Quote:
http://www.raredraft.com/watch?d=31p3c
Haven't drafted in like 5 months so I stepped back in with a Swiss. I think I made a couple sub standard picks and didn't know all the tricks to play around, but I still 3-0'd without dropping a game. I didn't think my deck was that great, but it was synergistic and most of my opponents spent the first three turns of the game durdling when I would often have a two drop and three drop.
p1p2 Gavony Township is huge and GW is the best color combo in the format so if it's being handed to you, you should take it. You already have an extremely strong W card, so you should be trying to go W if at all possible, and G is an excellent compliment. Even if you wind up not being able to go G or W, you can splash the other color for the Township and Mikaeus. IMO you should take the Township with the hopes of going GW, as you already have a way above average start for a great GW deck with these two picks.
p1p4 Rebuke is a better card than the Scavenger, and Scavengers often wind up going late so you usually don't have to pick them very high. They're decent, but not fantastic. You can't expect to wheel him in this pack though, so if you definitely want one for some reason this is not a terrible pick as he is not that much weaker than Rebuke, especially in GW.
p1p6 Orchard Spirit is a pretty good card.
p1p7 I like Lumberknot more than Village Bell-Ringer but I am sure plenty will disagree with me.
p1p8 Here I think you should take the Traveler's Amulet in case you open something you want to splash. If not I think you ought to hate the Fortress Carb. Crab is a good U sideboard card for GW.
p2p4 Grizzled Outcasts are quite good. They're the weakest of the green Werewolves, but still fairly playable (all of the green werewolves are solid). Unruly Mob is a card you will play if you have to, but there are much better two drops for GW.
p2p7 I don't really like any of the equipment in this format unless I have a couple of Invisible Stalkers. Butcher's Cleaver and Demonmail Hauberg can be okay in some decks, but for the most part I just avoid the equipment. I would much rather have Spidery Grasp. The Grasp is also much better in Swiss than in 8-4 because you won't have nearly as many players playing around it.
p2p9 Moment of Heroism is very good. It isn't at its best in GW, but it is still quite strong.
p3p3 Thraben Sentry is very good in GW.
p3p7 Here is where I think you should be picking Unruly Mob. Sleuth is unplayable. Mob is usually a "just in case" pick.