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12-22-2012 , 01:14 PM
Into Force Spike?
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12-22-2012 , 02:22 PM
Quote:
Originally Posted by Anssi A
Into Force Spike?
Now there's an underrated card in this cube.
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12-22-2012 , 02:31 PM
Quote:
Originally Posted by starvingwriter82
I find that because it's limited, and the card pool is fairly varied, that when these "unfun" moments come about, usually I'm just amused. It's a lot different to lose one game to a turn 1 blightsteel colossus or an opposition lock or whatever other silly things this cube does, when it doesn't happen very often.

If I show up and a guys entire deck is based on locking me down, it's hyper efficient because of the huge amount of fast mana and card drawing in the pool, and half the field is playing an identical deck, then it's unfun.

I also do love the way this cube makes sure to give context to make situationally powerful cards still very good (for example, the inclusion of a bunch of busted equipment lets Stoneforge Mystic shine) and makes sure there are outs to all the broken stuff (oust and swords to plowshares stops an early reanimation or tinker, plenty of cheap artifact and land destruction, etc.).

Overall I think they really did a good job balancing the cube, given the power level of stuff they were trying to balance.
I agree that this cube is extremely fun and has some good balance despite all the insanely broken cards. I haven't been truly frustrated yet (although my opponents sure have shown it). All the fixing in this version of the cube has made it so much easier to do broken stuff too and just draft the best cards regardless of color.
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12-22-2012 , 03:20 PM


LCQ Sealed. Others colors are outright terrible I can just go goodstuff.dec

Would you change anything here? What about the manabase? Atm 5 white sources, 10 green, 9 black.
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12-22-2012 , 03:56 PM
Quote:
Originally Posted by Anssi A
Into Force Spike?
No, but I did lose that game, even with the turn 1 Adjani Vengeant.

I did not lose the game where I made a turn 2 Tamiyo, though.
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12-22-2012 , 04:15 PM
Anssi,

I would probably cut a Korozda Monitor and a Swamp for a Knightly Valor and one other card. Not sure if it should be Rootborn or Swift Justice, but those two seem most likely to me. You have 5 white sources so I think it's safe to play those cards, and 18 lands is already lots in sealed. Games tend to go longer in sealed, so you'll have more chances to draw land and cast high end stuff anyway. I know you really want to hit 4 on 4, but doesn't 18 give you a good enough chance of doing that?
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12-22-2012 , 04:52 PM
Anssi,

I'd cut down to 18 or 17 lands, not really sure which is best, mana base always is something I feel like I'm making a best guess on. With 3 colors I usually go with 18 unless the deck is really aggro. I would definitely cut the Rhino and add in Valor. I could see cutting one of the Monitors for Armory Guard, maybe even both monitors for eyes & Guard.
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12-22-2012 , 05:03 PM
How do people play so slow? Was in game 1 of round 2 of Cube. We were both at 20 and he had 13:30 left on his clock and than he scooped match
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12-22-2012 , 05:10 PM
Now my opponent no shows the finals. I don't get people
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12-22-2012 , 05:30 PM
Force Spike was first-pick quality in the non-powered cube, and though it loses some of its standing, it's still very, very good.

I used to think Library was better than Sol Ring (and even took it over Sol Ring in a $$$ Vintage Rotisserie draft while picking third overall - Lotus and Ancestral went 1st/2nd), but I don't think it's close anymore. Sol Ring is just one turn slower than Lotus and provides a permanent lasting effect throughout the game. It's not close which one you want in your opener (Sol Ring >>>> Lotus), and though both Library and Sol Ring lose effectiveness as the game goes on, Sol Ring is going to be better than Library when you draw it on turn three or turn four. (Though Lotus is better in the mid-late game, it's not a large margin.)

ETA: Not that I will complain about playing Library; that kind of deck suits me anyway. Though I don't think it's close, I can certainly see why people would take Library over Sol Ring. I wouldn't think someone is stupid for doing it or anything.
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12-22-2012 , 07:54 PM
Man, LCQs are so stupid. 11 rounds with 320 players, really? Not to mention horrible for Euro players. Top 8 ends around 9-10 AM, thanks WoTC. Good thing they're changing the structure next year.
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12-22-2012 , 09:05 PM
Quote:
Originally Posted by Soulman
Man, LCQs are so stupid. 11 rounds with 320 players, really? Not to mention horrible for Euro players. Top 8 ends around 9-10 AM, thanks WoTC. Good thing they're changing the structure next year.
Well I think it is only 9, at least that's what ORCs said. On the other hand, the original event website said 11 rounds, but I that was maybe when expecting 1000 players.
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12-22-2012 , 09:32 PM
This one is confirmed 11, been asked and answered tons of time already.
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12-22-2012 , 09:34 PM
Why does opponent never let me actually activate Nicol Bolas ultimate
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12-22-2012 , 09:41 PM


Sorry, goblin token. Not today.

Another 3-0. Put it on the board! Yes!

That was right after willbendering the lethal shrine of burning rage back at his spikeshot elder. Red rover, red rover, send a lethal shrine of burning rage activation back over!
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12-22-2012 , 09:46 PM
Quote:
Originally Posted by chopstick
Why does opponent never let me actually activate Nicol Bolas ultimate
I know, right?

Once in a Standard 8-man, I got blown out where my opponent got to activate Jace Beleren, Liliana Vess, and Nicol Bolas's ultimates all in the same turn.

I didn't concede. My opponent was incredibly excited. You know what, opponent? You can have this one. You'll probably never get to activate three PW ultimates in the same turn, especially in a competitive setting.

Spoiler:
I lost that game.

Last edited by boltyou; 12-22-2012 at 10:04 PM.
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12-22-2012 , 10:40 PM
Sometimes you make a day 2.

7-2, restart at 9am EST.
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12-22-2012 , 11:07 PM
Quote:
Originally Posted by Anssi A


LCQ Sealed. Others colors are outright terrible I can just go goodstuff.dec

Would you change anything here? What about the manabase? Atm 5 white sources, 10 green, 9 black.
Your mana actually looks very good, except for the unfortunate 3 two-drops + promenade and needing white on turn 3 combo.

Quote:
Originally Posted by cakewalk
Anssi,

I'd cut down to 18 or 17 lands, not really sure which is best, mana base always is something I feel like I'm making a best guess on. With 3 colors I usually go with 18 unless the deck is really aggro. I would definitely cut the Rhino and add in Valor. I could see cutting one of the Monitors for Armory Guard, maybe even both monitors for eyes & Guard.
Cutting Rubbleback Rhino for Knightly Valor just cannot be right.
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12-22-2012 , 11:13 PM
Facepalmed at getting passed a pack 4th pick that still contained Library of Alexandria, Sylvan Library, and Mox Pearl.

Took Alexandria despite already having strong green picks. Sylvan Library, of course, tabled.

wut 0.o

Same round I got a 13th pick Rishadan Port.

It kind of amazes me how soft the game is in situations where there aren't pros writing primers on the WotC site, brainburst, channelfireball, etc.

Makes me wonder what poker was like before coaching/books/2+2 became a big thing.
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12-22-2012 , 11:17 PM
Quote:
Originally Posted by starvingwriter82
Facepalmed at getting passed a pack 4th pick that still contained Library of Alexandria, Sylvan Library, and Mox Pearl.

Took Alexandria despite already having strong green picks. Sylvan Library, of course, tabled.

wut 0.o

Same round I got a 13th pick Rishadan Port.

It kind of amazes me how soft the game is in situations where there aren't pros writing primers on the WotC site, brainburst, channelfireball, etc.

Makes me wonder what poker was like before coaching/books/2+2 became a big thing.
I'm told that ten years ago if you knew what you were doing, you were one of maybe five people in the room who had a realistic chance at winning a PTQ. People just had no idea what was going on back then apparently.
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12-22-2012 , 11:33 PM
does the number of people in the clan on modo keep changing for anyone else?
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12-22-2012 , 11:34 PM
Quote:
Originally Posted by cakewalk
does the number of people in the clan on modo keep changing for anyone else?
Think it's a modo issue. There are times I can't even see myself in it or add members
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12-23-2012 , 12:57 AM
this deck any good?

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12-23-2012 , 01:24 AM
Quote:
Originally Posted by boltyou
I'm told that ten years ago if you knew what you were doing, you were one of maybe five people in the room who had a realistic chance at winning a PTQ. People just had no idea what was going on back then apparently.
Yeah, I played M:tG back then. PTQs were a bit tougher, but I would go to 60+ person local tournaments almost every weekend and I'd make the top 8 something like 75% of the time, and I remember playing all sorts of weird jank (mono red land destruction that picked up Molten Hydra when it seemed like everyone was running 8+ mana dorks, then started splashing white for Swords to Plowshares to deal with protection from red guys).

That was a time when, if you opted to play first and hit a guys 2nd land with Stone Rain, you'd often just win.

I actually got my first taste for gambling as a lifestyle when I won an Urza Block sealed tournament. I sat across from a wide eyed 13 year old kid (I remember he felt ridiculously young, even though I was probably only 16 or so at the time). I asked him if he wanted to split, he said no, and I crushed him pretty easily, winning $250 and a box of product, which at the time felt like an absolutely obscene amount of money. It's actually a really vivid teenage memory. I remember wondering how the kid felt, having declined the split (second place was half a box of product and no cash).

My only regret now is that I didn't figure out that poker was a thing a lot sooner.
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12-23-2012 , 01:26 AM
Quote:
Originally Posted by Bakes
this deck any good?

You're trolling, right? That deck is packed with all stars. Dynacharge seems a bit out of place... with as much removal as you're packing, Clobberbrute is almost certainly the better choice, isn't it?
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