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09-19-2014 , 07:18 PM
just watched the semi final game 5 of alliance vs TT,

I cant believe they came back from 40k exp behind, holy ****...
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09-19-2014 , 08:35 PM
Quote:
Originally Posted by Kirbynator
just watched the semi final game 5 of alliance vs TT,

I cant believe they came back from 40k exp behind, holy ****...
I can't keep up with the comps, what was this in so I can look for VOD?
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09-19-2014 , 08:42 PM
from reddit

Quote:
VOD: http://www.twitch.tv/tglivecam_09/b/570014159 game 5 starts at 10:10:03 -provided by Toolzy.
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09-20-2014 , 07:04 AM
New Fnatic is doing fine, they are not top tier atm, but they do have promise. H4nni is world class obviously.


Vici Gaming and EG seem to be 2 strongest teams atm.
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09-20-2014 , 07:43 AM
Quote:
Originally Posted by Ra_Z_Boy
Wonder why void still not getting constantly banned.
i feel like teams have figured out how to counter him effectively now - between shadow demon, vengeful spirit, tidehunter, to some degree razor, a resurgence of viper, and other combos - his potential can be severely hampered.

I think skywrath needs a nerf way more than void does. Razor, panda, obv lycan are also other nerf candidates. Maybe a slight nerf to doom, and maybe as light nerf to death prophet. I do kinda think they should "nerf" some of these heroes by buffing others/item changes though rather than just simply nerfing them all.

On a separate note, I'm loving how many teams are using tusk lately.
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09-20-2014 , 08:40 AM
I am expecting hefty nerfs on Brew/Void/DP/Doom/Lycan ulties. Razor/Skywrath needssome work too.
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09-20-2014 , 09:38 AM
Reminds me of Brood War when the meta changed and actually there simply wasn't enough time to know if stuff was balanced. Like maybe it seems obvious Lycan should be nerfed with 100% pick ban but if there is enough counters etc discovered down the line maybe he simply shouldn't have been that popular rather than imbalanced?
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09-20-2014 , 12:36 PM
Quote:
Originally Posted by Auts
New Fnatic is doing fine, they are not top tier atm, but they do have promise. H4nni is world class obviously.


Vici Gaming and EG seem to be 2 strongest teams atm.
VG are crushing since losing to EG :O

they destroyed newbee what, 3 times?
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09-20-2014 , 12:46 PM
Quote:
Originally Posted by Kirbynator
VG are crushing since losing to EG :O

they destroyed newbee what, 3 times?
They have played them like 5 times between ESL on qualifiers and star ladder. Futhermore, they played newbee in the Qualifier finals in a best of 5. They have won every single game vs Newbee.
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09-20-2014 , 02:03 PM
:O)))
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09-22-2014 , 02:32 AM
practice makes perfect .

Slark was new to me and one of my worst hero by a lot (started off like 1 win 4 losses with him), now just passed above 50% winrate with this game.

Not perfect yet obviously.



was 18-0 at 24 minutes, my death was selling my drums and getting a forcestaff to welldive :'(

didnt work :'(.


Wasnt the easiest lane either, had a veno mid and support kunkka... against bounty+tide offlane.

god that felt good. Nothing like playing an unkillable slark and you just keep bouncing from hero to hero while getting 50+ agi stolen

#roadto5k
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09-22-2014 , 11:21 AM
Imo right now it's

1. VG and EG
2. All the other Chinese teams. Newbee, LGD, IG etc.
3. TT, C9, Titan
4. Western teams. NaVi, Alliance, Team Secret etc.

Titan is going to be a wrecking ball once they get their groove back.
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09-22-2014 , 11:30 AM
havent seen a single game from titan since TI, where did you? :O


team tinker would be close to #1 world if they replaced bulba...
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09-22-2014 , 11:46 AM
Titan has been playing with Mushi as a stand-in for quite a while. I think he'll permanently replace Yamateh which is a great move. It's basically TI3's Orange all over again.

Heflatv on youtube has been covering their games. Watching Mushi play AM again is pure sex.
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09-22-2014 , 11:53 AM
C9 vs alliance in 4 hours from this post, bo5.
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09-22-2014 , 12:28 PM
Tinker vs Fnatic12:00
C9 vs Fnatic1h 33m


oh man.

now this is a real test for the new fnatic guys
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09-22-2014 , 01:03 PM
wow fnatic destroying TT

Void offlane, tinker mid, matumbaman on warlock farming safelane with ES/WD(mostly roaming)
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09-22-2014 , 02:20 PM
Quote:
Originally Posted by Kirbynator
wow fnatic destroying TT

Void offlane, Warlock mid (matumbaman), H4nni on Tinker farming safelane with ES/WD(mostly roaming)
fyp
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09-22-2014 , 02:36 PM
ugh fnatic getting ddos'd hard in a sick comeback game...

void would have like 50% more networth if he didnt keep dcing or playing 500+ms -_-
*ohwow they have midas on earthshaker and mirana on top of invoker
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09-23-2014 , 04:55 PM
mother****ing ddosing pieces of ****

ruined navi vs secret completely
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09-23-2014 , 05:45 PM
http://www.dota2.com/rekindlingsoul/

6.82

huuuuuuuge changes
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09-23-2014 , 05:45 PM
Glyph of Fortification cooldown is now refreshed whenever you lose a Tier 1 tower
Tier 2 Tower's armor increased from 20 to 25
Tower bounty gold for destroying Tier 1/2/3/4 reduced from 264/312/358/405 to 160/200/240/280 (denied is 50%)

this is great stuff
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09-23-2014 , 05:52 PM
Legion Commander
Enabled in Captain's Mode
Duel no longer disables passives
Overwhelming Odds base damage from 60/100/140/180 to 40/80/120/160
Press The Attack mana cost from 80/90/100/110 to 110

ohhhh snap here we go
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09-23-2014 , 05:54 PM
wow new rune?!

ill be quoting changes I feel can have a big impact.


Bane
Aghanim's Scepter Fiend's Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare

Bloodseeker
Reworked completely, out of captains mode



Chaos Knight
Phantasm Illusion duration increased from 24 to 34

Death Prophet
Exorcism cooldown increased from 115 to 135



Doom
Doom now requires Aghanim's Scepter to disable passives



Enigma
Midnight Pulse cooldown increased from 25 to 35



Faceless Void
Chronosphere area of effect reduced from 450 to 425
Chronosphere flying vision area reduced from 1000 to 425
Chronosphere no longer disables passives
Chronosphere's effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration


Huskar
Inner Vitality cooldown reduced from 25 to 25/22/19/16
Berserker's Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20
Life Break cooldown reduced from 45/30/15 to 12
Life Break damage reduced from 50% to 35% [?]
Life Break self damage rebalanced from 40/35/30% to 35%


Juggernaut
Blade Fury cooldown from 30/27/24/21 to 30/26/22/18



Lone Druid
Spirit Bear now has 300 mana
Spirit Bear using Hand of Midas now grants the XP to Lone Druid



Lycan

Shapeshift no longer grants 1.5 Base Attack Time
Shapeshift cooldown increased from 100/70/40 to 120/90/60

Shapeshift speed increased from 522 to 650
Shapeshift now has a 1.5 seconds transformation time

Medusa
Mana Shield damage absorption rate increased from 50% to 60%
Mystic Snake outgoing speed increased from 633 to 800
Mystic Snake return speed reduced from 833 to 800
Mystic Snake mana steal increased from 20/30/40/50 to 20/35/50/65



Nature's Prophet
Nature's Call Treant magic resistance reduced from 20% to 0%



Night Stalker
Hunter in the Night attack speed increased from 45/55/65/75 to 45/60/75/90
Darkness duration increased from 25/50/80 to 40/60/80



Ogre Magi
Fireblast damage reduced from 80/145/210/275 to 60/120/180/240

2x Multicast chance increased from 25/40/50 to 40/50/60%


Omniknight
Base armor increased by 1
Purification damage area of effect increased from 240 to 260


Phantom Lancer
Removed from Captain's Mode
megaduper rework



Puck
Dream Coil no longer ignores invisible units or Illusions
Aghanim's Scepter Dream Coil snap stun now pierces Spell Immunity
Aghanim's Scepter Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5



Pugna
Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them


Queen of Pain
Base Attack Time improved from 1.7 to 1.6
Sonic Wave final area of effect increased from 300 to 450



Razor
Plasma Field minimum damage from 60/100/140/180 to 30/50/70/90 [?]
Static Link mana cost from 20/30/40/50 to 50



Riki
Huge rework, for some reason still in captains mode



Slardar
Slithereen Crush stun duration increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5

Last edited by Kirbynator; 09-23-2014 at 06:22 PM.
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09-23-2014 , 06:02 PM
Tinker
March of the Machines no longer affects Spell Immune units [?]

NO MORE ANCIENTS FOR TINKER
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