This game is played with 6 dice
You need either a 1 or a 5 or a straight or a triple+ to continue rolling
Scoring:
1 = 100 points
5 = 50 points
straight = 1200 points
3 1s = 1000
3 2s = 200
3 3s = 300
3 4s = 400
3 5s = 500
3 6s = 600
4 of a kind adds 500 to the triple scoring above
5 of a kind adds 1000 to the 4 of a kind scoring above
6 of a kind adds 2000 to the 5 of a kind scoring above
so 6 1s is 4500 = 1000+500+1000+2000
So you roll the dice; if there is a way to score, then you set those dice aside and gain those points temporarily
you can then either roll the remaining dice or bank the score for this turn and end your turn
if you keep going, you must score on the next roll or you blew it and get 0 for this turn
if you end up using all 6 dice for scoring, you then can reroll all 6 and continue adding points to your score, but blowing it by not scoring erases all score for the turn
Example turn:
222536
you can set aside the 3 2s for 200 points and the 5 for 50 points and end turn with 250 points
or you could set aside just the 3 2s for 200 and keep rolling or just the 5 and keep rolling
let's set aside just the 5...50 points
next roll: 42341
you got a 1, so now have 150 points total
next roll: 6665
you get 600 for the 6s and 50 for the 5..that's 650+150=800 points
next roll is all 6 again because u used em all before: 232366...you blew it and score nothing!
Zurvan and Danger both get 5 turns. High score wins. If they play at similiar times, then I'll reveal both scores after both have played 3 but haven't yet played 4 turns
otherwise they'll just play them in the dark so we can get it done faster; or if both are here right now and want to play it all live, then we can play it in this thread, but only if both are around
otherwise i'll pm both their roll and we'll play it via pm and i'll post the moves when i reveal (at 3 and 5 or just at 5 depending on above)
highest score after 5 wins and stays; lowest goes home
also, i'll let you know your moves after any roll, but won't give advice on which decision I'd make
so u don't need to worry about remembering all possible rolls, but should be familiar with what is needed to continue rolling so you can best make your decision
(and this would be more fun if done in thread going back and forth, but i understand if u guys can't be around)
nich can we take one turn and stop after said turn bc even if we dont get the whole game live i would like part of it. and i rly dont want to play in the dark.