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04-18-2015 , 08:51 PM
High end TH9 war bases are not about protecting the town hall anymore. They are about preventing 3 star attacks. Most of those bases are almost impossible to 3 star if you go in from the side where the TH is and 2 stars is a good result.
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04-18-2015 , 11:58 PM
3 starring max th9s is far from impossible. Very very hard and need some luck? Ya. Impossible? Nope
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04-19-2015 , 01:37 AM
Reading comprehension. It is almost impossible to 3 star those TH9 bases IF you attack from the side where the TH is. And most people attack from that side because they don't want to risk getting a 1 star. That is why all the new top TH9 bases are not symmetric and don't have their TH in the middle.
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04-19-2015 , 09:34 AM
One of my TH9 clan mates uses a similar setup with the hall fairly exposed. It is great for preventing 3 stars and also tempts enemy th8s to go in for the one star loot grab.
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04-19-2015 , 09:51 AM
Head's all over the solar system at the moment. Will rejoin once I reach terra firma... :/
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04-19-2015 , 01:32 PM
Spots are open if anyone wants in
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04-20-2015 , 07:08 AM
Had a thought.. Could be terrible, but I'll put it out there..

What if for each war we leave out the 5 worst performers from the previous one, to make it 45 vs 45s??

That way people are aware they have to improve and have a motivation to do better without the need to kick people..

With randoms and people leaving it may only be 1 or 2 left out in reality..

What is the difference in xp? Is it significant?
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04-20-2015 , 07:32 AM
Quote:
Originally Posted by Westley
Had a thought.. Could be terrible, but I'll put it out there..

What if for each war we leave out the 5 worst performers from the previous one, to make it 45 vs 45s??

That way people are aware they have to improve and have a motivation to do better without the need to kick people..

With randoms and people leaving it may only be 1 or 2 left out in reality..

What is the difference in xp? Is it significant?
Sounds good to me. Personally, I'd appreciate a couple of days off if I had a stinker of a war...
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04-20-2015 , 08:12 AM
Not sure what it will achieve except possibly bumhunting by people that don't want to risk missing the next war.
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04-20-2015 , 08:18 AM
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Originally Posted by Dutch101
Not sure what it will achieve except possibly bumhunting by people that don't want to risk missing the next war.
We can't all bumhunt. Some will have to make legit attacks.
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04-20-2015 , 08:22 AM
Having someone sit out the next war because they were bad in the previous war may be detrimental because:

1. usually those players are the most motivated to not **** it up this time

2. they obviously need the practice and won't improve by sitting out



Another thing to look at, besides people mucking up attacks, is people who have bases that are just dumb and constantly 3-starred. Had a guy in my current clan whose war base consisted of his TH in the center surrounded by storages, rather than any defensive buildings that could protect it. Needless to say he wasn't stopping any attacks.
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04-20-2015 , 08:36 AM
Quote:
Originally Posted by Dutch101
Not sure what it will achieve except possibly bumhunting by people that don't want to risk missing the next war.
I would include bumhunting as having a bad war.. Obviously opens it up to a bit of a judgment call..

Just floating ideas..
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04-20-2015 , 08:52 AM
Quote:
Originally Posted by Westley
I would include bumhunting as having a bad war.. Obviously opens it up to a bit of a judgment call..

Just floating ideas..
No different to what any sports team would do. Yes, I called coc a sport! Clash of Clans
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04-20-2015 , 12:36 PM
If we use that idea there will be no clan within 3 wars. I am all for becoming a bit more of a hardcore war clan but with how casual we are right now benching bad performers is a big jump.
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04-20-2015 , 12:46 PM
Have any of you read/heard about the cheating in wars? I just stumbled on it through Twitter.

Basically there is a way to sandbox your war attacks until figuring out the optimal strategy for a given base.
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04-20-2015 , 01:04 PM
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Originally Posted by _riverme
Have any of you read/heard about the cheating in wars? I just stumbled on it through Twitter.

Basically there is a way to sandbox your war attacks until figuring out the optimal strategy for a given base.
Do you mean that airplane mode trick, I've had it happen in the past in a war we were in, but not sure if it's been fixed or not.

I'd see on the war map a base being attacked by one of their guys, then suddenly it wasn't being attacked anymore and no stars are recorded. Then that same opponent is attacking a different base, so on and so forth.

They are able to check the bases for trap layouts, troops in the CC, etc. and then essentially play perfect against you by cutting out if the attack isn't going the way they want and not having it saved by the CoC servers.
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04-20-2015 , 01:13 PM
Yes, this is what I am referring to.

Plus I do not think it is fixed. The coc Twitter account tweeted about coming updates and one of the replies was about this problem. The primary person questioning this is from the one hive clan, which I feel adds some credibility to the call-out.
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04-20-2015 , 02:20 PM
If you aren't cheating you aren't trying?

But seriously, a few wars back the clan that had those giwihe attacks planned them pretty perfectly around a lot of our clan's double big bombs...
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04-20-2015 , 02:29 PM
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Originally Posted by optionality
If you aren't cheating you aren't trying?

But seriously, a few wars back the clan that had those giwihe attacks planned them pretty perfectly around a lot of our clan's double big bombs...
It could be cheating, or it could be obvious base designs. I generally try to design my bases where there are multiple locations double giant bombs may be located.

In my clans last war there was a top guy I had to attack that clearly had his giant double bombs right behind an AD on the left and right, it was just painfully obvious given the way he laid his base out.
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04-20-2015 , 02:29 PM
Quote:
Originally Posted by Westley
Had a thought.. Could be terrible, but I'll put it out there..

What if for each war we leave out the 5 worst performers from the previous one, to make it 45 vs 45s??

That way people are aware they have to improve and have a motivation to do better without the need to kick people..

With randoms and people leaving it may only be 1 or 2 left out in reality..

What is the difference in xp? Is it significant?
It's not a bad idea.

Our policy is not so much how many stars won, but actually attempting an attack. We get some players, mainly newbies who either don't attack or leave during prep day.

Now only established players get selected for war. Leave out the gem spammers.
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04-20-2015 , 05:10 PM
The difference in xp is significant if you win more wars
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04-20-2015 , 08:27 PM
Clash caller, so ez but only a small number use it. sigh
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04-20-2015 , 09:26 PM
I use it but I need to remember to use it sooner.
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04-21-2015 , 12:35 AM
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Originally Posted by steve1238
Clash caller, so ez but only a small number use it. sigh
I don't usually look at it until a few hours into war day to see what's still available and go from there
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04-21-2015 , 12:46 AM
Between bobs racism, citizen, and the 2+2 of AR-15s, I sure hope the government isn't watching our clan chat tonight
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