My entry for the PCA 2+2 Choice Contest:
Ok, I just made this sh*t up, so here goes nothin'!
In honor of the poker awesomeness that is
2+2, I've created a game that, from start to finish, revolves around the almighty deuce!
"2+2 Hold 'em!"
1) It starts off like a traditional hold'em game with a button, a small blind, and a big blind.
2) Each tournament entrant starts with
2 stacks.
3) Can be played FR or 6-max, but 6-max would probably be faster. (More on that later.)
4) Each player at the table gets dealt two hold'em hands, one hand for each stack.
5) Pre-flop betting round is pot-limit.
6) Flop, Turn, and River are no-limit.
7) Each street is exactly 2 cards, versus the traditional 3-1-1 format of NLHE or PLO, for a total of 6 board cards!
8) This is a double board game! On the "flop," the dealer will deal two cards for the first board, and two for the second, right beneath the first. Same for the turn and river.
9) Betting occurs as in traditional hold'em: pre-flop betting round, flops, betting round, turns, betting round, rivers, betting round, showdown.
10) Now here's the kicker. In keeping with the "Two" theme...deuces are wild!!! Any deuce in a player's hand is a wild-card, as well as any deuce on the board. (This screws everyone's maths up, and levels the playing field for most players. Can you say, "AA AIPF no good?")
The blinds rotate as in normal hold'em, from one "player" or hand to the next, in a clockwise fashion. So, if the hand to the right of your TWO hands is the button, your two hands will be both the small and the big blinds. The following hand, your hand #1--the right-most of your two hands--will be the button and hand #2--the left-most of your two hands--will be the SB, and hand #1 of the player to your left will be the BB.
You are not required to play both of your hands at the same time. When the action gets around to you, you may play your hands entirely independent of one another, if you so choose. (Example: My hand #1 is the cutoff and hand #2 is the button. I therefore have the TWO best positions at the table for this hand. When the action comes around to me, I may pot hand 1 from the CO, and I may re-pot with hand 2 from the button. I could instead pot from the cutoff and min-raise the button. If you have big enough stacks, you could, essentially, have no-limit powers pre, even though pre-flop is pot-limit. Of course, as the hands are played independently, you could fold from the CO and 3x from the button, or do any other combination you choose.)
The two independent chip-stacks of each player adds a whole new level of strategy never seen in any poker game--unless, of course, you're multi-accounting or colluding. Because you've seen four cards, even if you've only decided to play 2, you have tons more information about how you should proceed! If you're dealt a 6c6h in hand 1, and 6h6d in hand 2, you might as well forget about trying to set-mine yeah? Or if you've got JsTs and Ks9s, obviously you'll be a lot less likely to flop a monster draw against that nit pre-flop raiser to your right who only raises pre with AK/QQ+. On the other hand, let's say you're dealt 99 and 88 and you know that pre-flop raiser is only going to raise with the same range...all of a sudden, you're calling just about any raise he can throw at you cuz the chances of you hitting a set on at least one of the boards have just gone through the roof! Also, in this format, you could totally bust out on your "hand 1" and triple up on your "hand 2!" How weird would that be? Maybe make it to HU at the FT with Jungleman and use your two massive stacks to pulverize his single stack???
The two boards also messes things up significantly. It makes it INCREDIBLY difficult for you to read what your opponent is doing, because aside from pre, you don't know which board he's playing! Also, similar to the four hole cards you've seen, you get to see two independent boards, and can eliminate possibilities accordingly! Essentially, each board acts as exposed cards for the other board. If you're hoping to hit that nut flush spade draw on board 1, but board 2 has four spades on it, well...you get the idea. It also adds a split element to the game. You may hold the nuts on the top board, but your opponent has you crushed on the bottom board.
And the wild cards?!?!?! Forget it. I don't even need to go there, I don't think.
Anyway, I think the horse is beaten to a bloody pulp, so I'll wrap it up. I think this could be a really fun, strategic, and CRAZY, ACTION-DRIVEN game for the PCA, and I hope it gets chosen! Thanks and gl all!