Quote:
Originally Posted by cwar
Ive never seen you post about balance before as far as I can remember do you think zerg is broken? Youre the most qualified ITT probably.
And for the record I do exactly what I outlined in that post. Ive been struggling PvZ lately and I just started playing ZvP and doing the pushes I was losing to to figure out the weaknesses.
You might be able to dig up a whining post or two of mine from when I get frustrated about losing, but overall I try to stay away from it. I do troll our chat channel about making nothing but marines and winning
but that's just in good fun.
I think all the races have their areas of difficulty and moments of weakness. While one can look at a PvZ and say omg the toss has it so easy, just a-move the deathball and win! you have to consider the game as a whole. Yeah it might be kind of easy to amove your colo+vr+stalker+sentry ball...But there are definite points of vulnerability along the way to that amove+win army. If the other player doesn't find and exploit them, or at least make life difficult along the way, you kind of deserve what's coming.
Reverse into ZvP. When I get my maxed money army of 4 ultras, 80 banelings and a bunch of cracklings with full upgrades and a booming economy behind it, I imagine I get the same feeling of invincibility that protoss players might feel with their deathball. I feel like I'm unstoppable at that point, and usually I am. I've had players tell me zerg is op, lol like that takes skill and other similar statements. It's just another one of those situations where you have to poke at vulnerabilities all game long.
I feel like I can look at a replay and write an essay on the mistakes I made without even taking into account what my opponent does. Until I can get that down to a couple paragraphs or reasonably few mistakes (playing perfect just isn't in the cards), trying to get the balance of the game changed doesn't seem like the best way to improve my winrate.
Probably the biggest complaint I've had about this game was the map pool. Back when we had such masterpieces as Steppes, Incineration Zone, Jungle Basin, Delta Quadrant, Kulas Ravine, LT. Not all were terrible, but there were aspects to them that greatly favoured or greatly hampered a particular race. Now that most of these have been changed or eliminated in favour of what I consider to be more balanced maps I'm pretty happy with where we are in that department. Vetoes allow me to get rid of most of the maps I don't want to play on (looking at you DQ, Slag and Scrap
).
The problem I had with a lot of these maps was the time it took to get from one base to another. I felt like I was forced to play an all-out aggressive style, because of the way that zerg larva works. I'm sure many people are familiar with the idea that you build drones until you see stuff coming. The problem was that on these small maps was that by the time you saw the opponent moving out, it was too late to produce units. He would arrive before they spawned, game over. So then I tried just mixing in units with my drones. I wound up with some army and some drones, and not really much of either. I found that I was forced into big aggressive plays on these maps, and that's something that I thought was broken. If you know zerg is going to be playing early aggression against you, it can be defended. If I don't play aggressive early, I end up in a bad spot with a neutered economy and a mediocre army. The other option is to roll the dice and build a big economy, hoping your opponent doesn't attack. Once all these miniature maps went away, I feel like the game became much more fair, balanced, or whatever you want to call it. Now I don't have to deal with this situation much any more. 1/3 of the time on shattered and metal I'll roll close spawns and I'll do some early aggro with banelings or roaches. The rest of my games (tal'darim, 2/3 metal, 2/3 shattered, typhon, shakuras, xel'naga) I feel like I have the option to be aggressive or passive, I'm not forced into an obvious path.
Terran and Protoss have generally been hit by the nerf bat since retail, while Zerg has benefitted from a few buffs. Oddly enough, ZvP has gone from my best matchup at retail to my worst matchup at present. I think it's because of the shifts in the way people play the game, and an increased understanding of how the races interact. I used to be able to get away with a big ball of mutas and harassing people to death, but protoss players struggled with it for a few months, then gradually became better at handling it using big gateway plays to kill it off before it got off the ground or discovering that faster building phoenix do pretty well against it. So then I had to find a new way to play, and moved on to roaches with burrow. That did pretty well for a few weeks, then protoss players started figuring that out too. Now I'm onto ling/bane/ultra. It's yeilding pretty good results right now, but is it going to be good a week from now? a month?
I don't think zerg is broken. There's enough holes in my play that I have to fix first before I'd say that. A lot of you guys have seen how I play and how "good" my mechanics are lol. I've won games where I feel like my opponent is better than I am. I've lost games where I feel I'm better than my opponent. It's just that some people will only consider the latter case when they make their argument that something is imbalanced.
I've written this post in between the world allstars v IM games, so if it's disjointed plz forgive ^^