Quote:
Originally Posted by synth_floyd
Like it'll take me 2 dungeon delves to reduce the price of one kind of stress reducer by 15%. And in that time I've used 8 different characters who are all filled with negative traits and 100 stress. There's no real story to propel you along either.
Are you supposed to grind a ton at the beginning to build up your village? Is there a time limit or limit to the number of low level quests? I guess I could keep churning through level 0 guys, grinding the easy quests and build up my resources. It feels like that would take a long time though.
Upgrading the sanitarium, abbey, or tavern isn't really worth it until your other upgrades are done. Upgrading your stagecoach to bring in more recruits, to bring in higher-level recruits, and to allow you to have more people is really important. Guild and blacksmith upgrades are good too (and will be required to upgrade your stage coach at certain points).
Don't be afraid to get rid of people. Paying to relieve the stress of a level 1 person isn't worth it when you can easily replace them. Your troops are disposable.
Learning how to combat stress in dungeons is important. Figure out which character classes make good stress healers, learn to get rid of stress at campsites, etc. It is pretty common for me to have less stress coming out of a dungeon than I did when going into it.