Quote:
Originally Posted by pablito_21
No one ITT is claiming to have solved this spot; you OTOH basically said 'if we steal we have more chips' and called it a mathematical argument.
Well i did calculate the Nash equilibrium vs 5 left, approximated as i described earlier to compensate for 2 tables left, came at about 20-21% push range and about 7-10% calling ranges and 98s was out, T9s in (to get an idea how close) but the btn sitting out the hand made it ok as push but still leaves it likely as bad idea if the btn is out for good because the table then has excessive value that doesnt worth marginal crap until he is back if at all.
But yeah Betgo needs to explain what he means by mathematical argument lol.
I plan one of these days to do this; (But its lengthy) (unless theory guys want to helpas they once promised but never delivered with true simulations)
Consider a 3 player test table and give them bad ranges away from proper Nash (say 5% errors ie instead of calling 15% they call 20% or instead of pushing 20% they push 15% etc all possible styles, tight, loose , icm idiotic chip EV calls between big stacks etc ) for 3 hands back to back and give ourselves good ranges exactly as Nash and then try to see what happens if we skip a marginal hand in the first time to our overall equity after 3 hands to see the effect of how bad others play in what needs to be done about marginal spots. (to see how it propagates i mean in future avg equity over all possible outcomes 3 hands later)
My guess is that when others play bad you need to avoid marginal ideas unless you have a very clear understanding of how bad they play and in what direction. I think preserving local survival probability is important in games others make errors. It allows you to do small errors on the tight side and be ok. But i need simulations to see if this is really true.