General observations after running about 2 dozen hands:
1. lots of improvements overall, kudos!
2. very fast!
3. the new bet slider works really good - it would be great to have custom options down the road to build 2 or 3 custom pre-set betting amounts, but the slider is a huge improvement
4. limited selection of avatars is disappointing - if you guys had 120 options that would be getting pretty close to acceptable - not sure why the focus on aliens and death-related avatars - personally I would prefer not to see anything death-related as I think it is in poor taste and just generally unnecessary to offer
5. the fonts aren't all that bad - but not sure that the most readable font(s) have been selected - readability should be key consideration #1, not "looks" - as you resize smaller, these fonts do get more "lost" and difficult to read - the fonts need to be 100% scaleable as you scale down the game displays
6. the annoying sound for player chat alert is still there - and now it is even MORE annoying - why have you opted to use a high pitched shrill?? you need to have some females "test" the sounds with their ears - this is highly annoying - and seriously you need to give people the option to turn chat alert OFF while keeping other sounds ON (sound menu please) - now that it is easier to run multiple tables, the last thing you want to hear is constant high shrilled chat alerts coming from multiple tables
7. the chat box itself is VERY difficult to read - this is mainly for two reasons. First, the font selected is not the easiest to read - the dollar sign looks like a large "S" instead of a dollar sign for example. But more importantly, the main reason why the chat box is difficult to read is that you have used
BOLD for all normal chat. You should never use
BOLD because it makes it difficult to read. Use normal print only - for normal conversational chat.
BOLD should only be used to make something stand out - when you bold everything, nothing can stand out and the fatter letters, symbols, and numbers become more difficult to read. Just use normal print!
8. Related to the chat box readability, player chat itself is almost impossible to follow - because it is NOT in bold and so it is very light and kind of disappears among the darker BOLD. Easy solution here: just make player chat a different color - like blue - and again, all of the fonts in chat should be regular print,
NO BOLD.
9. The greyish cards are almost impossible to see. Again, easy solution: Just give players 2 or 3 options for card colors, like you do for table options. With other systems in the past, I have alternated between red and blue just to help be sure I can see player's cards. Those grey cards may look cool - but they're very difficult to see on top of a gray "desk" or platform that the avatars are sitting on - It would also help to make the cards about 20% TALLER so that they cover the lower 1/3 or so of each avatar when a player has cards in play.
That's it for now. Congrats on the roll out and I hope you'll take some of these ideas up for consideration. Thanks.