I just finished it. I was pretty disappointed. They did NOT playtest the game properly. (PLOT SPOILERS BELOW)
1) The game was absurdly easy. Like RIDICULOUSLY easy. I played on nightmare (started off on hard with my imported level 21 guy and a ton of eq and 200 gold, switched to nightmare after about 10 minutes); I started the game with 27 greater health potions and 27 greater lyrium potions and I ended it with about 15 each without buying any potions. Maybe I should try it starting with a level 18 guy. In comparison, hard in DAO was HARD for the first half and then easy for the second half, but even switching to nightmare the high dragon battles were impossible on nightmare. And in the original I couldn't even use a rogue on nightmare because I needed 3 tanks and the bosses just kept going after my mages. In the expansion, I took down the spectral dragon in like 5 minutes with a dual wielder hero, oghren, nathaniel, and Anders on impossible.
Anders is waaaaaaaaaaay overpowered. He was a sick healer and had maxed out fireball and ice. The mage buffs are awesome but super overpowered. The aura where you knock back melee makes you basically invincible...any time your mage is in trouble you can just run back and kill him on the ground. It also makes the bard captivating song useless (captivating song is how I got through most of the end game of the original on nightmare, since almost all battles were close quarters you could fight 20 melee guys no problem).
2) Sooo many quests are 'hunt the pixel quests'. Find 8 silk carpets, find 5 statues, blah blah blah. BORING. The original never had these quests.
3) This goes hand in hand with number 2, but the quests and choices were way too drastic and not finding a certain thing has devastating consequences. For instance, I paid the guy 80 gold to fix up the walls, then he says he needs a block of granite. I combed every forest and pixel hunted like crazy and could not find granite ore.
Don't I at least get some credit for asking him to build up the defenses and for giving wade silverite ore and iron ore? At least in Mass Effect 2 the choices were big but made sense and you don't have to go searching halfway across the galaxy for the thanix cannon and it rewards you for actually PLAYING (doing loyalty quests) as opposed to finding random-ass items.
Also,
Not as drastic, but certain choices like...I missed killing one guy in the fade so that means a chest doesn't drop which means I can never complete a set of armor....lame. Or the fact that I gave the iron ore to wade to build weapons for the troops and 10 minutes later he says 'oh by the way I needed that to make golem armor'. Or
4) Speaking of random-ass items and playtesting, the armors and weapons are way way way overpowered. When things are that unbalanced it takes away so much of the RPG fun. One of the great things in the first game was you could save up your gold and buy one or two crazy items at the stores. This time around, you trip and fall over and find super fantastic dragonplate tier 9 which makes all your previous eq obsolete. I found a random bow in a chest (misery, I think) that was equal or more powerful to the
that you have to pixel hunt to make. Makes no sense.
5) They implemented a few cool new things but the game was too short to use them. Runecrafting is one of the coolest things ever in DA. However, I didn't get Mastercrafting until near the end of the game, and I didn't realize you had to build up runes (work your way up from novice, journeyman, etc) to get to paragon runes. By the time I realized this,
.
The good parts were very good though. The Justice quest was great. Scenes with Illusionist were well-done. Battle AI seems to have improved a bit. Some of the special abilities were SUPER cool.
Overall, I would give DA origins an A+++++++ and Awakenings a C+. I am usually such a sucker for expansion packs too.