Quote:
Originally Posted by goofyballer
Sounds like from the Kickstarter, they thought this would be another project about the size and complexity of The Cave or Costume Quest, which they've shown they can handle pretty well, but once the money came poring in they decided to focus a lot more internal resources on it. If you look at their other big budget games, both have been a bit of a mess in terms of funding and publishing. Psychonauts got shopped around a few times between MS, THQ and Majesco and Brutal Legend with that Activision/EA mess. So this is their first real attempt at self-funding a big budget game with no publisher to look to for deadlines and money, and when they've had those experiences they might not have been the best ones to learn from.
But it's Tim Schafer. Aside from Brutal Legend, everything he touches is golden. Day of the Tentacle, Full Throttle, Grim Fandango, Psychonauts. If the man needs two million more dollars you give it to him.