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Originally Posted by printingmoney
Saying that someone can just TP mid and scout and get away safely is debatable. (The distance from Sent T1 tower compared to scourge fountain isn't even that large of a difference)
they don't even need to go into the pit though. if you tp right away you'll be able to see them going in. even if you're a bit late i believe you'll hear the ursa.
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Nothing is stopping the Scourge team from baiting someone checking the rosh pit with disables actually skilled.
so they're gonna tp everyone mid and then just sit and wait for 1 person? even if they get the kill they'll have spent more money on tp's than they get for the first blood.
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Also if the team is roshing at level 1 and you do TP and scout it out. I am not even sure if Sent can TP in time and contest rosh in a favorable position. The timing that Rosh died in game one was extremely early.
they killed rosh 41 seconds from the start of the game. you will scout it right as they are starting so probably ~10s in. from there it'll take 15-20s to tp mid and get to the pit? maybe 25? still at least 5s and rubick can telekenesis and drop on the ursa to delay. i think its doable.
its definitely a cool strategy and its also very hard to stop but i don't think its so imba that you need to patch it somehow.