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12-30-2012 , 08:17 PM
Is it not possible to determine the size of the stacked tables yourself? Just tried a new setup and after the first step SaT did resize the table/made the table smaller :-(
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12-30-2012 , 08:24 PM
Quote:
Originally Posted by greg nice
well, i dont really know, because I just tested it on my computer and it worked as you would expect

can you try removing and re-Including your site?

i tried removing and re-including stars but it didn't work,also i tried a new theme (hypersimple) but it also didn't work..reinstalled v2.1.4 and everything works fine
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12-30-2012 , 11:18 PM
Quote:
Originally Posted by oracle3001
"End of Hand detection will ignore Old Tables"

Could you explain a bit more about this feature. I might be being a bit thick, but not really sure I understand what this is.
this means that if a table had been detected as 'Old' and moved to grid, we dont want to send it back to the stack when End Of Hand is detected.

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As will SaT still work with a heavily modded version of Nova Theme on Stars.
theres no way for me to know what 'heavily modded' means, so i would assume SaT works until proven otherwise. usually the only problem occurs when the fold/call/bet buttons are the same color as the table background. then the mod wouldn't be compatible
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12-30-2012 , 11:21 PM
Quote:
Originally Posted by Messenjupp
Is it not possible to determine the size of the stacked tables yourself? Just tried a new setup and after the first step SaT did resize the table/made the table smaller :-(
when you initially install SaT, you are presented with a wizard to set up your grid slot size. that size will be the same for all slots, both the stack slot and the grid slots.

if you want to change the slot size of your grid, then you need to create a new layout, which can be done through the menu File -> New Layout. you will then have to set up all your Sites and Hotkeys for that new layout
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12-30-2012 , 11:22 PM
Quote:
Originally Posted by Pronto
i tried removing and re-including stars but it didn't work,also i tried a new theme (hypersimple) but it also didn't work..reinstalled v2.1.4 and everything works fine
is your Black theme modded in any way? you got PM
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12-31-2012 , 12:08 AM
Quote:
Originally Posted by greg nice
when you initially install SaT, you are presented with a wizard to set up your grid slot size. that size will be the same for all slots, both the stack slot and the grid slots.

if you want to change the slot size of your grid, then you need to create a new layout, which can be done through the menu File -> New Layout. you will then have to set up all your Sites and Hotkeys for that new layout
Thats what I was missing...works now..thanks a lot
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01-02-2013 , 09:51 PM
Guess I was celebrating a little too fast...I was able to resize the tables and also to add another site but now I have a problem with FTP. SaT is set up with move to grind when entering the pot. That is working. But for some reason when I'm in a pot and check SaT sees that as a fold somehow and moves the table back inot the stack slot which I obviously dont want and I wasnt like that before.

Also I have 12 total slots and assigned slot #11 tot he new tables and slot #12 to old table....I have some problems with that too....SaT recognizes old tables cause of the old table duration time of two minutes but it just moves them to slot #12 for a second and then moves them back into slot #1. The old tables dont stay at slot #12.

And finally when I have a new table I sometimes cant sit at those tables cause for example the new table pops up at slot #1 for whatever reason...SaT realizes its a new tables and moves the table to slot #11 which is fine...but since the cashier on FTP is kinda of a second window the cashier where I have to click to actually buy into that table is still at slot #11...and when I'm 16 tabling there just in not really a chance to sit at the table cause everytime I click on the new table myself to kinda see the cashier window at slot #11 SaT quickly brings up another table that needs action. This problem however is not happening all the time cause the new tables dont always pop up at slot #1...no clue how to determine where they pop up..cause its kinda the same order I closed the table before but not sure...however everytime a new table pops up at slot #1 its hard to sit on the table.

Hopefully you get what I mean..if not I can try to explain via skype or whatever...just let me know. By the way...the auto focus or whatever it is called on FTP was turned off the whole time.
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01-02-2013 , 10:36 PM
Quote:
Originally Posted by Messenjupp
Guess I was celebrating a little too fast...I was able to resize the tables and also to add another site but now I have a problem with FTP. SaT is set up with move to grind when entering the pot. That is working. But for some reason when I'm in a pot and check SaT sees that as a fold somehow and moves the table back inot the stack slot which I obviously dont want and I wasnt like that before.
well the problem is that FTP's check button is in the same location as the fold button. when you can check for free, the three buttons are: check/BLANK/bet. when you cannot check for free, FTPs three buttons are: fold/call/bet. on normal sites when you can check for free, it will have: fold/check/bet.

but this should not happen, since i worked around this longgggg ago. i would recommend you remove and re-Include FTP from SaT. is your new gridsize an abnormally large or small size?

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Also I have 12 total slots and assigned slot #11 tot he new tables and slot #12 to old table....I have some problems with that too....SaT recognizes old tables cause of the old table duration time of two minutes but it just moves them to slot #12 for a second and then moves them back into slot #1. The old tables dont stay at slot #12.
this is a bug that i discovered two days ago. will be fixed in the next release in a couple days

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And finally when I have a new table I sometimes cant sit at those tables cause for example the new table pops up at slot #1 for whatever reason...SaT realizes its a new tables and moves the table to slot #11 which is fine...but since the cashier on FTP is kinda of a second window the cashier where I have to click to actually buy into that table is still at slot #11...and when I'm 16 tabling there just in not really a chance to sit at the table cause everytime I click on the new table myself to kinda see the cashier window at slot #11 SaT quickly brings up another table that needs action. This problem however is not happening all the time cause the new tables dont always pop up at slot #1...no clue how to determine where they pop up..cause its kinda the same order I closed the table before but not sure...however everytime a new table pops up at slot #1 its hard to sit on the table.
the tables will be created wherever the pokersite places them. so for example, if FTP expects to always open up their new tables in the location of your #1 slot, then thats where they will put them. i'm not sure if you can save FTP layouts somehow. maybe you can open like 30 tables and put them all in slot 11, and then close all of them, and maybe FTP will remember the spot, i'm not sure.
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01-02-2013 , 10:52 PM
@ greg

problem #1: I dont think abnormally big... I have two 22 inch monitors and I kinda used the table size of 6 tiled tables on one monitor..made them slightly bigger so that there is almost no free space in height if you get what I'm trying to say (no native speaker..sorry). Before that they were a little smaller but the problem is that after it didnt work with the bigger sizing I went back to the other layout where the tables are a little smaller and now its not working there too...but it definitely did work with the first layout when I last played two days ago..so kinda strange that its now not working on both...I have a new table mod but the action buttons are red and the table is black and also there were no problems when setting up the new mod with SaT so not sure that really is a problem. In case you wanna take a look..thats the layout I'm using right now http://pokerlayout.eu/fulltiltpoker/...ble-theme.html

So if you cant think of anything else and the mod seems fine I will readd FTP again and hopefully that will do the trick.

problem #2: thanks :-)

problem #3: Not sure how to deal with that..that is really really annoying but certainly not your fault. Guess I have to try and move tables from slot #1 before closing them.
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01-02-2013 , 11:26 PM
whenever you change mods/themes, you always need to remove and re-Include the site. i'm assuming you did this when you changed to the new mod?

and it worked before without this mod, but now this mod causes it to fail?

i would try removing and re-Including first. if it still fails, go back to default FTP theme and remove and re-Include again. if it works, then we know that its something to do with the table mod, and i can investigate further.
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01-04-2013 , 03:18 PM
Have SaT set to move a table from the stack to grid when I get involved in a hand, and move it back as soon as a hand has ended. I have "send table to stack at end of hand" and "include holecard detection" set in the advanced options.

On stars.fr, for the most part it works fine. However, I am finding that from time to time, that a table I am actively involved in a hand, suddenly gets moved back into the stack for no obvious reason.

Another related fault I have seen is that if a table is still out there in the grid due to the pre-programmed delay between a hand ending and it returning to the stack, if the action gets to you in the meantime and you get involved again, that table will still get shoved back into the stack even though you are active in that new hand.
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01-04-2013 , 03:52 PM
1. are you using 'preferred seating' as mentioned on the help page? that could be a reason why its randomly detecting End Of Hand. it looks for the hole cards at the seat that you used during Include Site setup
http://www.stackandtile.com/sat/help/advanced-options

2. for the end of hand delay, that seems like the intended result. the hand is finished so the table restacks and you play the new hand in the stack. if the action is on you, the table should pop to the top of the stack. you can change that delay if you want:
http://www.stackandtile.com/sat/help...vanced-options
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01-04-2013 , 05:48 PM
1. Yes I am using preferred seating on stars and still having this problem.

2. Maybe I didn't explain the scenario very well. I don't think it is ideal behaviour.

You play the hand, it finishes, due to the delay the table is still in the grid (it hasn't yet returned to the stack). Before it can return, the action gets to you again in the next hand, and it seems that as soon as you raise the table then immediately disappears back in the stack.

I think the action should be as follows. If the table in the grid following the end of the hand (due to the delay), and the action gets to you again and you fold the table should disappear back into the stack. However, if you raise, the table should stay where it is in the grid.

* Yes I could reduce the delay, but I think it is often useful to keep that table visible for a bit.
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01-04-2013 , 08:13 PM
1. you would have to see if you can notice what happens when it randomly goes back. perhaps you are doing something to cover up your hole cards?

2. ah i see now. well what you describe is pretty much what happens when End Of Hand detection is turned off. thats why i was so reluctant to add this feature for so long. because as soon as a hand is finished, another one will start within a second, and when you fold the table will return to the stack anyway. is there a reason why you want to use the End Of Hand detection when turning it off will give you your intented results?

a few versions back i turned off End Of Hand detection by default for all new users
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01-05-2013 , 04:18 AM
"well what you describe is pretty much what happens when End Of Hand detection is turned off."

Well what I DON'T want is...(and I was under impression was the functionality of SaT when End of Hand is off)

I get in a hand, it moves to the grid. That hand ends, the table stays there, until I fold the next hand and / or you get in a hand on another table and all slots are currently used.

My preferred functionality would be for it to automatically move back to the stack after a tiny delay back to the stack (as is with End of Hand is ON)...Then if and only if the action gets back to you during that delay and you choose to continue with that next hand the table stays in original slot.

Currently, I am observing that when End of Hand is ON, that if you get involved in the next hand it shoots back into the stack anyway regardless.

Last edited by oracle3001; 01-05-2013 at 04:28 AM.
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01-05-2013 , 04:48 AM
Quote:
Originally Posted by oracle3001
Well what I DON'T want is...(and I was under impression was the functionality of SaT when End of Hand is off)

I get in a hand, it moves to the grid. That hand ends, the table stays there, until I fold the next hand and / or you get in a hand on another table and all slots are currently used.
i'm not sure what you mean after the "and/or" part..

when End Of Hand is off, the table will never move from the grid slot until you click Fold or send a "Stack" hotkey

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Currently, I am observing that when End of Hand is ON, that if you get involved in the next hand [during delay] it shoots back into the stack anyway regardless.
yes, this was the design. nothing was ever intended to be scanned for on the next hand..

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My preferred functionality would be for it to automatically move back to the stack after a tiny delay back to the stack (as is with End of Hand is ON)...
right.. ^that is what happens currently..

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..Then if and only if the action gets back to you during that delay and you choose to continue with that next hand the table stays in original slot.
by 'choose to continue' you mean take a call/bet action, yes? so if you choose not to continue, you would have clicked Fold?

if End Of Hand was off, that Fold click would have sent the table back to the stack. while the call/bet click would have left the table in the grid.

if you turned End Of Hand off, the only difference would be that the table would stay in grid a few more seconds longer than the delay. (assuming i understand your situation correctly)
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01-05-2013 , 05:10 AM
Quote:

i'm not sure what you mean after the "and/or" part..

when End Of Hand is off, the table will never move from the grid slot until you click Fold or send a "Stack" hotkey
What happens if all the slots of the grid are in use and you get involved in get another hand? I presumed that a hand that had finished and was still in the grid would get moved, but from what you describe this isn't the case as a table stays in the grid until you click fold.

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if you turned End Of Hand off, the only difference would be that the table would stay in grid a few more seconds longer than the delay. (assuming i understand your situation correctly)
Ok, I appears to slightly misunderstood the operation of when End of Hand was on and off.

Basically my concern is when mass-mutlitabling is that all the grid will be constantly full up (with a combination of tables where I have got involved and those which are waiting for me to click fold). Ideally what I want is just hands I have actively decided to play in the grid at all times (not ones still there until I fold the next hand). However, in the small number of instances when the action does get around to you before the auto send back to the stack has been activated, that it stays there if I get involved again.

So it sounds like my ideal functionality is somewhere between what is currently offered when End of Hand is off or on, but I will give it a go with End of Hand detection off and see how it works out re grid always been full.
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01-05-2013 , 07:21 AM
There is another issue with having the detect end of hand off...If you have a hand that has moved to the grid and you click the small fold checkbox, SaT doesn't detect you have folded and leaves the table in the grid.
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01-05-2013 , 07:57 AM
There is another issue with having the detect end of hand off...If you have a hand that has moved to the grid and you click the small fold checkbox (on stars i.e before the action gets to you, but you have a really junky hand, when mass multi-tabling useful to get those hands dealt with way ahead of time), SaT doesn't detect you have folded and leaves the table in the grid.

It appears to only detect it when you click the fold button. Would it be possible to implement functionality such that if the small fold check box was "checked" when action gets around to a table in the grid that the table is returned to the stack?

As currently what I have to do is make sure I wait until the action is actually on me, then check the big fold button, thus distracting me from more important hands dealing with a hand effectively for a second time (as I knew what I was going to do with it when it was first dealt, and then again to make sure I click the big fold button).
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01-05-2013 , 11:20 AM
Another bug I have witnessed is if a table gets opened and no seats are available it disappears into the stack, but appears to still count towards your "max # of open tables" but never appears to get bumped out as an old table.

For example, if a table is opened by say Table Scan Turbo, and TableNinja is tasked with auto buying you in, and occasionally the seat get filled before TST and TN can do their thing, resulting in an open table with "join waitlist" being the only option.

These tables go into stack and disappears for the result of the session, but count before your max # of tables, thus stopping TST and TN from seating you at any more.

I have just played a session where I ended up with half of my tables being like this. I only reaslized after about 15 minutes and the only way to sort it out was to stop playing, find all the problem tables in the stack and close them, before restarting from scratch.
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01-05-2013 , 01:11 PM
Quote:
Originally Posted by oracle3001
What happens if all the slots of the grid are in use and you get involved in get another hand? I presumed that a hand that had finished and was still in the grid would get moved, but from what you describe this isn't the case as a table stays in the grid until you click fold.
when End Of Hand is off:
for a table in the grid, the table will remain until you click Fold or send a Stack hotkey. so if you go to showdown and start the next hand and click Call/Bet, nothing will happen to the table. if you click Fold on the next hand, the table would return to the stack

if all slots are full, and a you play a hand on a table in the stack and click Call/Bet, there is no place for the table to go, so it will remain in the stack. when action is required next, and you take a Call/Bet action, it will again check if a slot is free and attempt to move the table

Quote:
Basically my concern is when mass-mutlitabling is that all the grid will be constantly full up (with a combination of tables where I have got involved and those which are waiting for me to click fold).
yes
this is the downside of not using End Of Hand detection. tables will remain in the grid a little bit longer, instead of returning to the stack immediately.

but as i said, in my estimation, it should only be a few seconds longer (unless i've forgotten about a specific case, which is possible). the two cases i'm thinking of: 1. when you go to showdown, or 2. when you bet and everyone folds, both would normally trigger the End Of Hand detection. but in both of those cases, new hands will be starting immediately. once the next hand starts, you will either be folding (which moves to stack), or playing the hand again (which leaves in grid)

thats why i never saw the big deal for the End Of Hand requests

Quote:
So it sounds like my ideal functionality is somewhere between what is currently offered when End of Hand is off or on, but I will give it a go with End of Hand detection off and see how it works out re grid always been full.
yea thats what it sounds like you are after. the problem is i don't know how to reliably implement your request at the moment



Quote:
Originally Posted by oracle3001
There is another issue with having the detect end of hand off...If you have a hand that has moved to the grid and you click the small fold checkbox (on stars i.e before the action gets to you, but you have a really junky hand, when mass multi-tabling useful to get those hands dealt with way ahead of time), SaT doesn't detect you have folded and leaves the table in the grid.

It appears to only detect it when you click the fold button. Would it be possible to implement functionality such that if the small fold check box was "checked" when action gets around to a table in the grid that the table is returned to the stack?
right, SaT can only detect when the actual Fold button is clicked, not the pre-action checkbox.

i have thought about attempting to add the functionality that you are asking. its not a trivial quick fix. and there are two checkboxes, one for 'Fold' and one for 'Check/Fold'. i would likely only handle the first, if i ever added this

its on my to-do list but a little of the ways down, and i'm not sure when i will have time to get to it.

most users use a "Fold + Stack" hotkey in SaT which will click that checkbox (and obvioulsy send table back to stack)

i actually seriously recommend you give the "Fold + Stack" hotkey a try. your gameplay will be much more efficient

Quote:
Originally Posted by oracle3001
Another bug I have witnessed is if a table gets opened and no seats are available it disappears into the stack, but appears to still count towards your "max # of open tables" but never appears to get bumped out as an old table.
this is by design

http://www.stackandtile.com/sat/help/table-types
Old Tables detection only begins after SaT detects that it has been your turn to act at least once.

at the moment, i forget all the reasons but i got a few complaints when it was the other way. one was obviously when you open a table just to observe and sweat and/or decide whether you want to sit, and put it in grid.
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01-05-2013 , 08:09 PM
@ greg

1. Sorry...I was out of town for 3 days and did not play/use SaT. Just played another session and I still have the problem of SaT moving the table back into the grid when I check in the middle of a hand. I created a new layout as you suggested and added FTP again and all but SaT "confuses" check with fold and moves the hand back into the stack.

2. Any timeline on when the old table bug will be fixed. Dont wanna rush anything and I really think you are doing a great job...the bug however is really annoying cause its really hard to sit back into a table when you are 16 tabling :-(

3. Is there something like a "fold and dont stack" hotkey? Like when I'm in an interesting hand MW and have to fold I sometimes wanna see how the hand ends but dont wanna take the time to look through the hand history of the table.

Last edited by Messenjupp; 01-05-2013 at 08:15 PM.
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01-05-2013 , 09:19 PM
1. really strange. are you using any special table mods on FTP?

2. bug is fixed. next release should be out in a day or two

3. there are hotkeys for Fold/Call/Bet without the "+ Stack" variation. you didnt see them?
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01-05-2013 , 09:44 PM
1. I use the one posted in post # 4334. If you click on the link and then click on screenshots (below description) you will see a ton of screenshots that should also show the buttons and what they look like. I use exactly that mod and nothing else. (is there some sort of config.txt or something like that that I can send to you or what do you need from me).

2. Awesome

3. Nope....but I'm sure thats my fault :-(
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01-05-2013 , 11:16 PM
click on File->Current Layout and paste me everything

can you try using the basic FTP theme, and then removing and re-Include FTP in SaT, and then try agian and see if SaT confuses check and fold?
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