Quote:
Originally Posted by Mother Mucker
I apologize in advance if this is the wrong thread to askÂ…
I want to learn craps. I see that Ellis Island is probably the cheapest place to play. Any suggestions on learning the basics of craps? Any good videos online? What bets should I avoid that tend to upset the table?
Craps is easy. The guy w the dice is playing a game. If he rolls 2, 3, or 12, he loses. 7 or 11 he wins. Otherwise, the number he rolls becomes the "point" and he keeps rolling until he re-rolls the point (wins) or rolls a 7 (loses).
Everything else on the table is a side bet.
Pass = "shooter will win"
Don't pass = "shooter will lose" <- 12 on the come-out roll becomes a push.
Don't pass can ruffle feathers, but just don't be an ******* rooting for it.
Almost everything else on the table is a one-roll bet except (roughly):
* PLACE bets: once the shooter establishes a point, you can "place" 4,5,6,8,9,or 10. If you place the 6 you are betting that the shooter will roll a 6 before a 7 (payouts > 1:1 and depend on #)
* HARDWAY bets: You can bet hard 4/6/8/10, betting that the shooter will roll a 4/6/8/10 "the hard way" (i.e., 2-2, 3-3, 4-4, 5-5) before rolling a 7 or rolling your number a "soft" way: (soft 4 = 1-3, soft 6 = 1-5, 2-4, etc.)
* ODDS bets: if you bet the pass line, and the shooter establishes a point (let's say an 8 for the purpose of discussion) you can make an 'odds' bet behind your pass bet. It wins if the point is rolled before 7, BUT it pays TRUE odds, i.e., no house edge. So since there are 6 ways to roll a 7 (first die = anything) and 5 ways to roll an 8 (first die not a one), making an odds bet when the point is an 8 pays 6:5. Many tables give their limits as a multiple of your pass bet. So if you bet $10 on pass and the table limit is 10x odds, you can bet up to $100 odds when a point is established.
The only other thing you might want to know is COME or DONT COME. They are pass and don't pass equivalents, but they ignore that the shooter is in the middle of his game, and it pretends that the shooter's next roll is the come-out roll. Playing don't come is usually the most table friendly way to play don't pass.
GL