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09-27-2011 , 07:05 PM
Quote:
Originally Posted by SretiCentV
Are these of the exact game type or do you split by, for example, 6 max/heads up, holdem/omaha etc.

I did some tests and for me it's still combining results. If you right click your color definition then click "test" you have the option to enter the player's name and see a detailed explanation of how everything is computed
The right click test was what I meant by testing the definition as described in my post, and it was the result of that which was changing from "Success" to "not large enough sample", based upon when I changed the Min Sample amount to go from less than to more than the #hands in the main DB.

No I don't split by game types, the overwhelming majority are 6-max NL Holdem and "tagged" as such in PT3 for both DB's I used (and I checked this for the players I tested).

In terms of the definitions that are setup in note caddy I have only "use data from Holdem Hands " and "Six Max" ticked for all Color definitions.
NoteCaddy Quote
09-27-2011 , 07:11 PM
Quote:
Cliff notes; HUD space is limited. Playing time is limited. I want to "translate" many powerful NC notes into my own single 6 digit code that is permanaently displayed in my HUD.
Interested in your idea...but why specifically a 6 digit code? Care to explain what you what each digit to rep?
NoteCaddy Quote
09-27-2011 , 08:22 PM
Quote:
Originally Posted by tagWAG
Sreti

I have a suggestion that I'd really like you to consider.

NoteCaddy can create very powerful notes and reads, but for serious multi tablers it's not always practical to check the Note Caddy notes you have on a villain before deciding which line to take against him.

NC Color Definitions are helpful because we can combine NC notes with min/ max requirements to create our own rules for color coding. But we are limited by the small number of note colors available to use.

I'd like to be able to combine NC notes with the same min/ max requirements to create our own rules fore generating a single number (say up to 6 digits), and to have this number perma displayed in the HM HUD. In other words, we can combine all our own NC rules to create a 6 digit code that is always visible in our HUD.

People like me that play millions of hands can create their own NC codes which effectively can translate many separate NC notes into a one line 6 digit code.

Cliff notes; HUD space is limited. Playing time is limited. I want to "translate" many powerful NC notes into my own single 6 digit code that is permanaently displayed in my HUD.

the code doesn't need to be explained to anyone else, it's just for me. A sort of "math" version of my favorite NC notes, that translates combinations of note definitions into a NC code according to the rules I devise (just like the color definitions work).

Thanks, please do this!
I had an idea where you could add like a row of auto rate icons that are based on different rules that the player complies with. It's basically the same as what you're saying but more likely to get approved by the suits at HEM. If it's something that goes directly into their HUD I need their permission. They have been very accommodating so far but above all else they need their software to be very user friendly. Adding some Da Vinci code to the HUD is less likely to get an OK than the icons

Quote:
Originally Posted by oracle3001
The right click test was what I meant by testing the definition as described in my post, and it was the result of that which was changing from "Success" to "not large enough sample", based upon when I changed the Min Sample amount to go from less than to more than the #hands in the main DB.

No I don't split by game types, the overwhelming majority are 6-max NL Holdem and "tagged" as such in PT3 for both DB's I used (and I checked this for the players I tested).

In terms of the definitions that are setup in note caddy I have only "use data from Holdem Hands " and "Six Max" ticked for all Color definitions.
I'll do some tests with PT3 databases. If you need an extension on your trial you can email me support@notecaddy.com. If you are feeling kind you could also send me a log of you color coding http://assaultwareforums.com/showthr...-it-to-support
NoteCaddy Quote
09-27-2011 , 08:58 PM
Quote:
I'll do some tests with PT3 databases. If you need an extension on your trial you can email me support@notecaddy.com. If you are feeling kind you could also send me a log of you color coding http://assaultwareforums.com/showthr...-it-to-support
Will see what I can do when I get a spare 5 minutes in the next day or two.
NoteCaddy Quote
09-28-2011 , 09:52 AM
Quote:
Originally Posted by SretiCentV
I had an idea where you could add like a row of auto rate icons that are based on different rules that the player complies with. It's basically the same as what you're saying but more likely to get approved by the suits at HEM. If it's something that goes directly into their HUD I need their permission. They have been very accommodating so far but above all else they need their software to be very user friendly. Adding some Da Vinci code to the HUD is less likely to get an OK than the icons
Auto rate icons would be very good.

I wasn't thinking so much da vinci code as if a player complies with this bunch of rules he gets this auto rate number (i choose it) and if he complies with another bunch of rules he gets another auto rate number (i choose it also). and i can repeat this as often as i want for different bunches of rules generating different auto rate numbers

auto rate icons and colors look pretty but once you play enough hands and sit looking at your monitor all day, you can know exactly what codes like...

1111
9999
1199

...mean very easily.

but providing there were enough options available, lots of auto rate note icons would be a great step forward.

incidentally you would still have to "learn" the meanings of each auto rate note icon and for mass multi tablers it would be no more difficult to learn the meanings of each auto rate number [000 .... 999] or whatever. But using auto rate numbers gives you more options to select from.

Obv would be great if you can display the code or icons in HM HUD, but if even if you can't, please still implement it. It's great to have lots of wonderful NC notes on a villain, but it's impossible to look at all these notes accross multiple tables on all key decisions. This would help in practice sooo much.

Thanks Sreti!
NoteCaddy Quote
09-28-2011 , 04:31 PM
Hi

I haven't used notecaddy for a while so I decided to try it again. I noticed during the install there are definition packages to choose from. I wasn't sure which ones I chose so I didn't choose any with plans to add one later.

However, there doesn't seem to be an option to choose them after? Also, I am using notecaddy for plo. Are there are downloadable definition packages specifically for plo?

Thanks
NoteCaddy Quote
09-29-2011 , 05:17 AM
I'm testing this program (not registered yet) and noticed a lot of players have the notes

"c/r on wet flop with air: 100% (20/20)"
or "c/r on dry flop with air: 100% (40/40)" etc

the thing is, everyone that has a "c/r with air" note is always 100%,
I have not found a single player with like "99% (99/100)"
and I would say abut 1 in 8 players has this "c/r with air 100% note" which seems like way too many.

what is the cause of this?

- is it bugged or a trial limitation?
- does the note only get created if someone has a "c/r with air" stat of 100?
- are those players really that crazy? (note that I have millions of hands and 5 digits of hands on a lot of regulars)
- is "air" defined to include hands like TP or draws, basically anything that isnt a set+?
NoteCaddy Quote
09-29-2011 , 06:24 AM
Quote:
Originally Posted by tagWAG
Auto rate icons would be very good.

I wasn't thinking so much da vinci code as if a player complies with this bunch of rules he gets this auto rate number (i choose it) and if he complies with another bunch of rules he gets another auto rate number (i choose it also). and i can repeat this as often as i want for different bunches of rules generating different auto rate numbers

auto rate icons and colors look pretty but once you play enough hands and sit looking at your monitor all day, you can know exactly what codes like...

1111
9999
1199

...mean very easily.

but providing there were enough options available, lots of auto rate note icons would be a great step forward.

incidentally you would still have to "learn" the meanings of each auto rate note icon and for mass multi tablers it would be no more difficult to learn the meanings of each auto rate number [000 .... 999] or whatever. But using auto rate numbers gives you more options to select from.

Obv would be great if you can display the code or icons in HM HUD, but if even if you can't, please still implement it. It's great to have lots of wonderful NC notes on a villain, but it's impossible to look at all these notes accross multiple tables on all key decisions. This would help in practice sooo much.

Thanks Sreti!
I definitely agree with you. I'm getting old now and even playing 6 tables I find it tedious to constantly have to hover and read notes. Optimizing this is of very high importance to me

Quote:
Originally Posted by pokerash
Hi

I haven't used notecaddy for a while so I decided to try it again. I noticed during the install there are definition packages to choose from. I wasn't sure which ones I chose so I didn't choose any with plans to add one later.

However, there doesn't seem to be an option to choose them after?
tools->run setup wizard

Quote:
Also, I am using notecaddy for plo. Are there are downloadable definition packages specifically for plo?

Thanks
All defaults also work for PLO. There are very few specific for PLO and they are listed here http://assaultware.com/DefinitionDigest.aspx?f0=13

Quote:
Originally Posted by subandi
I'm testing this program (not registered yet) and noticed a lot of players have the notes

"c/r on wet flop with air: 100% (20/20)"
or "c/r on dry flop with air: 100% (40/40)" etc

the thing is, everyone that has a "c/r with air" note is always 100%,
I have not found a single player with like "99% (99/100)"
and I would say abut 1 in 8 players has this "c/r with air 100% note" which seems like way too many.

what is the cause of this?

- is it bugged or a trial limitation?
- does the note only get created if someone has a "c/r with air" stat of 100?
- are those players really that crazy? (note that I have millions of hands and 5 digits of hands on a lot of regulars)
- is "air" defined to include hands like TP or draws, basically anything that isnt a set+?
The note you're describing is created by a definition which seems to be bugged based on your description. However, I can't find that definition among the defaults. Do you remember how you obtained it?
NoteCaddy Quote
09-29-2011 , 09:25 AM
I ran the setup wizard and picked "deep stack NLHE Cash/tourney" and removed some of the notes that I didn't want so it has to be from there.
I don't find any mention of it there either but I havn't added any definitions manually or something, wouldn't know how to do it anyway

edit: I think I found it - it appears on the right menu "Note definitions" the names are "CRAirDryFlop" and "CRAirWetFlop"
NoteCaddy Quote
09-29-2011 , 08:12 PM
Quote:
Originally Posted by subandi
I ran the setup wizard and picked "deep stack NLHE Cash/tourney" and removed some of the notes that I didn't want so it has to be from there.
I don't find any mention of it there either but I havn't added any definitions manually or something, wouldn't know how to do it anyway

edit: I think I found it - it appears on the right menu "Note definitions" the names are "CRAirDryFlop" and "CRAirWetFlop"
thank you for those details. I will fix or remove that one. If you're a new user I recommend you use the Campa definitions though. Campa is a good midstakes player who was kind enough to let me use his pack and the feedback has always been positive
NoteCaddy Quote
09-30-2011 , 08:02 PM
Just messing around with this. Using the seek function seems to be very slow and sometimes a bit hit and miss. Also, the show HUD feature in the replayer seems to freeze the application and nothing else.
NoteCaddy Quote
10-01-2011 , 07:36 AM
Quote:
Originally Posted by pokerash
Just messing around with this. Using the seek function seems to be very slow and sometimes a bit hit and miss. Also, the show HUD feature in the replayer seems to freeze the application and nothing else.
The performance of the seek function depends mainly on two factors:

-database size
-whether you're using filters or not

I'm not sure what you mean by hit and miss though.

With the stats loading it's the same thing. If you have tons of hands it takes longer. That said, in the newest version, it's switched back to asynchronous so clicking the hud button won't freeze the UI while the stats are loaded
NoteCaddy Quote
09-18-2012 , 12:05 AM
Them: It looks like you had used another program which put the stars labels in a format that is different from what stars usually does which caused NC to pick up the colors incorrectly. This will be fixed in the next NC release scheduled for Sunday 16 September

Me:Update fixed nothing. Help please...Possible to do a teamviewer session?

Them:Sorry for the inconvenience

You might need to adjust your color definitions since before they assumed the stars colors would be in order but in your file they weren't. If that doesn't help, please submit a new log and also send your ColorDefinitions.xml file which can be found in:

C:\Users\{YourWindowsLogin}\AppData\Roaming\Holdem Manager

Me: Hi, here is the log, just so you know i play 6max because i saw the log tested many players under "game size: full" and all my definitions are for 6m...also is a teamviewer session possible? you didnt tell me if it was in your last email.
thank you.

Them: It seems you didn't make any adjustment to your color definitions as there was still one with an empty color. I made the adjustments but you should still open them and make sure they're the colors you want.

As far as a team viewer, it isn't necessary in this case

Me: Just imported your definitions, still tagging Tags as fish etc nonsense, please fix this over teamviewer, I want to fix this and not have to email because of this for days.

Them: I'm not able to solve your problems. I have requested HEM issue you a refund for your notecaddy license

--------------------------------------------------------------------------

So they refund me without without even trying a teamviewer session...Terrible customer support, rude and lazy. Not only do they not help me resolve the problem, but now i am stuck with a database that lost all its original color coding and full of random colors on all players which is tilting me so much...

Opinions?
NoteCaddy Quote
09-18-2012 , 12:09 AM
Pokertracker 4 now has notetracker, not used it much yet so don't know how good it is
NoteCaddy Quote
09-18-2012 , 12:09 AM
lol wow sounds like the owner of notecaddy is bipolar
NoteCaddy Quote
09-18-2012 , 12:13 AM
probably going to get a refund for HM2 now and try PT4, HM2 is going to be happy to lose customers because of NC.
NoteCaddy Quote
09-18-2012 , 12:16 AM
Wow, this is really bad. Email HM support your convo.
NoteCaddy Quote
09-18-2012 , 05:06 AM
Op,

You can restore from a backup: http://assaultwareforums.com/showthr...-from-a-backup

The problem is that this you didn't follow directions at all and it just isn't feasible to do a teamviewer session as an alternative to basic reading comprehension. For example, I had to ask you four times for a log file:
http://assaultwareforums.com/showthr...ng-wrong-color

Then after the software was adjusted for this unique issue, you were told to verify your color definitions all had the color you wanted. All you had to do was open them up but you just wouldn't do it.

It's sad how you just post those little pieces of the conversation that make me look guilty but I'm definitely not lazy
NoteCaddy Quote
09-18-2012 , 12:51 PM
What the hell are you talking about? First of all, in the thread i thought you asked me to paste the test for all definitions which i did. Then I sent the logs, after that you sent me your color definitions which you said would work and they didnt but for some reason you think your program works flawlessly and that i am an idiot.

You really expect me to be happy with you selling a software that doesnt work? I have every right to be unhappy with this and you should understand that.
If you think it was such an easy fix it would literally take you 5 minutes of your time to make it work and make a customer happy yet you decide to do this...
I did verify everything yet you think I didnt. Just like at the start you pasted the same thing over and over when i told you i already checked for all of these problems.

I dont think any customer support would every act this way. No need to have such a big ego, people like us pay your bills and thats how you decide to treat us.

Last edited by h88t_you; 09-18-2012 at 01:01 PM.
NoteCaddy Quote
09-24-2012 , 05:47 AM
A few month ago there was a request to fix wrong definition of effective stack size.

Current definition is
"The effective stack size is the minimum stack size of all players remaining in the hand before this action happened"

which is of course incorrect.

NoteCaddy support requested the correct definition:

"Please link to where effective stack is documented like this."

Which was immediately provided:

"Effective stack size measures how much of your stack is at risk when youre making your first action preflop"

After topic starter posted corrected definition from Official HEM FAQ,
it just has been ignored.

I was waiting for the fix, but there was totally no reaction.
So I had to draw attention to that problem once again.

Support said:

"It's not a bug when it's implemented in a way not everyone agrees with."

Well, I gave an example where impropriety of current definition is becoming obvious.

UTG (100 bb)
CO (100 bb)
BU (0.2 bb)
SB (100 bb)
BB (100 bb)

SB posts 0.5bb,
BB posts 1bb,
UTG Folds

According to NoteCaddy definition of Effective Stack Size: 0.2bb
According to correct definition of Effective Stack Size: 100bb


Unfortunately, its been ignored once again.
NoteCaddy Quote
09-25-2012 , 05:04 AM
@h88t_you:

Quote:
SretiCentV: 09-02-2012, 10:01 PM - Please see http://wiki.assaultware.com/Color-co...Read-this.ashx
Quote:
gentik1988: 09-02-2012, 10:09 PM - i have read and done all of this..it seems like every group's color is off (Last edited by genik1988; 09-02-2012 at 10:17 PM.)
==> you had MAX 16min to verify what might going wrong and posted first respond 8min after his hint.... i REALLY doubth you took the time to figure out what is going wrong for YOU.....
NoteCaddy Quote
09-25-2012 , 06:12 AM
Quote:
Originally Posted by Teodjion
A few month ago there was a request to fix wrong definition of effective stack size.

Current definition is
"The effective stack size is the minimum stack size of all players remaining in the hand before this action happened"

which is of course incorrect.

NoteCaddy support requested the correct definition:

"Please link to where effective stack is documented like this."

Which was immediately provided:

"Effective stack size measures how much of your stack is at risk when youre making your first action preflop"

After topic starter posted corrected definition from Official HEM FAQ,
it just has been ignored.

I was waiting for the fix, but there was totally no reaction.
So I had to draw attention to that problem once again.

Support said:

"It's not a bug when it's implemented in a way not everyone agrees with."

Well, I gave an example where impropriety of current definition is becoming obvious.

UTG (100 bb)
CO (100 bb)
BU (0.2 bb)
SB (100 bb)
BB (100 bb)

SB posts 0.5bb,
BB posts 1bb,
UTG Folds

According to NoteCaddy definition of Effective Stack Size: 0.2bb
According to correct definition of Effective Stack Size: 100bb


Unfortunately, its been ignored once again.
The way effective stack is calculated was changed on September 8th. This information is available via the Minor Release notes. A link to this is provided every time there is an update.

Quote:
2.4.0.16
----------------------------------------------------------
-Fixed an issue where players with quotes in their names weren't getting saved to the pokerstars notes file
-Changed effective stack calculation
-Enhanced note loading to prevent a single corrupted note from blocking all of a player's notes from showing
-Fixed a bug where the $turnaction variable wouldn't show any value if a player folded to a single bet


It is much more prudent to read through release notes or better yet try the software yourself than to take an old thread at face value
NoteCaddy Quote
09-25-2012 , 06:45 AM
Thank u
NoteCaddy Quote
09-29-2012 , 08:53 PM
Just purchased notecaddy premium combo from the holdem manager website, was wondering is there any pre made definitions i could just import so i dont have to create them all. Dont really understand why there not already on it? I play only heads up and the only definition already there is three bet OOP so obv no use. Any info or links to more info would be appreciated
NoteCaddy Quote
09-29-2012 , 09:27 PM
Thank you for your purchase

There are supposed to be 68 already in there with 130+ ready for download. Click tools->definition digest for the full list and one click download
NoteCaddy Quote

      
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