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04-28-2016 , 06:55 PM
pls 8/10/12 for bigs !!!!!
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04-28-2016 , 07:09 PM
Quote:
Originally Posted by tedSTRETCH


How is this "11% shorter" than before? Average stacks used to be 20bb+ at all these finals

Also, are any changes planned for the payout structures? This question seems to get skimmed over repeatedly
I don't really play on stars anymore, but am I reading this correctly? The average stack with 8 left in the big 55 is now 12bb's. If so that's unbelievable.
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04-28-2016 , 07:24 PM
That structure is ridic, every time i get semi deep i think that structure is worse and worse.

I tryed for 5 minutes write something to say how frusting i'm, but i cant find any words. I'm not even tilted, just sad.
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04-28-2016 , 07:33 PM
Quote:
Originally Posted by AUSkid89
My $211 dollars on Poker Stars has now been withdrawn.

What a ****ing disgrace. I hope others do the same.
Dude if you really withdrew as much as 211 dollars they probably will close soon !
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04-28-2016 , 07:34 PM
The tournament schedule itself I actually really like but the payout and blind structures have to be changed back! Come on Stars make it right!
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04-28-2016 , 07:35 PM
Quote:
Originally Posted by LittleGoliath
Ok, because I don't like being deceived/lied to Im going to expose why these minimal changes will be nowhere near enough for bigs.




Let's first compare this with the current one
  • Bigs from $0.55 to $4.40 will start with 7-minute levels and will change to 8-minute levels beginning at level 21.
  • Bigs $5.50 to $82 will begin with 8-minute levels and will change to 9-minute levels beginning at level 21.
  • Bigs $109+ will begin with 9-minute levels and will change to 10-minute levels at level 21.

So, you've added a minute to the start (not really anyone asked for this) but you also increase the level times later) and here is wherein the biggest problem lies.

So basically you haven't changed anything to level 21-31 if I am correct, and that's exactly the biggest shortcoming of this structure. Let's see at levels 21-31.



So what have you done exactly? You have increased the time before the tournament will reach the money (usually is around 500/1k or 600/1200 if I am correct) and you haven't changed anything to the levels which needed the most tweaking. However I and many others had already pointed out that those are the trouble levels. The jumps are just too bigs and the levels aren't consistent with the previous levels in the structure, therefore causing a big acceleration in the structure, where usually avg stacks falls and people bust super fast.

I already suggested a possible structure, but imho you either have two options. You either add the 'inbetween' levels such as 1200/2400 1400/2800 1600/3200 1800/3600 2400/4800 2800/5600 etc again and make the level jumps less steep or you add a few (but like seriously a few) minutes to each of those levels. I already compared the old structure with the new one, but I'm happy to quote that post again.



So since you haven't changed anything to these 'trouble' levels, this still remains the biggest problem. I really hope you are willing to see this, bc the changes you will be implementing won't change anything for those levels (in all 3 of them really, both lowstakes midstakes and highstakes bigs)

So yeah this is why this fix is so flawed and I am shocked people are actually falling for this, bc it doesn't change basically anything. Yeah well, we have 1 minute extra starting from bb7k, doubt that will make a big difference at all.

If anything you wanted to change, you should have kept the length of the play up till the money, and then increased it. So a possible solution (if you really want to keep these atrocious blind level structure) would be

Bigs from $0.55 to $4.40 will begin with 7-minute levels and will change to 9-minute levels at level 21 and 11/12-minute levels at level 33.
Bigs $5.50 to $82 will begin with 8-minute levels and will change to 10-minute levels at level 21 and 12-minute levels at level 33.
Bigs $109+ will begin with 9-minute levels and will change to 11-minute levels at level 21 and 13/15-minute levels at level 33.

This is also in line with your general philosophy, am I right? You wanted people not having to play 5 hrs for a mincash. Well, the change you've made actually will increase that time so that doesn't compute. With my suggested structure - and I am not saying you should implement exactly this, but something similar is definitely needed - people will be faster itm, and there will be more play after they are itm. I have never heard a rec complaining after they were itm, so this seems like a nobrainer.

You either implement something like this, or you bring back the 'inbetween' levels. It's your call, but please don't think we will be fooled by this structure change, bc really it won't change anything.
+1

Good post, we really need a slower structure when ITM comes.
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04-28-2016 , 07:38 PM
Quote:
Originally Posted by squire1888


least the big 109 5 handed isnt a total crapshoot
Don't worry, i ve made like five posts on here about the fact that the big 109 I played and went deep into we had an average of about 35 bb at the final table.

No one ever sees the positive comments on here (which does not mean I think everything is perfect the way it is now, far from it) and people will only focus on what they don't like.

Your post will be forgotten, although you give factual information with a proof.

Btw, as I also already said, said big 109 aforementioned all laster 7 hours or more. Still decent, I suppose.

I would not like to have former Bigs that lasted around 7h-8h now last 12 h.
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04-28-2016 , 07:41 PM
Quote:
Originally Posted by LittleGoliath
Ok, because I don't like being deceived/lied to Im going to expose why these minimal changes will be nowhere near enough for bigs.




Let's first compare this with the current one
  • Bigs from $0.55 to $4.40 will start with 7-minute levels and will change to 8-minute levels beginning at level 21.
  • Bigs $5.50 to $82 will begin with 8-minute levels and will change to 9-minute levels beginning at level 21.
  • Bigs $109+ will begin with 9-minute levels and will change to 10-minute levels at level 21.

So, you've added a minute to the start (not really anyone asked for this) but you also increase the level times later) and here is wherein the biggest problem lies.

So basically you haven't changed anything to level 21-31 if I am correct, and that's exactly the biggest shortcoming of this structure. Let's see at levels 21-31.



So what have you done exactly? You have increased the time before the tournament will reach the money (usually is around 500/1k or 600/1200 if I am correct) and you haven't changed anything to the levels which needed the most tweaking. However I and many others had already pointed out that those are the trouble levels. The jumps are just too bigs and the levels aren't consistent with the previous levels in the structure, therefore causing a big acceleration in the structure, where usually avg stacks falls and people bust super fast.

I already suggested a possible structure, but imho you either have two options. You either add the 'inbetween' levels such as 1200/2400 1400/2800 1600/3200 1800/3600 2400/4800 2800/5600 etc again and make the level jumps less steep or you add a few (but like seriously a few) minutes to each of those levels. I already compared the old structure with the new one, but I'm happy to quote that post again.



So since you haven't changed anything to these 'trouble' levels, this still remains the biggest problem. I really hope you are willing to see this, bc the changes you will be implementing won't change anything for those levels (in all 3 of them really, both lowstakes midstakes and highstakes bigs)

So yeah this is why this fix is so flawed and I am shocked people are actually falling for this, bc it doesn't change basically anything. Yeah well, we have 1 minute extra starting from bb7k, doubt that will make a big difference at all.

If anything you wanted to change, you should have kept the length of the play up till the money, and then increased it. So a possible solution (if you really want to keep these atrocious blind level structure) would be

Bigs from $0.55 to $4.40 will begin with 7-minute levels and will change to 9-minute levels at level 21 and 11/12-minute levels at level 33.
Bigs $5.50 to $82 will begin with 8-minute levels and will change to 10-minute levels at level 21 and 12-minute levels at level 33.
Bigs $109+ will begin with 9-minute levels and will change to 11-minute levels at level 21 and 13/15-minute levels at level 33.

This is also in line with your general philosophy, am I right? You wanted people not having to play 5 hrs for a mincash. Well, the change you've made actually will increase that time so that doesn't compute. With my suggested structure - and I am not saying you should implement exactly this, but something similar is definitely needed - people will be faster itm, and there will be more play after they are itm. I have never heard a rec complaining after they were itm, so this seems like a nobrainer.

You either implement something like this, or you bring back the 'inbetween' levels. It's your call, but please don't think we will be fooled by this structure change, bc really it won't change anything.
Please listen to this Luke and take it into consideration.
Adding in the intermediate levels between BB2K and BB8K, plus BB9K, 35K and 45K (as in the previous big structure), would significantly improve the user experience whilst only adding ~1hr to the total run time of the tournament (based on ~1000 runners).
All of this time would be added once ITM and i'm sure no one would complain about extra time and playability whilst deep in a big.

With the new 5K stacks, up until BB2K, the structure in the new bigs is actually better than the old bigs (in terms of SS/BB), in spite of the shorter levels so thank you for that! All we need now is to make the mid-late stages just as good and we will have a product that everyone can enjoy!
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04-28-2016 , 07:45 PM
For me the biggest issue is the payout. I just don't even get it. Tonight in the hot 22 there were 1932 players, and 305 paid. That is 15% which is pretty much the same it was before, usually between 13 and 16% in freeze-outs, depending on how many players joined after the last increase in paid places.

So it was still 15% tonight but the first itm made $30. After having invested 22. Not even 1.5 pay out for being in the first 15%.

And yet given the infos shared on here by ps, the final table is less paid "by a nominal amount" since the new pay out structure, which seems indeed to be the case. But then Where the F*ck does the money go if the first itm AND the final table are both less paid, while still 15% of the players are payed ?

Bring back the old pay structures, this one is simply full of contradictions and means nothing. The daily 320 starting at 20.45 CET gets $370 for the first guys itm for a 320 buy-in. Simply useless and actually quite pathetic.
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04-28-2016 , 07:46 PM
Quote:
Originally Posted by Roc_Xel
Don't worry, i ve made like five posts on here about the fact that the big 109 I played and went deep into we had an average of about 35 bb at the final table.

No one ever sees the positive comments on here (which does not mean I think everything is perfect the way it is now, far from it) and people will only focus on what they don't like.

Your post will be forgotten, although you give factual information with a proof.

Btw, as I also already said, said big 109 aforementioned all laster 7 hours or more. Still decent, I suppose.

I would not like to have former Bigs that lasted around 7h-8h now last 12 h.
Not everyone plays the big 109 and just because you enjoy shorter structures doesn't mean that the majority of posters (who have posted their frustrations) do.
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04-28-2016 , 07:56 PM
B44 Strcuture was pretty fine to me today, even FT stack average was pretty ok!

Would be awesome to see some more 5+ 8+ 10+ which were very popular, 22+ are taking away a good timeslot for a rebuy, while not attracting too many players. Really would love to see a 5-11+ every hour

+ some more 8-27$ turbo between b215 and H44

Last edited by schmette; 04-28-2016 at 08:01 PM.
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04-28-2016 , 07:58 PM
100% agree that the pay stuctures make no sense and the old ones were so much better.
One of the first things someone will look at when deciding to Reg a tournament is how much they can win for first! It makes no sense to decrease this amount and to make winning less attractive! MTT poker is so popular because of the huge dangling carrot that you can win big from your relatively small investment...
In addition to that, people shouldnt be playing for 3hrs÷ to make the money and then only be paid back 1.3x their buyin or whatever.
Presumably, all of this missing money is being given to the middle men...why!? The key payout numbers are the min cash and then the FT payouts.. please revert to a payout table that reflects this asap as right now, this new payout table benefits no one!
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04-28-2016 , 08:27 PM
i'll voice my opinions after 3 days of testing the new MTTs :

1. The schedule looks pretty good. A good variety of MTTs every time of the day and the HOTs appear to have a better structure . Unfortunately this is the only plus side.

2. Pay tables are horrible, 1st is so small in every MTT. When deciding if to play a specific MTT, people (regs and fish) watch how much is for 1st. The only MTT that could work with a flatter pay table for top 3 would be the bounty builders.

3. Structure in the BIGs. This is where you butchered it. Little goliath and others gave you perfect examples and explanation of why/where and how to make the playing experience better and still keep your idead of getting ITM faster.

4. The 3x sats. You added levels 2.5/5k, 4.5k/9k and stopped at the 9k level instead of the 10k. This will raise the average buyin by 1 aproximately and with the 500% increase in rake will make them less desirable. You could add 1/2 intermediate levels after the addon to make the playing experience a little more decent. I liked that you standardized the buyin for the 1k. 5.5$ is a good choice but you should offer more of them for the Super Tuesday and Thurdsay Thrill. 3 sats every hour, for 3-4 hours did the job in the past.

5. Not gonna hate on Luke for this because as others said it he is just an intermediary with little power between us regs and the amaya board. But Stars should know that people(regs+fish) aren't stupid and will soon figure out that the playing experience is getting worse and will start to migrate to other places.
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04-28-2016 , 09:02 PM
Big 55 FT has an average of 33bb at the moment. Might just be an outlier. Not saying the structure doesnt need improvement, definitely would prefer the older ones. However, everytime I've been checking up on them they seem relatively fine. Again not too thrilled with the structure changes but maybe you guys are exaggerating a tad bit.
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04-28-2016 , 09:29 PM
Quote:
Originally Posted by ISmellToast
The tournament schedule itself I actually really like but the payout and blind structures have to be changed back! Come on Stars make it right!
I wonder, do you like the new schedule more than the old one?
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04-28-2016 , 09:34 PM
Welp, kind of went to **** real quick. 1 50bb stack, 1 30bb stack, and rest under 20bb. :|
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04-28-2016 , 11:17 PM
Hi again,
so I updated the graphs that they are relative to the startingstack.
Now it's a more accurate/fair representation and the time difference is really what it looks like.
Most notable difference is the Saturday Speedway which is actually a better structure now than the old one.

And thanks to soepgroente for his input.

Saturday Splash $2+R : http://i.imgur.com/okJF6U6.png

Saturday Micro $3.30 : http://i.imgur.com/nlBwPDh.png

Saturday Eliminator $27 PSKO : http://i.imgur.com/dfZfEAJ.png

Saturday Speedway $33 : http://i.imgur.com/frVhklo.png

Big $55 : http://i.imgur.com/53rgoTE.png

Sunday Kickoff $109 : http://i.imgur.com/QdwCiic.png

Super Tuesday $1050 : http://i.imgur.com/pTLDgnJ.png
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04-28-2016 , 11:47 PM
Hey Luke, since the satellite thread doesn't get answered, can you plz message Baard/Bryan/whoever handles the SNG satellites and ask for a $360 6man hyper sat to the SundayGrand to be deployed to the sng lobby; there has been a $360 to the next $1050 mtt to go off all year long
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04-29-2016 , 12:11 AM
Really would be nice to see slightly more non-hyper satellite options to all the hots/bigs. Specifically enjoy playing the turbo deeps.
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04-29-2016 , 12:18 AM
Had fun this evening playing 1.10c games with huge overlays.

Rather than wagering about $100-200 a day on the site, buyins $2.20-27 - I am now gonna play 20x 1.10c mixed games a day. 2-7SD, stud, stud hilo, badugi, horse, 8 game.

Nice move Luke, u used make $10-20 a day from me in rake now ur gonna make $2, or absolutely nothing with the overlays I saw tonite.

Everything about this schedule stinks of total and utter ineptitude. I don't give a **** whether i'm playing $27 or 1.10c. I don't need money, got that in the bank. I just want a fun game where i can relax and skin some fish at games they suck at.

I shall play everything low buyin $27 at scoop then I'm gonna grind ur 1.10c overlayed donkfests till I'm dead.

If u bring back omaha and NL08 9 max I'll play that again. Until then u can enjoy ut $2 a day. I had aspirations of increasing my buyin till this week as I was actually beating a few games which is good considering I run like total **** on ur site and play pretty bad. I'll just throttle down and pick on the weakest of the weak in the cheapest games while i watch ur site crumble.

NICE weekly NL08 ON 888 BTW GUYS. I will play that next week, every thursday, $1500 GTD, got $32 for signing up. All i got in bonuses from stars this year was a ****ing joke lot of allin-shootout tickets, you know, play 12000hrs of poker this month to beat a 10 royal flushes in a row challenge to win a ticket to a $1 prize pool 10000 player 5 paid shooutout - u got more chance of waking up on the moon than winning.

Go ****ing jump.

I won the badugi 1.10c, got a few overlay dollars, made me ****ing happy. $21 win. As good as a $10k win for me, I don't need money, i dont give a rats arse. Just leave our games alone u puppets.
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04-29-2016 , 12:52 AM
Quote:
Originally Posted by NockyNocky
100% agree that the pay stuctures make no sense and the old ones were so much better.
One of the first things someone will look at when deciding to Reg a tournament is how much they can win for first! It makes no sense to decrease this amount and to make winning less attractive! MTT poker is so popular because of the huge dangling carrot that you can win big from your relatively small investment...
In addition to that, people shouldnt be playing for 3hrs÷ to make the money and then only be paid back 1.3x their buyin or whatever.
Presumably, all of this missing money is being given to the middle men...why!? The key payout numbers are the min cash and then the FT payouts.. please revert to a payout table that reflects this asap as right now, this new payout table benefits no one!
+1
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04-29-2016 , 01:15 AM
Problem: PokerStars wants to have shorter in length "Big" tourneys and claims that many customers support such a change to them.

Solution: ???

The real problem is that the structure could be made faster throughout yet still have consistent and gradual blind level jumps and still play out to the way that many players would prefer their reg speed tourneys to play out but in doing so PokerStars and players would have to be willing to more than likely sacrifice some % of the guarantee along with PokerStars raking less from shorter and/or less money filtering in during late registration periods.

PokerStars current problem is difficult to solve because they seem to want to have a very slow and gradual blind structure during their late registration periods which makes sense but then to shorten the tourneys as they wish they are forced to implement a faster structure later in the tourneys.

Unless PokerStars is willing to accept that to the solution to shorter overall tourney lengths yet still maintaining some semblance of a solid "Big" structure is more than likely making structural changes to early game/mid game as well and then re-including some of the removed blind levels from their prior structure then I think as LittleGoliath pointed out that this structure is still going to be very flawed overall.
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04-29-2016 , 03:00 AM
Quote:
Originally Posted by LittleGoliath
Ok, because I don't like being deceived/lied to Im going to expose why these minimal changes will be nowhere near enough for bigs.




Let's first compare this with the current one
  • Bigs from $0.55 to $4.40 will start with 7-minute levels and will change to 8-minute levels beginning at level 21.
  • Bigs $5.50 to $82 will begin with 8-minute levels and will change to 9-minute levels beginning at level 21.
  • Bigs $109+ will begin with 9-minute levels and will change to 10-minute levels at level 21.

So, you've added a minute to the start (not really anyone asked for this) but you also increase the level times later) and here is wherein the biggest problem lies.

So basically you haven't changed anything to level 21-31 if I am correct, and that's exactly the biggest shortcoming of this structure. Let's see at levels 21-31.



So what have you done exactly? You have increased the time before the tournament will reach the money (usually is around 500/1k or 600/1200 if I am correct) and you haven't changed anything to the levels which needed the most tweaking. However I and many others had already pointed out that those are the trouble levels. The jumps are just too bigs and the levels aren't consistent with the previous levels in the structure, therefore causing a big acceleration in the structure, where usually avg stacks falls and people bust super fast.

I already suggested a possible structure, but imho you either have two options. You either add the 'inbetween' levels such as 1200/2400 1400/2800 1600/3200 1800/3600 2400/4800 2800/5600 etc again and make the level jumps less steep or you add a few (but like seriously a few) minutes to each of those levels. I already compared the old structure with the new one, but I'm happy to quote that post again.



So since you haven't changed anything to these 'trouble' levels, this still remains the biggest problem. I really hope you are willing to see this, bc the changes you will be implementing won't change anything for those levels (in all 3 of them really, both lowstakes midstakes and highstakes bigs)

So yeah this is why this fix is so flawed and I am shocked people are actually falling for this, bc it doesn't change basically anything. Yeah well, we have 1 minute extra starting from bb7k, doubt that will make a big difference at all.

If anything you wanted to change, you should have kept the length of the play up till the money, and then increased it. So a possible solution (if you really want to keep these atrocious blind level structure) would be

Bigs from $0.55 to $4.40 will begin with 7-minute levels and will change to 9-minute levels at level 21 and 11/12-minute levels at level 33.
Bigs $5.50 to $82 will begin with 8-minute levels and will change to 10-minute levels at level 21 and 12-minute levels at level 33.
Bigs $109+ will begin with 9-minute levels and will change to 11-minute levels at level 21 and 13/15-minute levels at level 33.

This is also in line with your general philosophy, am I right? You wanted people not having to play 5 hrs for a mincash. Well, the change you've made actually will increase that time so that doesn't compute. With my suggested structure - and I am not saying you should implement exactly this, but something similar is definitely needed - people will be faster itm, and there will be more play after they are itm. I have never heard a rec complaining after they were itm, so this seems like a nobrainer.

You either implement something like this, or you bring back the 'inbetween' levels. It's your call, but please don't think we will be fooled by this structure change, bc really it won't change anything.
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04-29-2016 , 04:44 AM
Fcuk you and your new schedule.

I had a far better time sucking eight ***** to get the buy ins than I did playing.
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04-29-2016 , 04:50 AM
As far as I can see no recreational players in these threads at least were saying something like "please make the bigs shorter so I can win them and still get some sleep before work". There are lots of bounty builders and turbos, not to mentions sng's and spng's. When people register the big55 etc they expect a full ring, decent length tournament, with a smooth structure and a decent prize up top. If a recreational player can't stay up till 3/4am they invariably won't play it. It is doing nobody any good trying to make it finish by 230am and destroying the experience for the vast majority of people who play it, in order to please the very small number of recreational players who a.) aren't bothered about a poor structure and b.) it finishing 30mins earlier makes a difference.

Please focus structure changes on the bigs on providing the best structure possible, not on finishing times. You already had a great structure, and sure it will change slightly due to the larger starting stacks, but please try and create the same feel as before and at least for the bigs give everyone a quality structure.
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