Quote:
Originally Posted by tomdemaine
After slay the spire where the interface was super clean and it was always obvious what was going on and what was about to happen the above is just a bit of a mess to me.
I agree you can't instantly tell what's going to happen everywhere in ITB and it's not an interface that would work for a real-time combat game.
But I don't see how they could accomplish showing everything that'll happen at once. It's game of complete information and showing everything that's going to happen at once would make it a lot messier and more confusing.
You get all the information you need by hovering over the various units and are even told the (immediate) consequences of your actions before performing them. I find it clean and informative and very well suited to the game.
The actual graphic style is a different matter and I'm neither here nor there on it - I don't think it looks awesome, but I don't dislike it either. I don't think it impacts the playing of the game though.