Quote:
Originally Posted by mburke05
another TvT, this time I think I improved a tiny bit macro wise (tho still suck). I think I could have won the game earlier if I had pushed harder and not lost all my units on my drop, but meh.
let me know any input, I am a high bronze/low silver player who is looking to improve.
1) Is there a reason your rally point for SCVs is not on your minerals early? This is extra micro work for you and is likely costing you minerals over the long run, albeit a very small amount.
2) Why 11 rax? Do it at 12. It's Desert Oasis no one is getting to your base anytime soon, especially a terran.
3) Took you quite a long time to get your refinery up. Practice your build order cold in a custom game vs. AI IMO.
4) As soon as your rax is up, stop SCV production and get your orbital. I'm watching right now and at 17 supply with 225 minerals you still don't have an orbital building.
5) Scout. You need to know if he's doing something like early banshees or whatever. I haven't peeked down at his base yet, so I'm not sure what you are facing either.
I'm gunna stop using numbers and just type as I watch. Soooooo many minerals not being used. Get them on something.
Get the tank before you get siege tech, especially on a map like this. Now sitting at 700 minerals with nothing going on...
Ok I just sped through the rest of the game.
Thoughts:
-Your biggest issue is build order. Get a solid build order down. It seemed like you were just randomly building things. Have a plan! Practice practice practice. Don't waste minerals or spread yourself too thin.
-If you are going to go tank viking, get vikings out earlier. You got some medvacs out when you had like 3-4 marines. Thankfully villain was terribad. Winning the viking war won you this game.
-Siege mode. If you are going to mass tanks and research it, then use it! I think you sieged up like once during the game and it was to attack an undefended command center. On his one main marine/marauder push you would have decimated him before he even got to your tanks if you were sieged.
-Map control. Control those towers in the middle. Neither of you tried. Siege your tanks up in the middle, keep your army in a central location and control the map.
-Stop landing vikings. I mean it's fine if you are alone on the island but don't keep them on the ground too long. Landing vikings is a good way to fall behind the viking war real fast and lose TvT.
-Missile turrets. Both you and villain seemed to have an early missile turret obsession. Why? What did you need them for? I lol'd so hard when villain built like 19 on his island.
-Expand quicker.
-DOn't lose your army. You had half your army chilling on that island where they got owned pretty hard not paying attention.
-As soon as you destroyed his entire army, counter instantly. Unsure if you woulda won there, but you would have crippled him.
-Build order build order build order and macro. That's your biggest issue right now.
-Once you get an expansion up, transfer SCVs right away. You were oversatured for a while at your main (including 4 SCVs on a gas) with 1 SCV at your expansion. And get that gas right away. Gas is very important in TvT.
I actually really liked villain's adaptation of going BCs. He was way behind in the tank war and tried to make up for it with that. His problem was he stopped making vikings. If he had kept producing vikings out of one reactored starport while making BCs at the same time, he would have rolled you I think. Although his macro sucked. Expanding to the island early was pretty bad, esp with vikings scooting around.
-Build more production facilities as you expand. You were on what, 4 base by the end? Only had 3 rax, 2 SP and a factory if I remember correctly. You can nearly (but not entirely) sustain that on 1 base and easily on 2.
Any questions?
Good job building SCVs though (seriously). Most bronze/silver players struggle cause they don't build SCVs. You did pretty well through the whole game in making them.