WHY THE **** DOES AWAKENINGS MAKE CRAFTING SO ****ING INCONVENIENT
hyachachachacha
pro tip: Be your own runesmith. If not, you're gonna have one gigantic pain in your ass walking in and out of Vigil's Keep over and over and over, or else scribbling down ingredient lists.
Jesus Christ what a half-assed product in terms of design, bugs etc. Arguably superior to Mass Effect 2, though, insofar as the storyline did not have AIDS.
Spoiler:
Please, god, no more games following this generation. The trilogy should round out in new locations with completely new characters (except maybe Morrigan's little tyke - they can retcon that as canon and it'd be fine) for each of the last two Blights. My playthrough Warden in DA:A is ridiculously overpowered on Nightmare, despite not even being a very good build, and I'd really like to start a nice new game with something Level One. Kthx, 'Cardo.
Hmm, not sure I like the fact that your main character has to be a human. One of the things that added to DA's replayability was the race selection and the effect it had on the game. Oh well, hope you'll at least be able to choose male/female, and that they retain the tactical combat and not go down the action RPG route.
I'm having trouble thinking of any game I would consider worse then ME2.
You're wrong. Hope this helps.
Wasn't really digging this announcement, as it sounded like they were going to really give the game a full Mass Effect facelift. I love the gameplay design of both ME2 and DA:O, because they really refined them into two opposing but equally fun styles of RPG gameplay that made total sense for the settings of the games. Some rumors from their forums about the full article have reassured me a bit, assuming they're legit (who knows if they are though):
Spoiler:
Alright, just finished reading the DA2 article in my GI mag. WARNING! I am going to be posting some of the things that really stand out. (To me anyway) So if you don't want to know, skip my post.
1) We will be able to import our DA:O games into DA2.
2) We will see Flemeth at some point.
3) Pissing off party members won't always be a bad thing. "They won't necessarily leave. They may still join you, but they're going to try to show you up, and that may influence battle in a different way."
4) We're getting the ME2 conversation wheel, but this time instead of having some dialogue be a particular color the center of the wheel will show a symbol to show what kind of reply it is. (The article uses the examples of them being something like aggressive or sarcastic)
5) The way the story unfolds will be very different compared to the past Bioware games. "Dragon Age II has a framed narrative structure, which means that the exploits of Hawke occured in the past, but are being retold in the present." "Narrators with unique insights into the events in question tell the tale of his past adventures."
6) We may get to see some of the DA:O events at the start from a different perspective. "Dragon Age II begins as the events of Origins are still taking place, so you may see some familiar events from a different angle."
7) Because of the game spanning a decade, we get to see the consequences of our actions sooner, rather than in a little text at the end of the game.
8) The PC version's combat system remains mostly the same. "The PC version implements the same strategic approach afforded by a mouse-and-keyboard control scheme." "Rather than try to mimic the PC experience on consoles, Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360."
Looking forward to a bit more if those are true. I don't really like the elimination of elves/dwarves as races, but I'm pretty fine with doing away with the Origins. They were interesting, but not really something I'd consider core to the game. I suppose that COULD mean doing 6 different voices for the main character, but since accent in DA:O was based on nationality rather than race, I don't see why they couldn't just have a male and female voice that applied no matter what race you were.
What I'm getting at here is that if I can't make a fat sassy black female dwarven archer or an elven male nancypants mace-wielding warrior, I'm going to be a little disappointed inside.
I would give DA:O a 9.5, one of my all time favorites. ME1 an 8.5 and ME2 a 4. I don't see why anyone would want more of ME2.
Normally I hate this kind of argument but my impression based on reading way to much gamefaqs is that ME2 was moderately better liked than ME1 and much better liked than DA:O.
Personal preferences are one thing but if you can't even understand why people would like ME2 either you're really out of touch with the gaming masses or you're not thinking very hard. Either way I for one don't feel compelled to try to change your mind.
Normally I hate this kind of argument but my impression based on reading way to much gamefaqs is that ME2 was moderately better liked than ME1 and much better liked than DA:O.
ME2 is a much more accessible game than DA:O and plays like a shooter, so it feels quite familiar to most gamers. DA:O is a more old-school game whose strongest appeal will be to niche gamers. A lot of the complaints about the game being too hard came from people who found the concept of "pause and play" alien, finding it difficult to control multiple characters. Once you get the hang of it (and install some mods), DA:O is a far richer experience overall.
Also, the console market is much bigger than the PC, but every comment I've read says that the PC version is better. That could partially account for why more people like ME2.
I was referring to the DA:O pc board versus the ME:2 360 board.
There was a lot of grumbling and disappointent over DA:O even from
old school gamers. Main complaint was the tediousness of some of the dungeon slogs (the Fade, Deep Roads), but also just the overall failure to advance the genre in any way.
The difficulty was actually one of my favorite things about it.
This doesn't really sound like a sequel at all so much as a somewhat awkward, but still much more fleshed out than Awakenings, expansion concept.
Unless I'm just all wrong and the overarching game concept really is about the 'Dragon Age,' that is, a period of history in this particular fantasy setting, rather than the Grey Wardens and the remaining Blights. Like, maybe we won't have anything in particular to do with Wardens or Blights from here on. That would be a pretty huge departure from the direction I expected these games to go, but I guess that's fine, as long as nothing end-of-ME2-level bad/******ed ends up happening.
I'm having trouble thinking of any game I would consider worse then ME2.
I certainly don't agree, but there are things about ME2 I hate enough that I can definitely understand why someone would hate it. Actually, I'll just ask. Roger, will you elaborate on the features of ME2 that you feel make it a worse-than-average game?
This doesn't really sound like a sequel at all so much as a somewhat awkward, but still much more fleshed out than Awakenings, expansion concept.
Unless I'm just all wrong and the overarching game concept really is about the 'Dragon Age,' that is, a period of history in this particular fantasy setting, rather than the Grey Wardens and the remaining Blights. Like, maybe we won't have anything in particular to do with Wardens or Blights from here on. That would be a pretty huge departure from the direction I expected these games to go, but I guess that's fine, as long as nothing end-of-ME2-level bad/******ed ends up happening.
From what I understand, this is spot on. BW's idea is that Dragon Age will be a general setting for many games that aren't necessarily connected.
first screens, doesn't look like too much of an improvement but the first pic, improved player models and the dialogue system looks okay.
just beat awakening and frankly it was crap. it removed everything i liked about the game (such as good characters, romances, and storyline) and just made it FEEL like an expansion. it was alright i guess, was entertained, but no where near the main game.
I've been an RPG fan for a while and haven't liked a lot of the games that have come out in recent years. Most of my RPG play has been the big name franchises (Final Fantasy and Baldur's Gate) mostly. Is this worth a pickup, and if so, would you recommend it for PC or 360?
I've been an RPG fan for a while and haven't liked a lot of the games that have come out in recent years. Most of my RPG play has been the big name franchises (Final Fantasy and Baldur's Gate) mostly. Is this worth a pickup, and if so, would you recommend it for PC or 360?
Dragon Age is an old-school RPG, so if you like Baldur's Gate, you'll very likely like this. Definitely get it for the PC. It's universally acknowledged that the PC version is better, and that's not even taking into account all the mods.