Open Side Menu Go to the Top
Register
Viking Village GameThread 10/2 Viking Village GameThread 10/2

02-10-2011 , 10:55 AM
Quote:
Originally Posted by bsball8806
what does the raiding party do?

should i prioritize having clear villagers on it or good players that are probably villagers
Andy said he'd post more specifics on it today.

But from what I can gather, if their are wolves in it, their chances of success are decreased, and if there are vikings in it their chance of success is increased.
Viking Village GameThread 10/2 Quote
02-10-2011 , 11:03 AM
trying to wrap my head around best strategy for the mansion/tavern but im not sure, i think it would be very wise to try to keep nothing but villas in either spot to potentially cost the wolves 3 nk's or force them into outing themselves. people seem to be against it but i really don't see how not admitting people for the first couple of days (or at least very selective admittance) is that bad.
Viking Village GameThread 10/2 Quote
02-10-2011 , 11:30 AM
ftr my OR vote was serious
Viking Village GameThread 10/2 Quote
02-10-2011 , 11:32 AM
so are we fighting dragons or what?
Viking Village GameThread 10/2 Quote
02-10-2011 , 11:37 AM
Quote:
Originally Posted by Zurvan
Google usernames shouldn't show up on the spreadsheet. Because we can't edit it, we all appear as anonymous.

The only time usernames appear is if only specific people can edit the sheet, and those people are logged in.
This is helpful.

Other than fighting wolves, what is the goal? Save the king? I'm assuming the the king is a villager, right? Also, WHY would we want to accept an invitation to go into the tavern or wherever? It kinda smacks of going into the portal, if you know what I mean.

I have more questions than answers at this point. I do like the game as it seems rife with puzzles (I like puzzles).
Viking Village GameThread 10/2 Quote
02-10-2011 , 11:39 AM
Jebus christ....


I won't be around from 12 and around 4 hours a head.
To be frank, some of you guys should spend some time with the rules, or at least just listen to me.
Viking Village GameThread 10/2 Quote
02-10-2011 , 11:46 AM
Could people please try and just - think about what properties the the Mansion/Tavern has and what the can offer in different circumstances.


TomVeil and Telco should interact with people asap.
Viking Village GameThread 10/2 Quote
02-10-2011 , 11:49 AM
Quote:
Originally Posted by Swiitch

OR looks wolfy.
Quote:
Originally Posted by bsball8806
OrangeRake
Why does this not surprise me?
Viking Village GameThread 10/2 Quote
02-10-2011 , 11:51 AM
Quote:
Originally Posted by Duckburg
Could people please try and just - think about what properties the the Mansion/Tavern has and what the can offer in different circumstances.


TomVeil and Telco should interact with people asap.
agreed with the second part but you're getting at something that im just not seeing
Viking Village GameThread 10/2 Quote
02-10-2011 , 11:54 AM
Quote:
Originally Posted by KeanuReaver
agreed with the second part but you're getting at something that im just not seeing
It seems so simple in my head.

I'll explain it in a couple of days, if I find it necessary or you do.
Viking Village GameThread 10/2 Quote
02-10-2011 , 11:58 AM
i used to have solid OR reading skills, and I would have said villager based on very limited posts today.
Viking Village GameThread 10/2 Quote
02-10-2011 , 11:59 AM
rebonk seems like a solid vote though
Viking Village GameThread 10/2 Quote
02-10-2011 , 12:02 PM
I might get a feeling for you bobman...

Could you tell us, why rebonk's a wolf again again?
Viking Village GameThread 10/2 Quote
02-10-2011 , 12:04 PM
Quote:
Originally Posted by Duckburg
It seems so simple in my head.

I'll explain it in a couple of days, if I find it necessary or you do.
thats fine
like i said im still not sure at all how to use the tavern/mansion, the only thing thats really making sense to me is that people inside them are less likely to be killed and a wolf is required for anyone to be killed at all

there's an entirely opposite strat too, i suppose, but right now i'd just like to hear other peoples opinions
Viking Village GameThread 10/2 Quote
02-10-2011 , 12:07 PM
Duck, I'm happy to follow your lead. I may be trying to complicate things here, so maybe that's why I'm confused.
Viking Village GameThread 10/2 Quote
02-10-2011 , 12:10 PM
Quote:
Originally Posted by Duckburg
I might get a feeling for you bobman...

Could you tell us, why rebonk's a wolf again again?
Oooh baby!

Quote:
Originally Posted by rebonkulous
imo lift the post cap on d1. It'll take me 75 posts just to figure out wtf is going on here
This post is strange. Has rebonk ever posted 75 times in a single day? I don't think of him as that kind of player. It seems like he's just making this up to naturally convey how confused and villagery he is.

Quote:
Originally Posted by rebonkulous
my first thought on the tavern keeper and noble lord was that they should close the shop n1 and n2 each. then after that there will be less players allowed into each place. This way we can narrow down who can be a wolf if someone dies in a certain location. Similarly, it would be optimal to fill each place entirely, then switch up who goes where so we can link the kills together as the game goes on and people start dying. This game almost seems like a puzzle that we need to solve.
The strategy here seems silly, which is probably not very relevant. But the last sentence again looks like something rebonk made up because he knows it's villagery to be trying to solve the game, so he wanted to explicitly say that he was doing that.
Viking Village GameThread 10/2 Quote
02-10-2011 , 12:11 PM
Quote:
Originally Posted by OrangeRake
Why does this not surprise me?
why would it?
Viking Village GameThread 10/2 Quote
02-10-2011 , 12:25 PM
Quote:
Originally Posted by bobman0330
Oooh baby!



This post is strange. Has rebonk ever posted 75 times in a single day? I don't think of him as that kind of player. It seems like he's just making this up to naturally convey how confused and villagery he is.



The strategy here seems silly, which is probably not very relevant. But the last sentence again looks like something rebonk made up because he knows it's villagery to be trying to solve the game, so he wanted to explicitly say that he was doing that.
dunno about the 2nd post but that first post is fishy as hell, will be good to see just how much posting he does today.
Viking Village GameThread 10/2 Quote
02-10-2011 , 12:26 PM
Here's where I'm confused: The spreadsheet has a column that says, "Wolf/Villa". Some of the column says "Wolf", some says "Villa" some says "Wolf/Villa", some says "Yes".

WTF is "Yes"?
Viking Village GameThread 10/2 Quote
02-10-2011 , 12:27 PM
Can we start PMing rule questions to the Mods?
Viking Village GameThread 10/2 Quote
02-10-2011 , 12:29 PM
Quote:
Originally Posted by KeanuReaver
dunno about the 2nd post but that first post is fishy as hell, will be good to see just how much posting he does today.
I thought so, too, but didn't say anything.

I think I need to re-read bobman. I wolfed with him once (crimeney, who haven't I wolfed with?) but I seem to remember him being utr at first. I might not be remembering right, tho.

Bob, what game was that wolf game?
Viking Village GameThread 10/2 Quote
02-10-2011 , 12:29 PM
Quote:
Originally Posted by bsball8806
why would it?
I said it didn't.
Viking Village GameThread 10/2 Quote
02-10-2011 , 12:29 PM
Quote:
Originally Posted by Zurvan
Can we start PMing rule questions to the Mods?
Is it bad to ask here? I assume if I don't get it maybe someone else doesn't.
Viking Village GameThread 10/2 Quote
02-10-2011 , 12:31 PM
Quote:
Originally Posted by Duckburg
Under no circumstances should the shops be closed on N1 and N2.
That gives the wolfs a higher chance to use
to use what? and why would a higher chance of whatever your talking about be bad?
Viking Village GameThread 10/2 Quote
02-10-2011 , 12:31 PM
viking quest!
Viking Village GameThread 10/2 Quote

      
m