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07-23-2012 , 12:57 PM
So this invulnerable wizard BS has been in the game since release? That's just fantastic.
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07-23-2012 , 12:58 PM
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Originally Posted by Kirbynator
i think its pretty bad once you take into account random emergency maintenances
OMG... tommorow's tuesday.. fml
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07-23-2012 , 01:00 PM
[ ] random emergency maintenance
[x] noob mistake

Don't worry though, a lot of people will be watching it before the downtime. All it takes is one person to put a 130m bid and another person to put a 120m bid right before downtime to get pretty good value.
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07-23-2012 , 01:07 PM
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Originally Posted by Shoe Lace
It can be done without archon or fracture going by the twitch video I linked.
Looking at the video, he never actually shows how it's done. The current glitch that everyone's talking about can be activated and you don't need to keep the same skill set. So there's nothing to stop someone from being invulnerable and then switching to whatever non-archon/teleport build they prefer to use.
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07-23-2012 , 01:12 PM
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Originally Posted by solsek
Edit: So yeah, if you do 12/114 (6 affix rare divided by total sample size) = 10.5%

10.5%/2.24 (average magic find for non-guaranteed rares) = 4.69%...which is probably close to the base percentage of a rare being 6 affixes.

Then look at the guaranteed rares 2/45 = 4.44%.
The only problem with this is that 114 isn't the sample size. The sample size should include blues and whites. It would actually be simpler engineering-wise to force the guaranteed drop to be a minimum of 4-prop rare than it would be to not have MF apply to it. The way they explained the rolls working, all they have to do is change a single number in a table to make that work.

Regular roll table:
0.005
0.02
0.03
0.04
0.05
etc..

Guaranteed roll table:
0.005
0.02
0.03
1.0
done

I agree that the easiest way to tell would be to do some guaranteed drops with 0% MF vs like 300% MF and see how the properties are distributed.
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07-23-2012 , 01:22 PM
Yeah that's true, didn't realize that. So the base chance might be 2% or lower then.
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07-23-2012 , 02:03 PM
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Originally Posted by solsek
I think this was discussed before, and a few others agreed that if they made 3/2/1/0 affix a zero percent chance of dropping, then you would expect the same proportions of 6/5/4 affixes between guaranteed and non-guaranteed drops if magic find is working on the guaranteed rares. Maybe others disagree? Care to explain why?
I definitely agree that's how it should be, but going by your numbers, my experience, and lol blizzard I assumed that was not the case.

I guess it comes down to does it work like your testing (and how it should work) where a normal item roll of:

5% chance 6 affix
10% chance 5 affix
15% chance 4 affix
70% chance everything else

changes to a guaranteed rare with:

16.6% chance 6 affix
33.3% chance 5 affix
50% chance 4 affix

Or did they just buff 0/1/2/3 affix items to make a guaranteed rare:

5% chance 6 affix
10% chance 5 affix
85% chance 4 affix


And, does mf affect the guaranteed rare regardless of which of the above is true.

Like you've mentioned, the question of clearing a whole act vs only clearing areas with high champ/boss density is very interesting, especially if it works like the second case since the only thing your getting guaranteed is a 4 affix (likely crap) rare. (and an extra item drop to potentially be 5/6 affix but that is prob significantly outweighed by killing more bosses)
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07-23-2012 , 02:47 PM
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Originally Posted by Colonial Bread
Like you've mentioned, the question of clearing a whole act vs only clearing areas with high champ/boss density is very interesting, especially if it works like the second case since the only thing your getting guaranteed is a 4 affix (likely crap) rare. (and an extra item drop to potentially be 5/6 affix but that is prob significantly outweighed by killing more bosses)
Yup, so even if magic find does affect the guaranteed rares in some odd way, that rare is not worth farming if you go through long periods of traveling without killing champs. So you'll want to find most champ/boss packs per minute in order to farm the most efficiently. Clearing an entire act, especially if it requires lots of running is not the best (as people like Kripp seem to think). Farming without MF is probably not even worth it.

I could spend 1/5 the time Kripp does farming and still get the same number of ilvl 63 six affix rares as he does by using magic find and farming in high density areas. He makes up for it a little by getting a lot of guaranteed rares that roll mediocre, but he spends 40m-1 hour doing a farm run where as I spend 10 minutes clearing stonefort, keep depths, rakkis crossing and siegebreaker.

The farming route I'm using may not even be the most optimal. What might be better is doing stonefort, keeps level 1, then clearing cydaea and azmodan. Difficulty is another thing to consider too. The mobs in the latter part of act 3 are much harder than the ones in stone fort and keep depths, so you may risk dying a few times.

Last edited by solsek; 07-23-2012 at 02:56 PM.
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07-23-2012 , 02:47 PM
Quote:
Originally Posted by garcia1001
I can never get in my bids for last minute auctions. It tells me "bid was too low to be the winning bid, please refresh to see the new bid"

BUT HOW CAN I REFRESH THE DAMN PAGE. so no I can't bid for **** unless I put in some crazy high bid. Like seriously I have no clue how to work that thing. Why is there no 1 minute extension for a bid
Bid the most you're willing to pay for the item. If you win, you'll be refunded the difference between the 2nd highest bid + minimum outbid and the bid you entered.
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07-23-2012 , 09:15 PM
Servers going down to pick up an update... who wants to bet its to fix invul wizard?

lol at doing it 12 hours from the normal update time
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07-23-2012 , 09:29 PM
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Originally Posted by Bremen
Servers going down to pick up an update... who wants to bet its to fix invul wizard?

lol at doing it 12 hours from the normal update time
Yeah, I figured it was because I tried it out and as soon as I got it working, I got the notice that the server was shutting down in 2 minutes. Thank god it is going away. It is just stupid that it went on for so long. Stupid blizzard. Some people made some money from that exploit.
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07-23-2012 , 09:37 PM
So... finding garbage items as an invulnerable high MF wizard still isn't very fun - too many crappy 4 mod items anyways. I think it probably affected the HC market slightly, but I don't think it really did much to the softcore one.

Fingers crossed for them to stealth patch in something fun?
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07-23-2012 , 09:49 PM
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Originally Posted by toss
Bid the most you're willing to pay for the item. If you win, you'll be refunded the difference between the 2nd highest bid + minimum outbid and the bid you entered.
What really? Wow thanks. That is nice.
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07-23-2012 , 10:02 PM
wiz bug not fixed. maybe they hotfixed in something that tracks who abuses the bug

but it would be lol if they banned anyone for using it
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07-23-2012 , 10:16 PM
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Originally Posted by bearz
wiz bug not fixed. maybe they hotfixed in something that tracks who abuses the bug

but it would be lol if they banned anyone for using it
What?
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07-23-2012 , 10:17 PM
They claim it was hotfixed... lol if they failed

http://us.battle.net/d3/en/forum/topic/6146567321#16
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07-23-2012 , 10:19 PM
One change I have noticed:

I now have "no payments methods" on the gold AH, so I can't buy/sell anything

PROGRESS!
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07-23-2012 , 10:33 PM
it's not fixed as of right now. it still works for me. i can exit and try again i guess.

edit: i havent used the bug for anything yet, so if it has been fixed but for some reason only works for this one game, im gonna abuse it for one run at least
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07-23-2012 , 10:37 PM
Quote:
Originally Posted by bearz
it's not fixed as of right now. it still works for me. i can exit and try again i guess.

edit: i havent used the bug for anything yet, so if it has been fixed but for some reason only works for this one game, im gonna abuse it for one run at least
so you killing inferno diablo & getting the 'take no damage from diablo' achievement at the same time was most definitely completely legit I take it?

edit: its also still working, just made a new game just now and it works
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07-23-2012 , 10:43 PM
that was just a test ! i didnt do any items though

i dont get how they messed up the fix....nothing even changed with how to do it
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07-23-2012 , 11:18 PM
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Originally Posted by DarkMemoria
So... finding garbage items as an invulnerable high MF wizard still isn't very fun - too many crappy 4 mod items anyways. I think it probably affected the HC market slightly, but I don't think it really did much to the softcore one.

Fingers crossed for them to stealth patch in something fun?
Haven't read through the thread lately?

Guaranteed rares suck...and since they probably account for ~50% of rares with high MF (and even lower percentage of those are ilvl 63), don't expect much from your loot. They probably make up 90% of rares for ppl with no MF.

Last edited by solsek; 07-23-2012 at 11:24 PM.
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07-23-2012 , 11:27 PM
Quote:
Originally Posted by solsek
Haven't read through the thread lately?

Guaranteed rares suck...and since they probably account for ~50% of rares with high MF (and even lower percentage of those are ilvl 63), don't expect much from your loot. They probably make up 90% of rares for ppl with no MF.
I have been following, I appreciate the research and rare tracking - I was just implying that even plowing through the higher acts in an invulnerable god state with high MF is still pretty meh despite it being more fun than magic finding as a mortal :P
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07-23-2012 , 11:29 PM
Does anyone believe people knew about this glitch since release?

I'd think even a couple people (<50) knowing about it would have totally flooded (especially HC) market with high end items
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07-23-2012 , 11:30 PM
Godmode didn't automatically give you high end items
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07-23-2012 , 11:32 PM
and great, now I can't even login, it fails at "retrieving hero list"

I tried changing my password since that fixed the follower lvl bug... made this one worse

PROGRESS!

I'm seriously thinking I may not get HotS now
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