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Werewolf LC Thread Werewolf LC Thread

09-30-2013 , 05:24 PM
Quote:
Originally Posted by iversonian
Do it like in chess.

If the same position is repeated three times, it is a stalemate and draw. So if one player thinks his position is strong enough, he won't accept the draw and will find some other move.

Whichever w or v side which thinks it has a >50% chance will make the kill if we say that two rounds with no death is a draw.
An amusing alternative. Hmm.
Werewolf LC Thread Quote
09-30-2013 , 05:37 PM
Quote:
Originally Posted by VarianceMinefield
i thought krayz was going to post more stats and talk about who is the best based on them?
Right you are Ken VMf!

Wolf pt 3:

Previous rankings:
http://forumserver.twoplustwo.com/sh...&postcount=963
http://forumserver.twoplustwo.com/sh...&postcount=965

Here is the last and least correllated with wolf success (I believe since hunting the seer is sometimes more art than science and is also highly dependent on opposing vanilla villagers.). First I'll do the average day in the game the seer was night killed in games that the seer was night killed before the player was alive. This uses atak's (deathday - 1)/(n-1/2) formula, thanks again.


PlayerAverage day seer night killed when alive * % games killed seer before dying
UAW7100.077777777700
chrisrjdk0.130062530030
gtpitch0.156250000000
Nofear38380.162250320466
Montecore0.167550043086
sixfour0.172857340327
Sun Tzu0.175900513135
Anarchist0.182186255397
Telcontar0.187805901357
metsandfinsfan0.195547395176
well named0.199200517263
Hitch0.212548100009
atakdog0.214766615024
VarianceMinefield0.224357484276
TimeLady0.224471050080
captain binkles0.234838109048
McAvoy0.235998089815
Systolic0.256594158236
bsball88060.259032753055
Titanrulez0.261715395993
LuckayLuck0.267313265552
JimHalpert0.267489614042
XXsooted0.271430911392
CPHoya0.280156128119
norseman10660.280586572721
PlzBeALevel0.304545454545
ElliotR0.304892126106
Nez4770.305008043048
OnThInIcE9110.310207423803
chuckleslovakian0.312469723549

Next since games where they didn't find the seer before they died matter as well I now take the percentage of wolf games they played where they didn't find the seer, multiplied by how long they lasted that game (aka if they died lynched d1, the multiplication is 0 as opposed to living with the seer to f3, which would be .8).

PlayerGames didn't find seer * Average day died
Hitch0.027777777750
UAW7100.062169312107
gtpitch0.089707074586
chrisrjdk0.114257513735
soah0.123523002028
Titanrulez0.126171529582
captain binkles0.147245185429
Anarchist0.166119479905
CPHoya0.166531782982
Montecore0.175545439142
Nez4770.182040644476
PlzBeALevel0.186601337259
Nofear38380.199129129093
metsandfinsfan0.206640872841
ZomgHax0.213415966133
bsball88060.220677623384
Telcontar0.233610615690
JimHalpert0.245771622336
HiFi0.251669380800
OnThInIcE9110.255652487963
well named0.264977808694
McAvoy0.275102245392
Sun Tzu0.301224085498
ElliotR0.308681790013
VarianceMinefield0.310206006559
atakdog0.346181494485
LuckayLuck0.350543260161
norseman10660.389661835749
TimeLady0.402392267346
CalledDownLight0.415535199601

I now take the first table and add it to the second table to get this:
average day seer killed before dying* %games seer killed before dying + average day died as wolf * % games seer still was living when dying

PlayerCombined Ranking
UAW7100.139947089807
Hitch0.240325877759
chrisrjdk0.244320043765
gtpitch0.245957074586
Montecore0.343095482228
Anarchist0.348305735302
Nofear38380.361379449559
captain binkles0.382083294477
Titanrulez0.387886925575
metsandfinsfan0.402188268017
Telcontar0.421416517047
CPHoya0.446687911101
well named0.464178325957
Sun Tzu0.477124598632
bsball88060.479710376438
Nez4770.487048687523
PlzBeALevel0.491146791805
McAvoy0.511100335206
JimHalpert0.513261236378
soah0.534353893832
VarianceMinefield0.534563490835
ZomgHax0.541808271292
atakdog0.560948109509
OnThInIcE9110.565859911766
HiFi0.573365351496
ElliotR0.613573916119
LuckayLuck0.617856525713
sixfour0.623224654964
TimeLady0.626863317426
norseman10660.670248408470

Let me know feedback so I can edit this around if anything seems off. One thing I notice right away, is that there is a brutal punishment for not nk'ing the seer before you die.
Werewolf LC Thread Quote
09-30-2013 , 05:37 PM
Iversonian's alternative offers too much of a leveling game for me.

Beyond that, I don't see why any village would ever accept a draw at f4. Because no village would accept a draw, if there are no clear villagers, it's in the wolf's best interest to no-kill and force the villagers to lynch at a 25% chance instead of a 33% chance.
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09-30-2013 , 05:38 PM
I'm not on any of these tables. Checks out.
Werewolf LC Thread Quote
09-30-2013 , 05:43 PM
Why am I missing from the first table, but on the summary?
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09-30-2013 , 05:43 PM
Quote:
Originally Posted by Felix the Cat
I'm not on any of these tables. Checks out.
You have only 5 wolf vanilla/slow games. I cut off at 8.

I will have full rankings for on the site later - you'll be able to sort and cut off to your heart's content.
Werewolf LC Thread Quote
09-30-2013 , 05:44 PM
Quote:
Originally Posted by atakdog
Why am I missing from the first table, but on the summary?
wrong cutoff - I just fixed it. Thanks!
Werewolf LC Thread Quote
09-30-2013 , 05:45 PM
The second table favors wolves who die early. I get that things are mostly out of the player's hands once he's dead, but you might want to look for a different way to normalize it. Off the top of my head I got nothin', but I'll think about it.
Werewolf LC Thread Quote
09-30-2013 , 05:46 PM
Boy, I've always said I suck at seerhunting. And I've been right.
Werewolf LC Thread Quote
09-30-2013 , 05:47 PM
Quote:
Originally Posted by atakdog
The second table favors wolves who die early. I get that things are mostly out of the player's hands once he's dead, but you might want to look for a different way to normalize it. Off the top of my head I got nothin', but I'll think about it.
yeah I caught that. I couldn't think of a better way of doing it either. There has to be some way though.
Werewolf LC Thread Quote
09-30-2013 , 05:48 PM
1 vanilla wolf game. Found the seer n1.

I AM THE GREATEST
Werewolf LC Thread Quote
09-30-2013 , 05:50 PM
still don't understand what those tables mean hurpiesdurpies..
Werewolf LC Thread Quote
09-30-2013 , 05:51 PM
Quote:
Originally Posted by Krayz
yeah I caught that. I couldn't think of a better way of doing it either. There has to be some way though.
One way would be to ignore such games entirely. Another would be to give wolves "credit" for seers caught after they're dead. It's possible that neither is as bad as it sounds.
Werewolf LC Thread Quote
09-30-2013 , 05:54 PM
Quote:
Originally Posted by soah
Some.

Like it's sorta broken to allow no-lynch but not require a NK.

And for things like seer peeks which are always beneficial
In vanillas, yes -- in V+ and mishmashes there could be peculiar but valid reasons not to (tripwires, alternate-night wolf tracker/watcher, other weird stuff that normally doesn't apply but I'm sure you can think of it).

I'd say requiring seer peek (/randing among everyone who hasn't previously been peeked) and requiring NK (/randing among non-wolves) in vanillas is a good idea. Once you get past straight vanilla it probably depends on the roleset but I don't think it's wise to have a default of "you must".
Werewolf LC Thread Quote
09-30-2013 , 05:54 PM
Quote:
Originally Posted by FN2400
still don't understand what those tables mean hurpiesdurpies..
Yeah, just tell me when the statistics look good for me, so I can care

and tell me when they look bad, so I can say statistics are stupid.
Werewolf LC Thread Quote
09-30-2013 , 05:55 PM
Quote:
Originally Posted by atakdog
One way would be to ignore such games entirely. Another would be to give wolves "credit" for seers caught after they're dead. It's possible that neither is as bad as it sounds.
Yah we can ignore those games. It's just there won't be a penalty for living until d7, getting lynched and the seer dying n7.
Werewolf LC Thread Quote
09-30-2013 , 06:08 PM
atak:

Here is the fixed version of the original table (I edited to ignore partial seers and forgot to account for multiple seers in the original version):

PlayerAverage day seer night killed when alive * % games killed seer before dying
UAW7100.004895105
sixfour0.005647426
Nofear38380.006265664
Hitch0.006308019
TimeLady0.007328605
chrisrjdk0.008497434
gtpitch0.009469697
Sun Tzu0.00947638
Telcontar0.009483889
Montecore0.009783642
Anarchist0.009996158
ElliotR0.010074701
well named0.010370624
atakdog0.01075526
metsandfinsfan0.010888691
XXsooted0.010917345
bsball88060.011372154
HiFi0.011771356
norseman10660.011866852
captain binkles0.012236631
chuckleslovakian0.012296705
VarianceMinefield0.012520003
Systolic0.012931057
McAvoy0.013011415
PlzBeALevel0.013015436
JimHalpert0.013096951
LuckayLuck0.013146193
Nez4770.013588722
Titanrulez0.014142704
Nicholasp270.015181724
FCBLComish0.015319729
OnThInIcE9110.015521324
CalledDownLight0.015945438
CPHoya0.016296906
VoraciousReader0.018216568
ZomgHax0.018457405
wahoopride0.019382279
soah0.021492111
dmk0.022130755
HerbieGRD0.029876957

This table looks like it has a stronggggg association with dying early. If you die early every time the one time you bink the seer n1 you have a great score!

Ex. Krayz gets lynched d1 every game for 7 games. On his 8th game he gets lynched d2 and binks the seer n1. He now has a perfect score as a seer hunter!
Werewolf LC Thread Quote
09-30-2013 , 06:15 PM
you are gonna really need to help us interpret this data better...
Werewolf LC Thread Quote
09-30-2013 , 06:16 PM
like I know I am a a bad seer hunter, so not sure what that is doing here
Werewolf LC Thread Quote
09-30-2013 , 06:16 PM
It's just rankings, final numbers have no specific relevance. The key is looking at the table headers to see the formula used.
Werewolf LC Thread Quote
09-30-2013 , 06:18 PM
the higher you are to the top, the better you are then by the data, on every table?
Werewolf LC Thread Quote
09-30-2013 , 06:21 PM
Quote:
Originally Posted by VarianceMinefield
the higher you are to the top, the better you are then by the data, on every table?
Correct. Follow the formulas and it should be clear whether lower or higher is better!
Werewolf LC Thread Quote
09-30-2013 , 06:29 PM
I like the tables where I'm near the top. Those are obviously the stats that matter most
Werewolf LC Thread Quote
09-30-2013 , 06:36 PM
Quote:
Originally Posted by atakdog
I agree with all of this.

To expand on it:
- Actions which cannot possibly be harmful are mandatory, as you explain above.
- Actions which are extremely likely to be helpful and extremely unlikely to be harmful, such as a seer peek in a game with a village tracker, should also be mandatory unless the game mod sees a specific reason for it not to be.
- Most other villager actions can be harmful if they target the wrong player, so not randed.
- Night kills should be mandatory, because, as you say, it's screwed up to allow no lynch but also allow no kill, and because allowing no lynch is good. However, wolves should be allowed to target one of their own for night kill.
- Most wolf special actions (except for peeks) in a two-faction game cannot be harmful (unless there's a tracker), but I still feel that they should be optional, maybe because we're already allowing the entire wolf team to decide on them so they should never be randed, and I like giving them the strategic choice not to take whatever action it is.
This is pretty much my thoughts on the matter.

---

I will almost always rand if a seer hasn't submitted a peek - once. Any more than that and the skeptical face appears and PMs go down. But it's really rare that a PR doesn't submit, especially a seer.

Other than that, I allow people not to submit (though it is always nice to get told that they're choosing not to use their action so I don't freak out and sift through 100 PMs to make sure I'm not missing something). Imo, roles like village roleblocker are better to not use in the early days of a mish mash, so forcing them to submit is stupid.
Werewolf LC Thread Quote
09-30-2013 , 06:40 PM
Quote:
Originally Posted by iversonian
Do it like in chess.

If the same position is repeated three times, it is a stalemate and draw. So if one player thinks his position is strong enough, he won't accept the draw and will find some other move.

Whichever w or v side which thinks it has a >50% chance will make the kill if we say that two rounds with no death is a draw.
That's sort of how it works on epic mafia except the village is eventually forced to lunch or lose
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