Quote:
Originally Posted by Lord Gimik
Yeah, well popping elemental worked fine until 1500, then rogues just said "lol he popped his elemental, I guess I'll just sit in stealth another 25 seconds". In the end, the only solution to avoiding 2200+ saps turned out to be Hand Mounted Pyro Rockets or invisibility (invis only works in 3's and 5's obviously)
I don't have an attitude, I'm just a little tired of people saying "LOS the hunter, damage problem solved." Because that's a non-solution.
Anyway, staying in a hunter's dead zone is one of those things that works wonderfully on paper, or in a duel. But not in arenas where they have other teammates.
And there is a huge difference between 1600 hunters and 2200 hunters. If there wasn't, I would still be 1600 rated.
Well, if you can't get into combat with the priest in 45 secs or w/e the elemental duration is I dunno what can. Also, if a rogue can't get a sap off before u can rocket a partner, he is doing it wrong.
And, like I said, there is NO difference in dmg output from hunters at all, until they get tier2 weapons.
And staying on top of a hunter is pretty simple, depending on the comp you run and play against. Assuming RMP you can pretty simple keep the rogue on their hunter, spellsteal freedoms (really easy to see coming, make sure your priests keeps them clean). Your damage will be lower than it is normally, but at least you won't die easily.