Karak, one thing I think might help in the future is if you gave me the builds you want me to do in advance with some guidance about where I should be at what time - that's something I can practice on my own. Like, for the filter build, he says 14 pool 15 hatch, take all gases at 6:00 and build roach warren/2 evos, start lair, get 1/1 and then 2/2, start cranking out roaches at 8:00, have 35 drones at 6:00 and 60 drones at 8:00. That's something I can practice, and I can hit those benchmarks practicing vs the AI, and if I'm missing them that's something I can work on.
Also, I think to a certain degree that less talking is better. The more stuff you're telling me to do, the greater the extent to which it feels like I have to process what you're saying which detracts from my already-poor ability to multitask. Like, an example: a lot of times when you told me to move an OL through my opponent's main, that got lost in the noise because there was simultaneously four other things I was behind on that you were telling me to do at the same time, and I can only do one of them at once. Planning some stuff ahead of time - like, saying "ok, we're gonna drone to X supply" earlier in the game - means that I can already have that stuff in the back of my mind and instead of telling me to build a round of drones (which is an extra thing that counts towards the limit of "number of commands I can handle per minute"), I already know to do that ahead of time. This kinda ties in with the first thing above, because if I know the build and what we're trying to do ahead of time you don't have to explain it to me in real time.
I'm not criticizing at all, I appreciate you taking the time to help me out and entertain all of us, just theorycrafting on how we can make it work better in the future.