Quote:
Originally Posted by soah
In the OP you stated that Hero had no opinion on Player C's role.
In the world where Hero does know Player C's role your analysis of just the {actions} part is still problematic. Actions which are pro-village are not necessarily more likely to be done by villagers than wolves. Consider the scenario where a wolf is lynched on day 1. A wolf who is getting voted by many other wolves is much more likely to be lynched than a wolf who is getting saved by the other wolves. Thus, when a wolf gets lynched on day 1 you would expect a higher busing percentage than the times a villager is lynched on day 1. (conditional probabilities) If you are equating pro-village actions with a likelyhood to be a villager in this spot then you could be making a huge mistake. Also people routinely equate pro-village posting styles (logical, calm, coherent, rational) with being a strong likelihood of being a villager which in itself deserves to be very high on a list of classic mistakes.
You also don't necessarily know that wolves' voting accuracy will be worse than that of the villagers unless you're introducing metagame reads from outside of the vacuum. Villages that lynch at random will usually lose without help from the seer so in an equilibrium where wolves vote for random wagons and villages base all lynches on meaningless data (voting records) it's the wolves who have the best of it. And that's not even considering the potential for manipulation by the wolves in which they choose to be right about things where their vote didn't impact the outcome but choose to be wrong in very important spots, while still maintaining an average voting record overall.
Essentially, any basic criteria of who should be lynched which is derived off of things which are easy for the wolves to manipulate is not a recipe for long-term success. Wolves learn very quickly to exploit these things and the ongoing adjustments leads to wolf behavior which not exploitable with level 1 analysis. Which brings us full circle: Votes in a vacuum are meaningless.
You are, in effect, championing a style of play that abandons some of the available data because of the possibility for wolf manipulation of that data. I don't know why, because that data just gets plugged into {history, experience, meta, tone, slips, psycholgy, etc.} to offset the {actions} component.
You've basically decided that {actions} is neutral, always, forever, and that you can play based solely on {history, experience, meta, tone, slips, psychology, etc.}. I think that's possible in your highly unique and specific case, but not true for most other players.
You also continue to state that I'm championing something that I'm not, which is a rule to be applied in real world applications. I don't think that lynching a wolf means that you shouldn't be lynched ever. I do think it suggests that there are better options for lynch in the early game, which
can be offset by the equation I keep parroting. I still am not sure you really disagree with the use of the equation, since it obviously contemplates {history, experience, meta, tone, slips, psychology, etc.} offsetting a pro-village wagon or vote.
Finally, you have gone full circle only if you believe specifically that wolf manipulation is so prevalent as to cloud entirely the ability of a village to interpret {actions} at all. I don't believe that. You do. So I'm not surprised, in that context, that we disagree.
I do have to ask, though: if {actions} is always null, and pro-village wagons and votes are always null, aren't you just left with interactions and accumulated meta? If so, how can someone with your meta advocate that new players play the same way? They don't have your accumulated knowledge.