Quote:
Originally Posted by Mike Haven
Thanks Mike.
So it's $5,000 to build a spaceship out of an old wheelie bin, a paper clip, some mentos and a tin of coke. Lucky for me my middle name is MacGyver
For the record, it is a Class III Impossibility (i.e. precognition) to "rig" an RNG with a source of quantum randomness and added classical entropy, to favour one player over another - not least of which because cards aren't dealt to "players" or "accounts" or "geographical regions", rather, they are dealt to "seats". So further manipulations are required throughout the software to rip desired outcomes for desired players, even if mastery of the RNG existed.
As a physicist I'm fascinated by photons. Maybe you didn't know photons have their own spaceships, called wave packets, in which they may travel faster or slower than the speed of light (but obviously the wave function as a whole cannot exceed c). Anyway, by changing the shape of the wave packet, we can slow down photons to urban traffic speed. Maybe if I was allowed unlimited access to the RNG and could reincarnate Bose and Einstein, I could hammer the favouritism rig down to a Class I Impossibility - i.e. the 3 of us might stumble across a solution using known laws of physics and build a new technology to exploit it. So all I need is several billion dollars, a time machine and several years study - or just a time machine, in which case I would have no need to predict cards (incidentally it's much easier to travel forward in time than it is back, indeed, astronauts travel forward in time (relative to us as Observers) when orbiting the Earth).
So yea it's ****** (I'm Irish, this isn't a swear word) impossible to rig the RNG intentionally but here is an article that adds further explanatory credence to my "singularity problem" (unique point of entangled 4-D space-time) using a Bose-Einstein condensate and slow light. You only need to read the first 2 paragraphs, the key point is end of paragraph 2 but the rest is also a good read
http://news.harvard.edu/gazette/1999/02.18/light.html