Quote:
Originally Posted by SretiCentV
I had an idea where you could add like a row of auto rate icons that are based on different rules that the player complies with. It's basically the same as what you're saying but more likely to get approved by the suits at HEM. If it's something that goes directly into their HUD I need their permission. They have been very accommodating so far but above all else they need their software to be very user friendly. Adding some Da Vinci code to the HUD is less likely to get an OK than the icons
Auto rate icons would be very good.
I wasn't thinking so much da vinci code as if a player complies with this bunch of rules he gets this auto rate number (i choose it) and if he complies with another bunch of rules he gets another auto rate number (i choose it also). and i can repeat this as often as i want for different bunches of rules generating different auto rate numbers
auto rate icons and colors look pretty but once you play enough hands and sit looking at your monitor all day, you can know exactly what codes like...
1111
9999
1199
...mean very easily.
but providing there were enough options available, lots of auto rate note icons would be a great step forward.
incidentally you would still have to "learn" the meanings of each auto rate note icon and for mass multi tablers it would be no more difficult to learn the meanings of each auto rate number [000 .... 999] or whatever. But using auto rate numbers gives you more options to select from.
Obv would be great if you can display the code or icons in HM HUD, but if even if you can't, please still implement it. It's great to have lots of wonderful NC notes on a villain, but it's impossible to look at all these notes accross multiple tables on all key decisions. This would help in practice sooo much.
Thanks Sreti!