Quote:
Originally Posted by O.A.F.K.1.1
It might be more "complicated" than other RTS but still is a gazillion miles away from being complicated enough to be hard to learn, given all the "complication" is based on completely intuitive mechanics. Its a main stream RTS, not HOI or Combat Mission/Close Combat. The sum total of "complication" is still very very simple. Being more complicated than average is still miles away from being too complicated.
Look it just boggles me that someone would describe this game as too complicated and then use a fence providing more cover than a wall as an example of that excessive complication. Its a relevant discussion about the games mechanics. Sorry if you are to thin skinned to stand next to your absurd statements.
Life tip: Calling someone "thin skinned" isn't carte blanche to be an ass.
I stand by my original statement: The game has three different resources, squads with unique upgrades, captain units, different cover rules for various terrain that completely make the difference between easy victory and getting slaughtered, plus individual weak spots for tanks, multi-step and varying conditions for victory from the first mission of the game, etc.
It makes the game significantly more complicated than most. Case in point, the
tutorial is over an hour long. Sorry, not everyone has eight hours a day to devote to gaming, and if it takes over an hour just to explain how your game works, that's a pretty significant barrier to entry.
It's fine once you've gone through the tutorial and have played a few missions, but for new players it's a really inelegant design.
This whole conversation boggles my mind. It's like you're looking at a game of checkers, then looking at a game of chess, then insisting they're pretty much the same.