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01-20-2010 , 03:59 AM
Quote:
Originally Posted by Benholio
From mtgsalvation.com:
Abyssal Persecutor
haha holy crap that is a great idea for a card.
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01-20-2010 , 08:21 AM
Quote:
Originally Posted by Benholio
From mtgsalvation.com:

Name: Abyssal Persecutor
Cost: 2BB
Type: Creature - Demon
Pow/Tgh: 6/6
Rules Text: Flying, trample
You can't win the game and your opponents can't lose the game.
Rarity: Mythic Rare

Lot of interesting timmy cards showing up.
Yussssssss
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01-20-2010 , 12:00 PM
You guys are liking that card?
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01-20-2010 , 01:14 PM
I haven't played in a couple months but think I may get back into it. When does the next set come out online? Also is there any t2 deck that isn't jund or that doesn't run baneslayer? Also is baneslayer still ~50 tix?
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01-20-2010 , 01:28 PM
Quote:
Originally Posted by 4 High
You guys are liking that card?
great for casual; imagine a turn one with ritual/petal or mox
creates interesting situations in multiplayer
and depending a good sac outlet/removal a buffed juzam djinn with no drawback

awesome card overall.
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01-20-2010 , 02:29 PM
Quote:
Originally Posted by giarcfrost
I haven't played in a couple months but think I may get back into it. When does the next set come out online? Also is there any t2 deck that isn't jund or that doesn't run baneslayer? Also is baneslayer still ~50 tix?
Worldwake will be online on 2/22/2010.

Banesalyer is like 45 now.

Sure, there are some good standard decks that don't have Baneslayers and aren't Jund. Monored. UGR control. Valakut ramp. Vampires. Check out results of recent premier events:

http://www.wizards.com/Magic/Digital...e/tourn/867832
http://www.wizards.com/Magic/Digital...e/tourn/867834
http://www.wizards.com/Magic/Digital...e/tourn/867835
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01-20-2010 , 02:40 PM
Quote:
Originally Posted by Benholio
Lot of interesting timmy cards showing up.
Name: Death's Shadow
Cost: B
Type: Creature - Avatar
Pow/Tgh: 13/13
Rules Text: Death's Shadow gets -X/-X where X is your life total.
Rarity: Rare
Set Number: #57/145
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01-20-2010 , 03:54 PM
Quote:
Originally Posted by giarcfrost
I haven't played in a couple months but think I may get back into it. When does the next set come out online? Also is there any t2 deck that isn't jund or that doesn't run baneslayer? Also is baneslayer still ~50 tix?
I think Valakut Burn is your cheapest option for a deck. If you already have fetchlands though, building some other type of control deck becomes much cheaper.

Quote:
Originally Posted by Benholio
Name: Death's Shadow
Cost: B
Type: Creature - Avatar
Pow/Tgh: 13/13
Rules Text: Death's Shadow gets -X/-X where X is your life total.
Rarity: Rare
Set Number: #57/145
This is pretty cool. I don't know how often it will be used though.
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01-20-2010 , 03:55 PM
Also, Naya Lightsaber is the most broken deck in the word. What is good RG sideboard stuff against it?
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01-20-2010 , 04:41 PM
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01-20-2010 , 05:33 PM
Quote:
Originally Posted by Benholio
Name: Death's Shadow
Cost: B
Type: Creature - Avatar
Pow/Tgh: 13/13
Rules Text: Death's Shadow gets -X/-X where X is your life total.
Rarity: Rare
Set Number: #57/145
This card is pretty sweet. Will work well in draft with the 2/2 guy who makes you lose a life every turn

I'm liking what this card will do as well.


Urge to Feed
cost: bb
Instant Uncommon
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.

A multicolored creature makes an appearance

Novablast Wurm
3ggww
Creature - Wurm Mythic Rare
Whenever Novablast Wurm attacks, destroy all other creatures.
#119/145 7/7
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01-20-2010 , 09:06 PM
Tips for a cheap fun Jund build?

What could replace Broodmates, Pulses and the other expensive cards.

I have Leeches, Bloodbraids, Bitimous Blasts, Blighting, Terminate, Bolts, Savage Lands etc.
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01-21-2010 , 02:37 AM
Quote:
Originally Posted by kyleb
It blocks Thrinax as well.

I T8'd a GPT today with the MODO Scapeshift deck and lost in the quarters to burn. Had four turns to draw anything and drew all blanks.

My list:

4 Sakura Tribe-Elder
4 Tarmogoyf
4 Kitchen Finks
4 Bloodbraid Elf
4 Search for Tomorrow
4 Punishing Fire
4 Lightning Bolt
4 Scapeshift
3 Umazawa's Jitte

4 Stomping Ground
4 Grove of the Burnwillows
2 Valakut, the Molten Pinnacle
2 Treetop Village
6 Mountain
6 Forest
1 Swamp

SB:
4 Ancient Grudge
4 Thought Hemmorage
3 Blood Moon
2 Extirpate
2 Relic of Progenitus

This deck was only the nuts. Would play it again in a heartbeat, though I would play Primal Command in the sideboard. Siding out Scapeshift and siding in Blood Moon was ridiculous all day. I really like this build.
main deck looks solid, board looks awful. Are grudge extirpate and hemorrhage even good against tezzeret?
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01-21-2010 , 11:35 AM
Quote:
Originally Posted by 4 High
Tips for a cheap fun Jund build?

What could replace Broodmates, Pulses and the other expensive cards.

I have Leeches, Bloodbraids, Bitimous Blasts, Blighting, Terminate, Bolts, Savage Lands etc.
Hmm. Your mana base is probably substantially worse (lacking fetches). Play Jund Panorama. And 3-4 Borderland Rangers.

Not sure if you play online or paper but Broodmates are like 2tix online. If you play paper, Siege-Gang is cheaper than Broodmate and a decent sub for high end of the curve.

I don't think lacking Pulse is the end of the world if you play 4x Bolt 4x Terminate 3x Bit Blast..
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01-21-2010 , 12:30 PM
Quote:
Originally Posted by NinaWilliams
main deck looks solid, board looks awful. Are grudge extirpate and hemorrhage even good against tezzeret?
Extirpate/Grudge is the nuts. Thought Hemmorage is pretty bad. I would put something against burn or zoo decks in general in there. Maybe Sun Droplet.
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01-21-2010 , 02:33 PM
Quote:
Originally Posted by NinaWilliams
main deck looks solid, board looks awful.
This is my view, too.
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01-21-2010 , 02:50 PM
The only really bad card overall is Thought Hemmorage. Grudge is ridiculously good in the matchups you bring it in against but I can see going down to three. I probably want four Blood Moon, so you can do something like:

-4 Thought Hemmorage
-1 Ancient Grudge
+1 Blood Moon
+4 Sun Droplet

Losing to burn sucks. Alternatively, you can play a fourth Jitte maindeck, which wouldn't be awful.
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01-21-2010 , 03:25 PM
Spell Contortion 2U
Instant
Multikicker 1U
Counter target spell unless its
controller pays 2. Draw a card for
each time Spell Contortion was
kicked.

Sigh my kingdom for a mana leak

Last edited by BitchiBee; 01-21-2010 at 03:51 PM.
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01-21-2010 , 06:33 PM
Quote:
Originally Posted by kyleb
The only really bad card overall is Thought Hemmorage. Grudge is ridiculously good in the matchups you bring it in against but I can see going down to three. I probably want four Blood Moon, so you can do something like:

-4 Thought Hemmorage
-1 Ancient Grudge
+1 Blood Moon
+4 Sun Droplet

Losing to burn sucks. Alternatively, you can play a fourth Jitte maindeck, which wouldn't be awful.
Im seriously considering this deck for this weekend's ptq.
What are its good and bad matchups and what do you sideboard?
ie. how is it vs the DD/thopter combo, fast zoo, fae, and elves?
Im new to the format and wont have much time to playtest.
Lastly...what do you think about the decks running 2 harmonize?

Im sorry I have a lot of questions...Thanks in advance.

-JP
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01-21-2010 , 06:48 PM
Quote:
Originally Posted by kyleb
Extirpate/Grudge is the nuts. Thought Hemmorage is pretty bad. I would put something against burn or zoo decks in general in there. Maybe Sun Droplet.
Is grudge basically a LD spell vs tezz? After board they bring in baneslayer and even if they do have the combo, by the time they get it, you've lost anyway. Extirpate is a card that I've always thought was awful
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01-21-2010 , 06:49 PM
Quote:
Originally Posted by JMP300z
Im seriously considering this deck for this weekend's ptq.
What are its good and bad matchups and what do you sideboard?
ie. how is it vs the DD/thopter combo, fast zoo, fae, and elves?
Im new to the format and wont have much time to playtest.
Lastly...what do you think about the decks running 2 harmonize?

Im sorry I have a lot of questions...Thanks in advance.

-JP
It's very good vs. DD/Thopter combo IMO. Blood Moon and Ancient Grudge (as well as Extirpate, to a degree) are great. Very good vs. slow zoo and solid vs. Blitz zoo since you have so many troubling cards (Kitchen Finks, Jitte) and Sakura Tribe-Elder slows them down a lot.

Probably good vs. Elves, though I have never tested it.

Main bad matchup is AIR since you can't do a damn thing about their explosive starts.

Harmonize seems okay. Never tried it. Can't be terrible, but it distracts away from the idea of the deck - you bash them over and over again and generate marginal card advantage with Bloodbraid Elf, and when they stabilize, you combo them. Using Harmonize to find the "piece" is somewhat silly. There are games you will have where you get them to 8, they stabilize, and you just don't have Scapeshift, but that happens sometimes.
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01-21-2010 , 06:51 PM
Quote:
Originally Posted by NinaWilliams
Is grudge basically a LD spell vs tezz? After board they bring in baneslayer and even if they do have the combo, by the time they get it, you've lost anyway. Extirpate is a card that I've always thought was awful
Wat? Why would you lose when they have the combo online? You break it up immediately with Grudge and they gain some life and make a few 1/1s. I don't understand how that makes you lose.

You must be joking RE: Extirpate. Everyone good is running it now. It's very good vs. the Thopter decks that play recklessly (they don't wait to combo you until they get two Foundries in play) and excellent vs. Dredge.

Also lol @ Baneslayer Angel. Yeah, tap out for that. Good luck with that plan of action. Tangentically, I got attacked for 15 by 2 Baneslayers vs. Bant. He lost that game. Not close.
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01-21-2010 , 06:56 PM
Quote:
Originally Posted by kyleb
Wat? Why would you lose when they have the combo online? You break it up immediately with Grudge and they gain some life and make a few 1/1s. I don't understand how that makes you lose.

You must be joking RE: Extirpate. Everyone good is running it now. It's very good vs. the Thopter decks that play recklessly (they don't wait to combo you until they get two Foundries in play) and excellent vs. Dredge.

Also lol @ Baneslayer Angel. Yeah, tap out for that. Good luck with that plan of action. Tangentically, I got attacked for 15 by 2 Baneslayers vs. Bant. He lost that game. Not close.
Thanks for the quick replies!

Has anyone tested plated geopede? He seems at least competitve w/ goyf in many ways. You could scapeshift on 4 for lots of damage.

Lastly, what about dead and gone as an extra dark depths card? Unnecessary?

-JP
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01-21-2010 , 06:58 PM
Definitely thought about Plated Geopede but it seems silly in general.

Dead/Gone is fine. It's good vs. AIR (Deus of Calamity) and Dark Depths, though they don't typically go all-in vs. you with Marit Lage.
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01-21-2010 , 06:58 PM
Quote:
Originally Posted by kyleb
It's very good vs. DD/Thopter combo IMO. Blood Moon and Ancient Grudge (as well as Extirpate, to a degree) are great. Very good vs. slow zoo and solid vs. Blitz zoo since you have so many troubling cards (Kitchen Finks, Jitte) and Sakura Tribe-Elder slows them down a lot.

Probably good vs. Elves, though I have never tested it.

Main bad matchup is AIR since you can't do a damn thing about their explosive starts.

Harmonize seems okay. Never tried it. Can't be terrible, but it distracts away from the idea of the deck - you bash them over and over again and generate marginal card advantage with Bloodbraid Elf, and when they stabilize, you combo them. Using Harmonize to find the "piece" is somewhat silly. There are games you will have where you get them to 8, they stabilize, and you just don't have Scapeshift, but that happens sometimes.
Oh and what do you usually side out? Scapeshift out for bm is obv. but what comes out for the disruptive cards?

-JP
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