

The game is called Triplechain. This means only your best three chains count. As such it is rarely a good idea to spend resources on playing all four possible chains. Choose three and commit to them. In some situations committing strongly to only two chains is preferable. Either way, you should always be looking for ways to 'snake' at least two of your chains. The less dice you require in later racks to complete a 'snake', the higher your chances are for being able to do that. This means setting up dice correctly in early racks is crucial.

In the image below, 6s represent all the squares that are important for the chain dice for the first four racks.



This means the center zone and squares right around it are the most important. But not only that, you need to be playing the dice in a way that allows them to be played without blocking one another later on.

1s represent the standard positions where they should be played early. Of course, there are rarely eight of them (3-4 most likely for first four racks), so rest will be replaced by extra chain dice or dice of the chain you aren't playing. 2s represent the standard positions where they should be played early on.

Go play some more!

If you still feel like more help would be welcome, click below for an additional tip.
Spoiler:
To practice seeing how to setup your dice, do NOT connect any chains to two or more zones before rack 5. Note that this isn't usually ideal way to play, but is something that will help you see the ways to potentially have two or three high scoring chains.

If you are having trouble figuring things out, an example game will be shown in part 4, so go check that out.
Triplechain Quote
07-14-2014 , 11:30 AM
Quote:
Originally Posted by TH10
Not sure what you exactly have in mind with a tutorial, but the instructions/walkthrough could at least be made to include more information than currently. Maybe something like:

PART1: ~Current instructions
PART2: ~Current walkthrough

End that with what it is atm "Now it's your turn! Good Luck! Play!"; and add: "If you need further help after trying some games, check out parts 3 and 4."

PART3: Further general tips.
PART4: An example game using the basic setup to show how to make a setup work in practice.

PART3 for example something like below.

The game is called Triplechain. This means only your best three chains count. As such it is rarely a good idea to spend resources on playing all four possible chains. Choose three and commit to them. In some situations committing strongly to only two chains is preferable. Either way, you should always be looking for ways to 'snake' at least two of your chains. The less dice you require in later racks to complete a 'snake', the higher your chances are for being able to do that. This means setting up dice correctly in early racks is crucial.

In the image below, 6s represent all the squares that are important for the chain dice for the first four racks.



This means the center zone and squares right around it are the most important. But not only that, you need to be playing the dice in a way that allows them to be played without blocking one another later on.

1s represent the standard positions where they should be played early. Of course, there are rarely eight of them (3-4 most likely for first four racks), so rest will be replaced by extra chain dice or dice of the chain you aren't playing. 2s represent the standard positions where they should be played early on.

Go play some more!

If you still feel like more help would be welcome, click below for an additional tip.
Spoiler:
To practice seeing how to setup your dice, do NOT connect any chains to two or more zones before rack 5. Note that this isn't usually ideal way to play, but is something that will help you see the ways to potentially have two or three high scoring chains.

If you are having trouble figuring things out, an example game will be shown in part 4, so go check that out.
I'm thinking of a more interactive tutorial so that people learn by making the moves rather than trying to read a wall of text and pictures and then trying to remember everything. Not something I'll have time to do in the near future though.

I think what you posted is great for people who've stuck around long enough to want to learn how to play well, but I'm concerned about the people who show up for the first time and leave before they really give the game a chance. It's all pretty close to moot if there are no new traffic sources though.
Triplechain Quote
07-14-2014 , 01:02 PM
Quote:
Originally Posted by zac777
I'm thinking of a more interactive tutorial so that people learn by making the moves rather than trying to read a wall of text and pictures and then trying to remember everything. Not something I'll have time to do in the near future though.
Yea, I figured you likely meant something like that. That would be better, but maybe as a temporary solution something more basic will do?

Quote:
Originally Posted by zac777
I think what you posted is great for people who've stuck around long enough to want to learn how to play well, but I'm concerned about the people who show up for the first time and leave before they really give the game a chance.
Not really meant for anyone else than the very beginners. Just a suggestion for quick upgrade on the current instructions for new players, who are trying the game. There isn't really anything for those who have stuck around in what I posted imo. Just very basic concepts, tried to be explained as shortly as possible. I can do a screenshot per each rack for a basic setup snake charmer, and very short texts for those since it is gonna look longer than it actually is with 9 screenshots already, if that would help.

Gonna "cheat" and complete it in Advanced mode though, likely get it done in one attempt that way.

Quote:
Originally Posted by zac777
It's all pretty close to moot if there are no new traffic sources though.
Yep.
Triplechain Quote
07-15-2014 , 12:33 PM
Crabshoot statz update. Now with 500 tourneys completed!

Let's start with 451-500 though:
Spoiler:


20 players, 13 won at least one tourney. Lots of colored squares because of ties. Mrgibson with a 100 rating, but only 2 tourneys played. Paul was a tiebreaker away from getting the perfect 200 rating. Pretty high ratings this time around at the top, with 5 above 50, and 6th at 49.3 as well. Wetwilly breaking 50 for the first time? Big drop from 6th to 7th though.


AFTER 500
Spoiler:


A bit more commentary than usual because of getting to 500.

37 players overall have participated, 34 have played more than one tourney. 27 players have won at least one tourney, 24 of these more than one tourney.

22 have played at least 10 % of all tourneys and are qualified for further stats. Hg80 is closing in on 3rd place in tourneys played, and I overtook first place again. 11 players have won 10 % or more of tourneys they have played, at or above the "rand mark" of 12.5 % there are 7 players. Top three have won almost half of all tourneys.

18 players have match winrates falling between 40-60 %, only two exceptions at both ends. 10 players have won more than lost, 5 of these are below 52 % in match winrate, the other five at 55 %+.

In ratings top 2 still far away from 3rd. In the battle for 3rd place, Derwi has taken a bit of a lead, Gabe 4th, Dynasty 5th. Then another bigger gap to 6th, where wetwilly has tied NP, Gerad 8th close behind, dogfloss and radisto rounding out the top 10 at above 30 too.

Overall not many big changes since last update, only five players have colored stats after 500, and one of these is participation based. It isn't suprising though, since the non-participation stats are obv related and over a bigger sample size they will be heavily depending on each other.

Lastly I'm gonna pat myself on the back for having the "golden sweep" after 500 tourneys, having a rating higher than match winrate over this big of a sample size is pretty great imo.


In the near future:
  • Variance is a Beach stats after 40 tourneys.
  • Green Mamba stats after 10 tourneys.
  • Some kind of Black Widow stats update???

Last edited by TH10; 07-15-2014 at 12:38 PM.
Triplechain Quote
07-15-2014 , 01:23 PM
Went on a heater and got my first lead in Road To Nowhere in like game 29. With a score of under 9k.

Sounds like we'll have internet next week. I'm gonna have a lot of games to play in the second half of July.
Triplechain Quote
07-15-2014 , 04:06 PM
Below is a link to Battle Royale I scorekeeping spreadsheet. Credit for the SS goes to kokiri (thanks again!), my contribution was moving it from Excel to Google SS, which is why I'm now handling this.

LINK TO SS HERE

This is fully editable without having to sign in. This way anyone can update the scores and sort the standings as they wish. There should be no need to change anything other than the 'input scores' sheet and 'sortable' sheet. To add scores, once everyone has played their game number X, copy the scores of games that have been completed (and players and the blank space in the top-left corner) from the tournament lobby. Then paste them to the 'input scores' sheet using the blank cell in top-left corner as the point of reference between the two sources. It should automatically do everything after that if the copy-pasting is done correctly. Then go to the 'sortable' sheet to see the standings. Easy as that. You'll need to copy all names and scores every time though, since the order of players will change on the tourney lobby page. Not gonna be watching over that everything is done correctly. So if someone makes a mistake or sabotages on purpose, so be it. I'll make a clean update every 25 games, so at least at those times everything will be fixed if something has gone wrong somewhere.
Triplechain Quote
07-16-2014 , 03:36 AM
lolrack9erroralert

IF THIS COSTS ME A WIN, IMAD
Triplechain Quote
07-16-2014 , 09:46 PM
TH10 has now won 13 Black Widows in a row (205-217). What the actual ****.
Triplechain Quote
07-16-2014 , 11:32 PM
Quote:
Originally Posted by Paul101
TH10 has now created 13 Black Widows in a row (205-217). What the actual ****.
FYP
Triplechain Quote
07-17-2014 , 03:22 AM
My rack 9 mistake ended up being very cheap. Shared 5th instead of 3rd.

LOL @ throwing 2 bonus away in rack 9 and still end up 5th.
Triplechain Quote
07-17-2014 , 03:31 AM
Nice work with the spreadsheet guys. I jumped the gun and added the scores for all of my completed games. I'm happy to pull them out if you only want to see the completed matches.

I don't like that the standings of the BR are completely hidden as long as one person hasn't played any games, so it might be nice to see in-progress updates on the spreadsheet. I don't care about giving away info about the games, so I think it would be fun to see how I'm doing.

If this is a format that we'll use often, I'm thinking about adding adding a column to show how many games each person is leading (while keeping scores hidden).
Triplechain Quote
Triplechain
$25m Guaranteed WPM on CoinPoker
Join the action now
Daily Rewards • Splash Pots • CoinRaces
Triplechain

      
m