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11-14-2015 , 12:58 PM
Some of our fails were time elapsed - people just underestimated how fast they needed to deploy.
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11-14-2015 , 02:44 PM
Quote:
Originally Posted by bip!
Hollow bases:



^this base burnt 3 legit attacks from our clan.. the hollow design is incredibly effective in war (at least the few times we run into it)

Anyone ITT running one of these bases / how successful is it?
Villain faded it np

Brayden with the intent to Brayden with backside eq to open it. Saved a rage for the core
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11-14-2015 , 02:46 PM
Quote:
Originally Posted by Bluegrassplayer
Had this a few wars ago and it got 3 starred first try. When I was studying up on eq bolt bolt I saw a video of a guy who sent his forces in the middle of the bottom and then they split and went up the right and left sides, when they reached the top he used 4 quakes to take out all the walls and the army went to the middle. If you youtube 4 quakes you'll probably find it pretty easily.
Missed this explanation, pretty much villains move
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11-14-2015 , 06:09 PM
Had no problem maxing out my walls at TH8 and TH9 before the rest of the upgrades are done. No problem with the system, gem em if you can't raid enough. Heroes were the sticking point for TH9.

I'm sure my TH10 walls will be maxed long before my heroes are too.
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11-15-2015 , 01:26 AM
Those hollow bases can alse be lavalooned with archers to help clean up the outside buildings.
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11-15-2015 , 01:49 AM
Yea hollow base is super easy to 3 by any th9 with 15+ heroes. Just jump into the queen with 2 golems and hog clockwise from 6pm. Place heals where the dgbs might be.. a little googling will tell you potential spots as this is a popular Internet base. Take 4-5 giants along if you want to be extra safe drop 1 on each side where the bombs are supposed to be before the hogs arrive.
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11-15-2015 , 02:57 AM
The point kind of got missed - we 3 starred the base... but only after 3 fails. I was just curious how often the bases trick people. I was considering putting it as a design in our line up.

(In short - how to 3 star it doesn't tell me how often it holds in practice)
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11-15-2015 , 06:39 AM
It wont hurt to have it in your lineup. It is definitely one of those bases that people mess up on. Just make sure you only have one as it is an easy 3 star to repeat once people see how to do it.
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11-15-2015 , 07:24 AM
Walls aren't needed to move up and having purples is fine.

Bip I know we have in degens and Wes got a few 3* on it.

Edit- didn't know there was another page sorry.
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11-15-2015 , 12:32 PM
Depends on your clan/clan you're facing or expecting to face. If it's some noob clan full of 8s and a few 9s there may be a bunch of fails on it, if it's a good clan, one of the members who's done it before will call it first and crush it.
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11-15-2015 , 12:51 PM
Quote:
Originally Posted by GooseHinson
Depends on your clan/clan you're facing or expecting to face. If it's some noob clan full of 8s and a few 9s there may be a bunch of fails on it, if it's a good clan, one of the members who's done it before will call it first and crush it.
If this is true then its not needed. If you are facing tards you will won anyway and it won't help. If its a good clan it won't help and may hurt. Reverse implied odds ftl.
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11-15-2015 , 06:45 PM
Tried the healer/archer combo to distract a known cc hound today and my healer never touched my archer. Dropped another, same thing. Dropped a wizard, then she started working, but of course then the hound pops and I have no plan for the pups. Every time the archers/wizard was in immediate range of the healer and the only troops on the board. Has this happened to anyone before? Did they make healers no longer target archers and I didn't get the memo?
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11-15-2015 , 07:24 PM
Healer AI is beyond broken IME.. they made an update like a year ago and it went from bad to unusable
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11-15-2015 , 07:40 PM
Think you have to drop a few archers for the healer to work.
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11-15-2015 , 09:13 PM
Quote:
Originally Posted by $Betpot$
Think you have to drop a few archers for the healer to work.
Google search agrees. Wtf
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11-15-2015 , 09:33 PM
That's funny that the hollow base came up. We just started a war and their #4 has the hollow base setup. Looks like that will be a valuable 3 star. I'll pass along what I learned here and hopefully we can 1-shot it.
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11-16-2015 , 06:34 AM
Quote:
Originally Posted by $Betpot$
Think you have to drop a few archers for the healer to work.
I think the healer ignores anything under 2 troop space..
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11-16-2015 , 06:50 AM
I don't think that's correct. It should target the first thing that takes damage I think...I could be wrong though.
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11-16-2015 , 08:30 AM
It doesn't do that anymore. It will try to heal the nearest group. This is to prevent the stupid behavior it had earlier where it would heal a group to full and then wander off to heal a lone archer getting the group killed when they started taking damage again. Healers are still almost as stupid as the AQ though.

Last edited by Dutch101; 11-16-2015 at 08:31 AM. Reason: AI still broken though
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11-16-2015 , 10:45 PM
Purpose of maintenance?
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11-16-2015 , 10:50 PM
Adding more toys to spend $$$ on.
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11-16-2015 , 11:33 PM
Not.
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11-17-2015 , 12:20 AM
Loot right now, so good
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11-17-2015 , 11:02 AM
Quote:
Originally Posted by d10
Tried the healer/archer combo to distract a known cc hound today and my healer never touched my archer. Dropped another, same thing. Dropped a wizard, then she started working, but of course then the hound pops and I have no plan for the pups. Every time the archers/wizard was in immediate range of the healer and the only troops on the board. Has this happened to anyone before? Did they make healers no longer target archers and I didn't get the memo?
Drop 2 archers first then drop healer about a second later. Also make sure you don't drop healer on outside radius of map or it can get messed up.
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