4v4 production structures: 3 rax pumping reapers, reactored fact pumping hellions, 2nd fact pumping thors.
horrible unit comp, horrible army, just dicking around.
end of game, have teh most points on my team.
i was playing 4s with GO-SPY, stunna and my boy bluemoon the other night and all i did was research drops and randomly drop banelings all over the map from overlords the entire game. i also started mixing it up and sending my banelings in from the ground while asking villains if they enjoyed fireworks.
ended with the highest score. i trained over 1100 units during the course of the game.
The extra step of getting her number via e-mail then calling her up has two problems.
1) Extra step.
2) Talking to her has a larger opportunity of failure since I won't be able to double check my articulation of my swooning.
Brag: she agreed with a statement that I was charming.
Here's the most important thing about having a significant other: balance. You've got to keep them guessing which hand is coming. Sometimes I show the left and slap with the right and that works well. You'll grow into your own personal style though.
PS. Girls favorite word is ****
Last edited by Karak; 03-28-2011 at 02:47 PM.
Reason: dont evade the profanity filter
I was thinking that lol. It just gets super hard to wrap the ff around the units as they grow in numbers. Once you get a surround though, it's easy to condense the units on top of each other kinda like you would see in a vortex situation.
This debate on force fields is the result of the IdrA/Cruncher TSL match. It should be noted that those games occurred during the previous patch and so "pushing" units would have been easier in that you could wrap the FF around the units. Now you would just end up putting the FFs over top of the units.
Seems it'd be wise for zerg to put extra care into splitting his army up and trying to surround when the protoss has sentries. Your army can only be contained by FF if you keep it grouped together like IdrA did there. Of course that's not to say that it's easy to have the army control necessary to do so.
Hmm...so I looked into it a little more. Maybe I read it wrong. This is what the patch notes said:
"Fixed an issue to prevent Force Fields from pushing units during construction."
I think I read it wrong. I thought they were saying that they fixed the force fields so that when you put them down they wouldn't push the units anymore. I know that I have seen a few forcefields that trapped the unit inside of it.
I checked the Unit Tester and I tried it against the AI and the FFs still push the units and so I can only think of one thing:
Also, "Workers gathering minerals can no longer continue to harvest minerals if they are pushed away by a Force Field."
FF around the Nexus/CC/Hatch and you take their income down to 0.
I really hope Blizzard doesn't do anything with the FFs.
I'm not sure if burrow will save you in that spot. If you can get it off before you get jammed together it can work.
In brood war you could stack burrowed units on top of each other. In SC2 from what I've seen, units cannot burrow in stacks. So what might end up happening is that you'll get crunched together, then only one roach will burrow.
Whoever wrote "working as intended" on gospy's vid is a champ