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The ramp-up in difficulty is definitely stark, it went from overly easy to pretty damn hard quickly. I do like it though.
Thanks. Yeah the difficulty can get pretty rough. Trying to fit so much content to try and cater to a wide variety is tough.
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Originally Posted by master3004
Dont have an iphone so cant try it, but what is the business model? Is it released for free hoping for future business, or is there some type of pay for (blank) structure in place?
Ruthless aggression with ads and an option to pay $3 to turn the ads off. This is our first mobile game and the guys publishing us have been fairly successful with their past releases so we basically just let them handle the monetization while we handled 95% of the design. I don't like ads but unless you're someone major, it's very hard to make money with a premium only model. We thought about selling level packs and stuff like that but we'd rather just get the content in as many hands as possible and give them the option.
We release on Android in (hopefully)2 weeks.