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Hearthstone?! (Blizzard online card game) Hearthstone?! (Blizzard online card game)

03-31-2017 , 04:29 PM
oh and control decks have zombie chow back that aggro decks cant use -

1 mana 2/3, your minions cost 2 more
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03-31-2017 , 04:30 PM
MAGE -

Quest I have no idea. Seems like you can combine Arcane GIants, the freeze mage stall package and whatever crap procs the quest and have a deck. Who knows if that's good.

Pyros - I haven't seen all the cards yet but it doesn't look like there's much incentive for a mage to play Elementals. This card is all time trash tier unless the Elemental tag is worth a ton.

Meteor - Assassinate is worth like 4.5 mana and a card. If the collateral damage kills anything you're doing fine, if it kills a three health minion you're doing really good, and your opponent probably has to be terrible for you to get more value than that. Seems about as good as Flamestrike.

Primordial Glyph. A discovered spell is a little better than a random card from your deck, but paying two mana to reduce a spell's cost by 2 probably is probably a little inefficient. In a vacuum I think it's somewhere around breakeven, but fi you have the new quest, or a Flamewaker, then it's pretty busted.

Molten Reflection is bad in a fair deck. Maybe it's worth playing in the arcane giant quest deck.

Flame Geysur sucks unless the elemental tag is worth something

Mana Bind sucks

Arcanologist is super busted in 2x Ice Block decks. If your deck wouldn't otherwise be playing secrets then it's kind of questionable because secrets are so bad

Shimmering Tempest - man, this guy is so much worse than than babbling book. If the quest deck needs to play this guy then I'm not optimistic.

Mage is completely dead except for the quest deck, which could be great I have no idea.
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03-31-2017 , 04:31 PM
Quote:
Originally Posted by Kirbynator
really?

OP taunts, OP heals, druid has a massive armor effect


way more worried about jades than any face decks at all.


ps: if ANY face/pirate decks are viable at all you'll just see people tech in and crush it
don't you remember last few expacs? it's not like there's been a shortage of healing in this one, with reno, healing wave, even the ****ty 4 mana priest heal 12 card. there's been big taunts too. So people will tech really hard against PW early on, they'll fade away a bit, then the techs will have you losing hard vs the slow decks and eventually we'll have a meta like now where PW sneaks back in.

Healing doesn't matter when you're facing a board full of nasty minions and a big weapon unless you're able to stabilize/heal by turn 5 or 6 which is basically impossible and i don't see any tools given to help with that. PW can still easily win in 5 turns. i don't see any cards here that really slow them down much

the patches openings are just way too strong still
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03-31-2017 , 04:32 PM
Quote:
Originally Posted by g-bebe
I thought the opposite on Van Cleef Jr. I think it is excellent.

It costs less than Questing so it allows more combo flexibility, you can draw it in the process of comboing and gain the benefit of the big turn whereas with Questing you have to have it on board. And it doesn't really necessitate conceal because it is a one turn combo.
conceal is RIP, fyi

questing can keep growing tho, best case scenario is this is like a 2 mana 3/3 on 3/3 with coin/prep

eh
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03-31-2017 , 04:34 PM
Right, forgot conceal rip. Was kind of my point though, I think that card needs conceal less than QA. I think it will be a two of in any sort of cycle deck.
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03-31-2017 , 04:40 PM
Quote:
Originally Posted by jmakin
don't you remember last few expacs? it's not like there's been a shortage of healing in this one
i remember them giving OP pirate cards

and lol no theres no shortage of healing in this xpac

the taunts are also wayyyy stronger than any power level before (all the tars for example)

only reno mage was a counter to pirate warrior, reno itself isnt a counter at all.
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03-31-2017 , 04:42 PM
It's impossible to assess, these cards dumps are such an overload of good and bad. Sure, PW loses very little but the vS report had it at 52%. I mean I see it once every 9 games on ladder based on my most recent 500 game trackobot data. It is way less oppressive since the STB nerf.
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03-31-2017 , 04:44 PM
I feel like Priest is going to go back to the dumpster.
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03-31-2017 , 04:45 PM
control warrior was also not a deck last season, and guess what? they should be back

Hardcounter to pirate warrior.

some might say jades will make cw obsolete, but warrior quest can actually deal with jades easily (and brawls)
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03-31-2017 , 04:56 PM
Paladin -

Quest I think has potential in an Equality control shell. Galvadon is a one turn clock, except it loses to Twisting Nether, and taunts can stall it. I don't know if that's actually good, but maybe. Turboing out Galvadon seems like a dead end though.

Sunkeeper Tarim - No idea if this is good

Dinosize - probably not beating out Tirion for the eight drop slot

Primalfin Champion - this card is so bad without Galvadon. I guess I can imagine a world where you want this in the Galvadon deck. The neutral legendary seems a lot better.

Vinecleaver - How much is a 4/3 weapon worth? 5 mana and a card? 4.5? 6 silver hand recruits over three turns is worth maybe 3.5-4 mana and a card. Dock it some points for getting blown out by weapon removal and Tirion anti-synergy. Seems like a mediocre playable.

Spikeridged Steed - I talked about this one before, but it's busted

Lightfused Stegadon - I think he's better than Quartermaster. Would you play Quartermaster without Muster? Seems playable

Hydrologist - Can't be that much worse than Dark Peddler. Mediocre playable

Lost in the Jungle sucks unless you're already running the Stegadon

Adaptation sucks but might make the cut in the Galvadon deck
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03-31-2017 , 05:02 PM
razorpetals are 1 mana 1 damage spells - makes the whole concept garbage

this could have made up for the loss of tomb pillager, but no, its 4 mana deal 2 damage

wow
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03-31-2017 , 05:04 PM
dunno what rogue is supposed to be doing on turn 4 now - back to violet teacher i guess
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03-31-2017 , 05:13 PM
Priest

Most of these were already revealed

Lyra - I don't really get it. A normal deck isn't going to get enough value, and Miracle Priest probably just wants Auctioneer.

Free From Amber - I think you'd just rather have Ysera

Radiant Elemental - Good in a vacuum, but probably not enough spells to get much value out of it in a normal deck. Could be broken in some combo I guess

Binding Heal is insane value
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03-31-2017 , 05:28 PM
Rogue -

Quest looks like a meme deck.

Assassinate on a stick is busted

Biteweed sucks. You need to get it to 4/4 to profit

Obsidian Shard looks sort of okay. All the cards that support it are sort of okay. Not really much incentive to play the package but I guess you could and it'd be sort of okay.

Envenom Weapon looks really good. You're basically getting Inf/2 weapon that can't attack face for 5 mana and a card and you can split up the mana cost between turns. Plus you're already playing 2x Prep

Mimic Pod - I think this is a mediocre playable. It's pretty much arcane intellect, and you want 3 cost spells in the Prep deck, but Arcane Intellect kinda sucks

Razorpetal Lasher - this sucks

Razorpetal Volley - this sucks

Hallucination - sort of okay
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03-31-2017 , 06:08 PM
Not sure if this warrants its own thread or not. Probably not, since other threads don't seem to get much activity anyway. As we all know, Blizzard is wildly inconsistent with their own internal evaluation of cards. Where some cards are about as useful as a "Spend all your mana, emote once for each mana spent" card, and others are so incredibly OP at first glance it makes you shake your head and wonder how it got printed as is.

That being the case, there will almost certainly be nerfs from the upcoming set.

My question to you all is, based on all the cards now being released, what card(s) from this new set do you think are most likely to be nerfed?
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03-31-2017 , 06:31 PM
My predictions:

Spoiler:
I think these are likely:

Earthen Scales - compare this to Iron Hide - but with this you also give a minion +1/+1 and have the chance to gain much more than just 5 armor.
Prediction - they bump it up to 2 mana

Stampede - This seems crazy OP for just 1 mana, will certainly be played x2 in Quest Hunter for hand refill.
Prediction - they bump it up to 2 mana

Binding Heal - compare to Iron Hide - but besides giving your hero an extra 5 health, you also heal a minion for 5 health. Up to 10 points of healing for 1 mana...?
Prediction - they bump it up to 2 mana

Vilespine Slayer - compare to Assisinate, but with a 3/4 body.
Prediction - they nerf the minion to 3/3 or 2/3, OR they bump it up to 6 mana


Possibly, but I might be overvaluing them:

Primalfin Champion - Would be an auto-add 2 of these in Quest Paladin, seems like it is OP, but maybe it isn't.
Prediction - if they nerf it, it will probably be to a 1/1

Corrupting Mist - A delayed twisting nether for 2 mana seems OP, but maybe it isn't.
Prediction - if they nerf it, it will probably be to 3 or 4 mana.
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03-31-2017 , 07:42 PM
What happens when you discard Dinomancer?
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03-31-2017 , 07:48 PM
So, rogue's single target removal is out of control good right now. Envenom, vilespine, backstab, evis, sap, & shadow strike. Just a ton of removal options. But good god, their AOE is the worst its ever been, perhaps the worst of any class ever. Lost azure drake and literally zero spell damage minions were added. Yikes. I'm not sure if rogue even bothers running fan of knives anymore.
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03-31-2017 , 07:56 PM
i think rogue is dead

friendly reminder that conceal is gone
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03-31-2017 , 08:03 PM
Quote:
Originally Posted by Nonfiction


paloldin
why is this 7 mana
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03-31-2017 , 08:09 PM
I guess they thought "Piranha launcher was so successful in MSG, let's make another over costed weapon that summons tokens."
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03-31-2017 , 08:15 PM
^ lol
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03-31-2017 , 08:20 PM
Shaman -

Quest might be good. Whatever, you just throw all the cards that say murloc in a deck and see if its' good enough. Fun and interactive deck building.

Kalimos is obviously busted if it's easy for you to proc

Spirit Echo sucks in a normal deck, but maybe there's some goofy use for it, maybe concede shaman.

Primalfin Totem - I have no idea how they thought this guy was good enough

Fire Plum Harbinger - I guess he's fine if you hit three. Probably not so great to hit the 1/2 tokens or whatever

I don't think Tidal Surge is good enough. Shadow Bolt kinda sucks at 3 mana, 4 health isn't worth 1+ mana.

Hot Spring Guardian is like break-even before you account for the elemental tag

Air Elemental sucks
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03-31-2017 , 08:26 PM
I think it's intended to be used in a control paladin deck that uses silver hand recruit synergy. But at a glance it doesn't seem like that deck exists yet. Maybe it'd be better in wild where there are the quartermasters as well as the new "adapt your silver hand recruits" card.
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03-31-2017 , 08:27 PM
Quote:
Originally Posted by BobboFitos
why is this 7 mana
We've got some historical data with 4/2 weapons that either cost 3 mana (with a downside), or 4 mana (with an upside). So a vanilla 4/2 weapon is probably worth 3.5 mana and a card. Giving it an extra durability makes it worth about 4.5 mana and a card.

Now, from this expansion we can see that summoning two recruits has been determined to be worth 1 mana plus a card. Doing it without needing to spend a card makes it worth more than 1 mana, lets say at least 1.5 mana.

So, in the course of 3 turns of usage, you are getting 4.5 mana worth of weapon usage, and at least 1.5 * 3 = 4.5 mana worth of silver hand recruit summoning. So at least 9 mana in value - 12 total weapon damage, and 6 summoned silver hand recruits - for 7 mana and a card spent.

Seems like a bargain to me all said and done. But it's like the opposite of overload. With this weapon, you pay a steep price up front to equip it, and it takes several turns to see the full benefits.

It will be an awesome arena card, that is for sure. Not sure what, if any, ladder decks it will fit in to though.
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