Quote:
Originally Posted by BOOSHIFIED
I will agree with the need for a day or two between wars. This will help resource wise but it will also help my life outside of CoC
As for some of the strategies that need to go....
- why are some higher ups using giants in wars?
- we need people to move giant bombs inside their base. This last clan had a guy (I wanna say Vinh) that just looked for bases that don't have any free space in the middle. No free space in the middle = no giant bombs= hogs can run wild.
That's an interesting argument about big bombs. Cons for internalizing bombs:
1. extra space inside will spread out D, just a little bit more.
2. More troops of theirs are alive when they hit the outer walls then when they reach an internal wall. This is arguable - troops clump when they get inside much more than they do on the outside.
3. Internal bombs are (I believe) less likely to be triggered when used internally. This is arguable though.
As for Giants in war. I use them. I've been trying to find a way around dragtarding, and as my troops upgrade, they're getting more and more effective. My attack on 6 last war was yet another frustration of this strategy. 47% and no kill on the TH. lv4 Giants/wiz don't compare well to lv2 Drags, but lv 5 giants/wiz/healer/WB do compare well, at least against TH8 or below. Once they get the additional death balloons that come w TH9, healers suck donkey balls, and the strategy starts to wall apart. I wish minions triggered death balloons. Also, I horde my Oil for BK upgrades. I've actually only built a couple of DB troops.