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MtG VI Game Thread MtG VI Game Thread

05-31-2020 , 08:59 PM
Quote:
Originally Posted by IAmRobik
We are in the same exact spot with or without you/lkj alive. I basically have to decide whether Lissa or Apoc is townier
If you find explanations mehanically for two missing kills other than apoc claims, shoot him by all means.
MtG VI Game Thread Quote
05-31-2020 , 09:00 PM
Votes from post 12213 to post 13026
Night in 0:00:57

---
VotesLynchVoters
5 astand LKJ (68), Lissa2 (94), ApocPS (167), IAmRobik (167), carolinacoder (60)
1 ApocPS astand (145)

:00 good :01 bad
MtG VI Game Thread Quote
05-31-2020 , 09:00 PM
I'm gonna do a 95-5 rand on whether I shoot Lissa or Apoc tonight
MtG VI Game Thread Quote
05-31-2020 , 09:00 PM
Quote:
Originally Posted by astand
If you find explanations mehanically for two missing kills other than apoc claims, shoot him by all means.
"Apoc is the lost wolf and has an extra life in case wolves kill him cause they don't know who he is. He also won an event that gave him a bulletproof vest"

How's that for an explanation?
MtG VI Game Thread Quote
05-31-2020 , 09:01 PM
Votes from post 12213 to post 13029
It is night

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VotesLynchVoters
5 astand LKJ (68), Lissa2 (94), ApocPS (167), IAmRobik (169), carolinacoder (60)
1 ApocPS astand (145)
MtG VI Game Thread Quote
05-31-2020 , 09:01 PM
IT IS NIGHT.
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05-31-2020 , 09:02 PM
15' for corrections.

STILL NIGHT, NO POSTING.
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05-31-2020 , 09:12 PM
astand is dead! He/she was Shivan Dragon.




Here is his role in still frames:

Spoiler:


ApocPS is dead! He/she was Hinterland Hermit.



Spoiler:
Village wins!

Please do not post yet.
MtG VI Game Thread Quote
05-31-2020 , 09:15 PM
Here is a link to the Dragon rolecards: https://imgur.com/a/2owtoX8

Here is a link to all the village PR rolecards: https://imgur.com/a/NYSK1Mz

Here is a link to all the village gif rolecards in still frames: https://imgur.com/a/LaTDBhA

Here is a link to all the Dragon rolecards in still frames:
https://imgur.com/a/PkgOInh

Please do not post yet.
MtG VI Game Thread Quote
05-31-2020 , 09:16 PM
Below you can find a list of new spells that were created for this game.
Sadly, Crux of Fate, Damnation and Sunder from Within went unplayed. Sideswipe and Struggle for Sanity remained undrawn (I have decided to reveal them anyway, though).

https://imgur.com/a/2ALgBzT

Struggle for Sanity was a Dragon-only spell.
Crux of Fate, Damnation and Reciprocate were village-only spells.

Here is Sunder from Within (a gif card) in still frames:

https://imgur.com/a/Q995mpX

Here are the Mythic Rares:

https://imgur.com/a/Fmu3HNU

Slave of Bolas is a Dragon-only Mythic rare that Nicol Bolas, Dragon-God, can make other Dragons draw.
Aminatou's Augury and Starfield of Nyx are village-only Mythic Rares. Both were undrawn.

Some of you may have noticed that in the upper corner of the day1 SOD picture (https://forumserver.twoplustwo.com/s...2&postcount=17) there was a phrase that said "click on me".

But NO one has noticed that clicking on that picture should not have represented the end. Look CAREFULLY at the bottom-left corner of this picture:

Spoiler:




Please do not post yet.
MtG VI Game Thread Quote
05-31-2020 , 09:22 PM
On roles and balance.

I have no idea whether this game was balanced. However, I do not think it was broken in anyone's favour, which being quite inexperienced as a MtG WW designer, was what I was aiming for. I do have to say that I consciously tried to make the roleset pro-village in order to mitigate the inherently pro-wolf Attack Phase. Of course, "tried" is the keyword here.

The following consideration has nothing to do with balance.
The Dragon Day Angel was a terrible mistake for this particular design and the number of players. Its secondary ability of making the Day Angel movable, albeit once per day, is even more inexcusable.

Again, the fact that this role is unbalanced is not my point (even though it is). It made the Attack Phase incredibly unfun for a lot of players, and players play games to have fun. While I am inexperienced as a MtG WW designer, my overall designing experience should have prevented me from making this obvious mistake, and it did not. I would thus like to extend my apologies to any player that did not have fun as a result. I will try to do better for my next games.

The blowback lone wolves have received in the game thread did not go unnoticed, either. Personally, I like lone wolves. However, as one of the players in the game pointed out, the enjoyment of the players trumps the enjoyment of the moderator. I will try to make sure to lessen the presence of lost and lone wolves in my games, and will put mechanisms in game that allow to mitigate the difficulty of catching them.

The WIM dragon role should have gotten a mana for every 75 or even 100 post, not for every 50.
It probably should not have existed. This role prompts players to post a lot, which is not necessarily bad, but many players are unable to massproduce post without greatly sacrificing their quality, thus lowering the overall enjoyment for everyone else.

Booker Wolfbox's Merciless Predator role should have had vigilance.
The player that had the ability to remove a protection from a colour should have been colourless.

Some abilities were overcosted or misplaced (a good example of this is Lissa2's ability that allowed her to pay {W}{W} and gain protection from a colour for that day, which was BOTH overcosted and misplaced).

Please do not post yet.

Last edited by Richard Garfield; 05-31-2020 at 09:32 PM.
MtG VI Game Thread Quote
05-31-2020 , 09:23 PM
On modding mistakes.

Before day 4, the only somewhat significant modding mistakes were
i) Accidentally killing off Phighter in the modding module. As a result, his name did not appear in a tap report.
ii) Do not deleting Merciless Predator from tap reports.

However, on day 4, I accidentally sent ladd's hand and mana pool to Kaze13. Instead of subbing out or modkilling an innocent player, I informed ladd of the situation, swapped the only public card in his hand for another card of the same rarity and asked Kaze13 to keep his mouth shut about this, which he did.

Please do not post yet.
MtG VI Game Thread Quote
05-31-2020 , 09:26 PM
On modding decisions.

i) Modkills

This game featured 5 modkills. I have never modkilled such a number of players before, and I hope to never have to do this again.

Creature's, Chocolatte's and TheBrokenATM!'s modkills are absolutely standard and do not require further comments.
filthyvermin was modkilled for accidentally clearing himself. Normally, I do not modkill players for playing non-alignment restricted Instant-Arcanes in the game thread, but no wolf would have tried to suicide ladd in that situation. Which leaves the question what should I have done if ladd was a "consensus wolf" that was actually a villager. Frankly, I have no idea.

biggerboat was modkilled for repeatedly talking about mod decisions in the game thread like no non-villager would. He was quite unhappy about both this decision and the ones that preceded it. However, I really could not allow him to play a spell and pay with coloured mana for a colourless one without first knowing which type of mana was he going to use.

To be frank, the fact that he did not understand this -and his exceptionally thin skin- is his problem, not mine. He will not play in my games (i.e. in games in which I am the lead mod) anymore. He probably do not want to so anymore, so this decision should not be a problem for him.

ii) Other decisions.

When modkilling Creature, I have decided not to take away the result of his day actions. I still have no idea if that was the correct choice. I would love to hear some input from the players.

On day 2, I erroneously told the werewolves that Slave of Bolas' effect would not have killed a Day Angeled wolf. Then I realized two things

1) This was incredibly broken
2) This put the Dragons and villagers on an uneven playing field, because village suicide spells, such as Drag Into Abyss, would not have saved dayangeled villagers who cast it.

So I changed my decision midgame. The live wolves were understanding, for which I thank them. Other people were upset at my decision. I understand their unhappiness and bear them no grudge for it; I hate making that call as well.

Please do not post yet.
MtG VI Game Thread Quote
05-31-2020 , 09:32 PM
Thanks and acknowledgements:

I would like to thanks all my players. A special shoot-out to Kaze13 and JMurder3, our valiant subs (the latter subbed out for a peeked wolf).

I would like to give a special shout-out to Gabethebabe. He changed the module several times to fit my needs, he created the night 0 quiz and he gave me invaluable designing advice.

He is innocent of any design warts - those are my sole responsibility. He should, however, receive full credit for any enjoyment players might have received from this game.

I would also like to mention that Gabethebabe invented the Grounded, Repeating Barrage and Uba Mask spells. He also advised me to lessen the cost of Life Shield and Force Bubble, and help me fix Boon Reflection, Damnation, Lantern-lit Graveyard and No one has died.

POSTGAME IS OPEN!
MtG VI Game Thread Quote
05-31-2020 , 09:32 PM
MtG VI Game Thread Quote
05-31-2020 , 09:32 PM
Lol wolves
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05-31-2020 , 09:32 PM
MtG VI Game Thread Quote
05-31-2020 , 09:33 PM
N1 benneh red
N2 beck green
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05-31-2020 , 09:33 PM
MtG VI Game Thread Quote
05-31-2020 , 09:33 PM
A small postgame note: some of you said that the village had no vigs. That is incorrect: please give Stork..'s and Yawn's role another read
MtG VI Game Thread Quote
05-31-2020 , 09:33 PM
Most of this was written N5:

Rough game.

I expected seeing wolf team be in a solid position at SoD5 and what I actually see happen is that ENTIRE TEAM is outed and lolcatting, and even I'm semi-outed somehow by wiggles visit. (to be clear, this is not meant as something against team, you just got ****ed by stuff you had no control over)
I was really frustrated when I realized that I'm literally the last non-fully outed wolf and have to go deep somehow, and I wasn't playing for this.
I had a vengeful kill and was playing with expectation to just get bussed at some point, and my general gameplan from start of the game was to live to D4, get a kill there and consider this good enough game.

So there were following options at SoD5: 1) start lolcatting too and concede (actually before day started I considered outing and immobilizing lissa to save Shad, but clearly that plan wasn't going to work out anymore) 2) do nothing (and die anyway) 3) make some desperate play for towncred. (which I did, and which was not well thought out)

Didn't work out, but clearly if I did nothing, I'd be doomed all the same, even with wiggles suicide (I assume he wasn't lying about it?)
And I had that immobilize **** claimed for days, so would be weird if I sat on them (however playing 2 of them and not 1 was a mistake, as I miscalculated 1 colorless mana and wasn't supposed to have enough mana to cast them as villager. No one really followed my spent mana in detail though.)

So idk, I think it's fair to say wolves just got ****ed by mechanics, I'm not sure what could have been done there.
Amount of powers village had at night with 13 people alive was pretty crazy.

Side note: I spent almost the entire game convinced Robik was a wolf for weird townread on me and putting me at top town in a numbered list right after I made an instructed signal to wolf team, so lol. (since my role also needed to put a list and wolves knew my role, I thought it was a hint lol)
Thought Apoc was a wolf too for quite a while for "peeking" me after I tapped. (I only tapped as signal too, since my tap ability is in my role card and I figured it's unique enough for wolves to be able to figure me out, but since they needed another signal, apparently not?)
Idk why people were townreading me for goofing at the start of the game.
Otherwise I didn't really bother with actually figuring out wolves or anything this game, as I said, I was trying to coast to D4 mostly and play just barely good enough. (didn't want to be inconvenient to team on accident)

In regards to what I was going for with arena attacks: I figured I was going to lose anyway, so decided I might as well play some lottery (and I wanted the game to end sooner rather than later, that part is true). I didn't want to give village the pleasure of me lolcatting though.
MtG VI Game Thread Quote
05-31-2020 , 09:33 PM
Who chose the Manti kill and who chose the Beck kill?
MtG VI Game Thread Quote
05-31-2020 , 09:33 PM
gg village

I have never before seen one set of night action catch four wolves, and I hope I never do again
MtG VI Game Thread Quote
05-31-2020 , 09:34 PM
I think the swing/RNG caused by card mechanics is a little too big.
MtG VI Game Thread Quote
05-31-2020 , 09:34 PM
thank **** that was really it

gg

thanks UD
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