Oh Hell (which my friends call either "Bullseye" or "Bitches") is hands-down the best card game that no one ever plays and most people have never heard of.
It's a bidding, tricktaking game that resembles hearts and spades, and I actually think it has a ton more depth to the gameplay than either of them.
The rules of the variant I play are as follows:
- The object of the game is to make exactly the number of tricks that you bid -- no more, no less.
- First round everyone is dealt one card, second round everyone is dealt two cards, and so on up to the number of your choice (usually 13 for a four player game or 10 for a five player game). Then you can keep going if you want by dealing one fewer card on each successive round until the final round everyone gets one card again.
- Each round a card is turned face up to serve as the trump suit (think spades in spades).
- Bidding starts to the left of the dealer, and people bid on how many tricks they think they can take. The total number of tricks bid CANNOT equal the total number of tricks in play, which means that the dealer can get screwed by not being able to bid their preferred amount.* This is to ensure that at least one player loses out on making their bid every round. (So if I deal everyone four cards and the bidding before me is one, zero, and two, I CANNOT bid one.)
- Once everyone has bid, the gameplay starts with the person left of the dealer, who leads a card. People then have to follow suit if possible, and tricks are taken in the manner of hearts or spades. (You can play a card from the trump suit if you don't have any of the suit led, and it obviously trumps.) The person who wins a given trick leads the card to start the next trick.
- Anyone who doesn't make their bid scores zero for the round. If you bid three and only pick up two tricks, you score zero. If you bid three and end up picking up FOUR tricks, you score zero.
- If you do make your bid, you get 100 points plus 1 for every trick you successfully took, which provides a slight incentive for bidding more tricks over fewer. So if I bid three and take three tricks, my score that round would be 103.
- Deal rotates every round.
- High scorer at the end of all rounds wins, obviously.
It's an amazingly fun, amazingly social game that contains a deceptive amount of deep thinking, because the gamestate is changing constantly and you're forever having to revise your relative hand strength given the number of cards being dealt that round. There's actually an iPhone app for this game that's pretty well-done (search for "Niggle"), but a ton of the fun is in the live gameplay aspect where you get to completely screw people over round by round.
If anyone enjoys hearts, spades, euchre, or poker (or social card games in general), I highly, highly, highly recommend giving this a shot.
*The rule that limits the amount the dealer can bid will make the very first round (where everyone gets only one card) EXTREMELY high-variance, as the person bidding second-to-last has a ton of information and can freely bid either 1 or 0, while the dealer will almost always be constrained before they've even looked at their card. For this reason, when my friends and I play we usually play MULTIPLE rounds at the beginning with only one card...enough so that everyone has to be dealer once when one card is being dealt. These rounds go super quickly, so it doesn't impact the overall time of the game (which generally takes ~an hour or so to go up and down), and it smooths out the extreme early variance.
Last edited by Gadarene; 12-13-2012 at 05:34 PM.