Quote:
Originally Posted by Pecota
I'm looking for some feedback on what I'm doing wrong (besides playing toss). I think this replay probably features all the terrible stuff I tend to do and is pretty typical of the matches I get stuck in: something resembling a slow 4-gate, opponent walls off, armies max out, herp derp, gg. It's a very long match, but I'm guessing most of the fail occurs early.
I'm just going to write down everything I see wrong:
9 pylon: Why start a wall against T with it? If you're planning on putting it there, start moving a probe there at around 55-60 minerals. Same thing kind of happens with your gateway
Keep making probes early on, you miss a few moments. Queue them if need be. Make your gas way faster, you have the money for it.
4:45: Why make 3 pylons? Your production can no way scale to make the extra 2 you're making valuable. A classic 4 gate gets supply blocked at 26/26 with a zealot, 2 stalkers, and 20 probes (The supply block is alleviated with your proxy pylon). Here you're making way too many probes given you're on 1 gas, and your extra gateways are delayed by these many things. You should work to erect your extra gateways as soon as the second chronoboost on warpgate finishes, and not too much after. In the game, it takes you 3 minutes to reach the 50 supply that your gave yourself with these 3 pylons, a big waste/tieup of resources.
Scout more. You know nothing except what your first scout gave you. You're doing an all in build blindly and doing it poorly. Make a proxy pylon. Stargate? Why? Void rays suck against marines, and phoenix are only good in a few compositions vs T. Robo or twilight play are always better long term.
Your first attack was ill advised and lucky that your opponent didn't have his units below his ramp. The second one probably would have worked either way (I just mean the attack at his natural expansion) but you have zero way of knowing. Don't try to overextend after a victory. You knew your opponent was walled off so your zealots were worthless. Just fall back rather than lose a whole army.
You don't need your whole army to scout or hold watch towers. If you go to late game, you need twilight for +2 upgrades and at least zealot charge against terran.
As a whole, my suggestion to you is: Learn a better 4 gate. An acceptable 4 gate hits at no later than 6 minutes with 6 stalkers and a zealot, and is done with this build order:
9 pylon (CB probes when finished), 12 gate (CB probes once started), 14 gas (No more CB on probes!), 16 cybernetics core, 17 zealot, warpgate+stalker when core finishes (CB only warpgate from now on).
Move out with zealot stalker and probe to your opponents base, set up proxy pylon. Attack with your first warp in of 4 stalkers
You could also learn a better hotkey set up. You should have both of your nexuses on one hotkey (I have mine on 3), your non warpgate production (Should only be a robo in PvT IMO) on another hotkey, and your army on 1/2.