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Metal Gear Solid 4: Guns of the Patriots Metal Gear Solid 4: Guns of the Patriots

06-04-2008 , 10:08 PM
Quote:
Originally Posted by jah7_fsu1
I think its 90 minutes of cut scenes total...not one 90 minute cut scene.
No, the rumor is that there is one single cutscene(the ending) that is 90 minutes long.

90 minutes of cutscenes isn't even worth mentioning in a ~15 hour game and there's no way Konami would demand reviewers not cover the cutscene issue unless it's bad.
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06-04-2008 , 11:47 PM
Quote:
Originally Posted by FlyWf
No, the rumor is that there is one single cutscene(the ending) that is 90 minutes long.

90 minutes of cutscenes isn't even worth mentioning in a ~15 hour game and there's no way Konami would demand reviewers not cover the cutscene issue unless it's bad.
Well maybe all isn't bad:

"Aside from the fact that the cut-scenes bear repeated viewing"

From IGN.

I won't mind a long cutscene at the end of a game, especially if it is high quality...the game is over, ya know?

Just my two cents.
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06-04-2008 , 11:55 PM
Eurogamer put out an interesting review. It gives the game an 8/10. The text of the review would imply a lower rating, but more importantly they mention the cutscenes and their length multiple times.

Quote:
..Such is the luxurious length and mind-numbing detail of the cut-scenes and codec conversations that you could put the pad down for almost half the game's ample length. (One character actually asks you to do so at one point, resulting in a typically self-aware and genuinely hilarious joke.)
They also specifically mention the final cutscene:

Quote:
If only MGS4 did end there. An unbelievably lengthy and self-indulgent epilogue - you can't call it a cut-scene, it's an entire film in its own right, and a deeply boring one too - is how Solid Snake's career comes to a close. Too bad, but no hard feelings; you can ignore it if you wish. The drawn-out sentimentality is fitting, in a way. Snake may have started out as a gruff, two-dimensional cliché, but he bows out very gracefully in Metal Gear Solid 4, assuming the mantle of the world-weary samurai, or the enigmatic nameless cowboy from a spaghetti western, as if it were always his. David Hayter's voice performance isn't much more than an attempt to create the gravelliest, throatiest croak ever recorded by man, but as such, it's heroic.
Pretty sure that safely verifies that the endgame cinematic is 90 minutes long.

It will be very interesting to see what further reviews state.
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06-05-2008 , 12:11 AM
Wow, EGM is actually flat out refusing to review the game because of all the restrictions Konami put on what they can / can not say. Now I'm really curious to see what the postrelease reviews will say.
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06-05-2008 , 01:28 AM
I know I'm going to pick up this game but after this whole cutscene/install scandal my excitement level has dropped considerably. I'm not even sure I'm going to pick it up on the release day anymore. I'm already thinking about Resident Evil 5 and how awesome it's going to be because of the new trailer that just was released.
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06-05-2008 , 03:31 AM
Quote:
Originally Posted by jah7_fsu1
Well maybe all isn't bad:

"Aside from the fact that the cut-scenes bear repeated viewing"

From IGN.

I won't mind a long cutscene at the end of a game, especially if it is high quality...the game is over, ya know?

Just my two cents.
You're now acting like there's just going to be one really long cutscene at the end and so that's all OK. You know that not to be the case.

Also I imagine that the IGN reviewer(who, note, has already surrendered any integrity) who says that the cutscenes bear repeated viewing is the sort of person whose DVD collection is >50% anime.
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06-05-2008 , 09:12 AM
i still cant wrap my head around the single and multiplayer being sold separately, but since i heard the beta multi was meh i know which one to get come ps3 time.
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06-05-2008 , 04:43 PM
Quote:
Originally Posted by jah7_fsu1
Its up there for holy grail of gaming. Few series will score as high as the four MGS games will score on metacritic. This isn't to say that I think it is the best game or series ever, but its quality is pretty much universal and consistent. The MGS series is hyped to hell because the games are loved...not because it is the first PS3 exclusive that rocks (which is wrong, but you are entitled to your insanely biased opinion).


Metacritic scores:

MGS4: 95 (early)
MGS3: 94
MGS2: 96
MGS: 94
qft

MGS as always appealed to the more die-hard fans which is why it doesn't sell that much (at least relative to other games of its stature). Generally the only people that can sit through the long cut scenes with ****ed up plot-twists and enjoy them are big fans of the series.

I'm not upset over the supposedly long cut scenes in this game because they have been awesome in all the other MGS games and I don't expect that to change. It's the last game in my favorite video game series and it supposedly ties together a bunch of stuff from the previous games, so excited
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06-05-2008 , 06:58 PM
1 week to go :@
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06-05-2008 , 07:10 PM
Mine will be waiting for me at the door next weekend.

I may call in sick for Monday.*

*obv not...
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06-05-2008 , 09:11 PM
Quote:
i still cant wrap my head around the single and multiplayer being sold separately, but since i heard the beta multi was meh i know which one to get come ps3 time.
mgs4 comes with a "starter pack" for metal gear online. as far as i understand this is the online component and a few maps. there will then be further downloads of maps/game modes which they will probably charge for.
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06-06-2008 , 02:16 AM
Any of you in New York?

There's going to be some release signing thing with Kojima and one of the actresses from the game. It's at the UNIQLO USA Global Flagship store. 546 Broadway in Manhattan on the 12th at 5-7pm.
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06-06-2008 , 10:18 PM
"I'm surprised nobody has stepped forward to debunk this rumor. There are no 90 minute cutscenes in MGS4. The ending is long, but 90 minutes is a gross exaggeration." - kojima

i've watched the gameplay video, not sure if it's my cup of tea. definitely wouldn't buy standalone, but might end up getting it with a second ps3 for my living room. i played the first mgs and stopped playing as soon as i received a gun, the stand-and-pivot aiming **** drove me nuts.
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06-06-2008 , 10:51 PM
That quote was from the guy who's been doing most of the western PR (Ryan Payton) for the game, not Kojima. With most of every review mentioning cutscene length, it's not a nonissue for sure. His phrasing is also unusual since it's reported that specifics of cutscene lengths is one of the things that Konami required reviewers to not discuss, and was one of the reasons EGM refused to review the game.
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06-06-2008 , 10:58 PM
Quote:
Originally Posted by Dire
With most of every review mentioning cutscene length, it's not a nonissue for sure.
i didn't personally state whether i considered it to be an "issue" or "nonissue", it was somebody else's quote in direct response to these:

Quote:
No, the rumor is that there is one single cutscene(the ending) that is 90 minutes long.
Quote:
Pretty sure that safely verifies that the endgame cinematic is 90 minutes long.
people speculate that it's specifically 90 minutes, official dude says otherwise. pretty straightforward. there's also this:

"I've completed the game twice, and am the author of the forthcoming [GamePro] review," Shuman said. "Ninety-minute-long cinemas in MGS4 sounds like an exaggeration. Like the other MGS games, MGS4 definitely has a cinematic quality. And yes, some of the cut-scenes in the game are elaborate and occasionally lengthy. But not a one, to my recollection, even approaches 90 minutes."

for the record i'm not a general fan of long cutscenes.
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06-06-2008 , 11:29 PM
I wasn't doubting what he (Payton) said. Maybe it's 64 minutes and feels like 90? Who knows.

That said, Gamepro is completely useless. As the most recent example, they put out a lengthy cross platform comparison of several games and went on and on about the massive and obvious benefits they experienced on the dedicated servers for the PS3 version of COD4, which incidentally it does not have. The fact the reviewers were just imagining things and not a single person on their staff (hello - technical editors?) discovered the error gives them just about zero credibility.
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06-06-2008 , 11:40 PM
Quote:
Originally Posted by Dire
I wasn't doubting what he (Payton) said. Maybe it's 64 minutes and feels like 90? Who knows.

That said, Gamepro is completely useless.
****ty sources abound. do you still believe that a single cutscene in the game will either meet or exceed 90 minutes?
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06-07-2008 , 12:01 AM
Dire,

Quit acting like you'll ever get this game. Why are you even in this thread? Why do you care about how long the cutscenes are or if there are installs if you'll never do either?
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06-07-2008 , 12:20 AM
On topic, this is why I got my PS3 over a year ago (and a second a little while ago). Obv not going to be everyone's cup of tea, but to me this is going to be an ultimate entertainment experience, just like the previous solid games. Plenty of great looking cutscenes, lots of tense gameplay, boring codec to move the story, crazy story, long ending, beautiful surroundings, lots of weapons, sneaking, run and gunning... I think I'm getting sick... <caugh> <caugh> Can't... go... to... work...

If the worst things about it are long cutscenes and installs then I know I'm gonna be satisfied as will anyone that is a fan.

Oh and Amazon had a sale today for the MGS bundle.

They sold out in minutes.

There were so many people on that it crashed their system.

I wonder how many people at one time it takes to crash Amazon.com?
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06-07-2008 , 03:12 AM
Quote:
Originally Posted by AceLuby

Oh and Amazon had a sale today for the MGS bundle.

They sold out in minutes.

There were so many people on that it crashed their system.

I wonder how many people at one time it takes to crash Amazon.com?
What was the deal?
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06-07-2008 , 04:41 AM
Quote:
Originally Posted by astroglide
****ty sources abound. do you still believe that a single cutscene in the game will either meet or exceed 90 minutes?
There's obviously no way to determine the exact number of minutes without having a copy. Whatever the length it's obviously an issue that Konami is concerned about and reviewers are being put off by.
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06-07-2008 , 05:20 AM
Quote:
Originally Posted by AceLuby
Dire,

Quit acting like you'll ever get this game. Why are you even in this thread? Why do you care about how long the cutscenes are or if there are installs if you'll never do either?
I enjoy reading about the game industry and news related to it. A large mainstream site refusing to review one console's biggest exclusive (by far) because of all the restrictions and demands of the publisher on what they can/can not discuss is huge news, and unprecedented as far as I know. I'm just curious about what they don't want becoming public knowledge before the game is released and why.
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06-07-2008 , 11:59 AM
Quote:
Originally Posted by Dire
There's obviously no way to determine the exact number of minutes without having a copy.
you already said, "Pretty sure that safely verifies that the endgame cinematic is 90 minutes long." after simply reading a review.

i didn't ask for fact, i asked what you believed because after quoting a kojima guy and the author of an mgs4 strategy guide you just questioned the sources.

you are a fanboy and a troll, and should be banned from this forum.
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06-07-2008 , 12:44 PM
Quote:
Originally Posted by -zero-
What was the deal?
From what I heard (it was down when I checked)

$499 for an 80GB PS3 (w/ backwards compatibility)
Selectible colors (like gun metal)
MGS4
Dualshock3 Controller
PAIN -- once signed on to PSN you can DL it for free

They were gone in a matter of minutes. About 3 hours later they were already being sold as 'used' for something like $699.
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06-07-2008 , 11:14 PM
Wow. I hadn't even considered reselling this. If Sony doesn't start producing something besides the 40GB it'd also be one of the only ways to get backwards compat. I wonder how many they're shipping.
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