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View Poll Results: Which game(s) (see below) would you likely play in, schedule permitting
NSA - 2 (Hey everone! Lets get on a list.)
10 43.48%
XCOM (Definitely not the Bureau, which sucks)
9 39.13%
Hidden Agendas (Think of your own damn parenthetical)
14 60.87%
Star Wars Eipsode 4 - A New NOPE! (None of these appeal to me))
8 34.78%

09-11-2013 , 04:40 PM
I'm thinking about running a game when I have more time (like next month or so if there is interest and the schedule permits). Here are the three concepts I considering right now:

NSA 2 This would be a copy of the Durron game from a long time ago. Wolves and Villagers, but every villager is some kind of (every night) seer. Here are the seer types:
Normal Seer - just like it sounds
Insane Seer - peeks wolves as villagers, villagers as wolves
Paranoid Seer - Peeks everyone as a wolf
Naive Seer - Peeks everyone as a villager
Random Seer - Let X be the percentage of villagers to start the game. Gets a random peek, <= X is villager, > X is wolf.
Paranoid Random Seer - Same as a random seer but the percentages are swapped

You do not know what type of seer you are (LDO), and it is not revealed upon death, nor is the distribution of types of seers revealed until the post game.


XCOM Themed Mish Mash Will have soldiers who can rank up, scientists who can research things, engineers who can build things and give them to people, and of course different types of aliens. Also ITAs (LDO, it's XCOM), but there will probably be some wrinkles here. Haven't worked out all the mechanics yet, but I have a general framework in mind. (I would at least bounce it off some people for balance if I don't look for a co designer).

Hidden Agendas This would have a lot of random roles that I have thought of, and weird win conditions for several players. This will also probably entail a lot of butt hurt and lol balance stuff, since some of the roles and win conditions I have in mind are.... different than what I think we have seen. Also, this is a mish mash without a strong theme running through it.

So, I made this a multi check even though one of the boxes is none of these appeal.

Edit - I have been on 2p2 too long when I don't even realize I am spelling poll in the 2p2 meme way.

Last edited by fnord_too; 09-11-2013 at 04:45 PM.
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09-11-2013 , 10:15 PM
in for everything.
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09-12-2013 , 07:05 AM
bump for more votes
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09-12-2013 , 12:56 PM
I think that for the all-seers game, while the initial distribution of seer types should (or at least could) be unknown, the probability distribution of them should be public. In other words, random roleset.

Maybe with probabilities something like:
  • normal — 45%
  • insane — 15%
  • paranoid — 10%
  • naive — 10%
  • random — 15%
  • paranoid random — 5%
(That's just off the top of my head.)
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09-12-2013 , 12:58 PM
The all-seers game sounds intriguing but I think it'd be very pro-villa unless the number of normal/insane seers were particularly low. Otherwise it just becomes too easy to solve after death reveals.
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09-12-2013 , 04:49 PM
Quote:
Originally Posted by Bloobird
The all-seers game sounds intriguing but I think it'd be very pro-villa unless the number of normal/insane seers were particularly low. Otherwise it just becomes too easy to solve after death reveals.
Last (and only) time it was run wolves won, but that was a long time ago in the infancy of POG ww.
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09-12-2013 , 04:51 PM
Quote:
Originally Posted by atakdog
I think that for the all-seers game, while the initial distribution of seer types should (or at least could) be unknown, the probability distribution of them should be public. In other words, random roleset.

Maybe with probabilities something like:
  • normal — 45%
  • insane — 15%
  • paranoid — 10%
  • naive — 10%
  • random — 15%
  • paranoid random — 5%
(That's just off the top of my head.)

Makes it too easy for the village IMO. Also, there is no functional difference between a normal seer and an insane seer. The paranoid random is what killed the village last time, though Nich was on point and warning about the scenario that happened, iirc.
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09-12-2013 , 04:54 PM
Quote:
Originally Posted by Bloobird
The all-seers game sounds intriguing but I think it'd be very pro-villa unless the number of normal/insane seers were particularly low. Otherwise it just becomes too easy to solve after death reveals.
Quote:
Originally Posted by fnord_too
You do not know what type of seer you are (LDO), and it is not revealed upon death, nor is the distribution of types of seers revealed until the post game.
.

edit: I guess you can start figuring **** out after a while anyway though
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09-12-2013 , 04:58 PM
I should really read things fully occasionally.
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09-12-2013 , 05:05 PM
Quote:
Originally Posted by Nick Royale
.

edit: I guess you can start figuring **** out after a while anyway though
That was the fun of the first game. I talked everyone in to just outing their peeks everyday and then there were two games going on: straight werewolf and this big probability puzzle about who was what kind of seer. The wolves had a third game of making sure they didn't give highly unlikely peeks, since they had to fit in.

In the first game, Kyro was a paranoid random seer who had 4 peeks when he died, 2 wolves and 2 villas iirc. At any rate, the three who died were all consistent with him being a real seer (or an insane seer), and the fourth was a wolf that looked lock clear because of him. (Also the wolf was Traz, who I think was playing a pretty good game, so there was no real reason to doubt him).
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09-12-2013 , 05:13 PM
That game might drive me totally mad in the real world, never mind whether my seer is insane.

In.
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09-12-2013 , 05:20 PM
Quote:
Originally Posted by fnord_too
That was the fun of the first game. I talked everyone in to just outing their peeks everyday and then there were two games going on: straight werewolf and this big probability puzzle about who was what kind of seer. The wolves had a third game of making sure they didn't give highly unlikely peeks, since they had to fit in.

In the first game, Kyro was a paranoid random seer who had 4 peeks when he died, 2 wolves and 2 villas iirc. At any rate, the three who died were all consistent with him being a real seer (or an insane seer), and the fourth was a wolf that looked lock clear because of him. (Also the wolf was Traz, who I think was playing a pretty good game, so there was no real reason to doubt him).
I think you mean random seer. An insane seer would have three verifiable false peeks, and a real seer would have three correct picks.

Would definitely be interested in that game.
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09-12-2013 , 05:26 PM
Quote:
Originally Posted by fnord_too
That was the fun of the first game. I talked everyone in to just outing their peeks everyday and then there were two games going on: straight werewolf and this big probability puzzle about who was what kind of seer. The wolves had a third game of making sure they didn't give highly unlikely peeks, since they had to fit in.

In the first game, Kyro was a paranoid random seer who had 4 peeks when he died, 2 wolves and 2 villas iirc. At any rate, the three who died were all consistent with him being a real seer (or an insane seer), and the fourth was a wolf that looked lock clear because of him. (Also the wolf was Traz, who I think was playing a pretty good game, so there was no real reason to doubt him).
That seems like a must. The reason I didn't vote it was because it seems it'll become a big part probability problem and I want to keep my thinking to a minimum when I ww
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09-16-2013 , 11:09 AM
Last bump, gonna request a spot for the winner in a couple of days.
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09-16-2013 , 12:01 PM
Fwiw I didn't vote the XCOM MM mostly because I have no idea what XCOM is and there are so many great MMs that I don't have any time to play. It seems pretty cool though and I could see myself playing it if you have a sales pitch of why it'll be a cool and innovative game
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09-16-2013 , 12:51 PM
XCOM is a pretty sweet computer game where you are fighting off an alien invasion. (Important note: they have a recent addition to the franchise called The Bureau, don't get that the game play sucks; we're talking about enemy unknown here)

Any way, there is a strategic part where you are allocating your resources, and a tactical part on various missions that pop up. The latter being turn based strategy. It goes on sale on steam pretty frequently, and will most likely be in their winter sale.
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09-20-2013 , 01:58 PM
Quote:
Originally Posted by fnord_too
Makes it too easy for the village IMO. Also, there is no functional difference between a normal seer and an insane seer. The paranoid random is what killed the village last time, though Nich was on point and warning about the scenario that happened, iirc.
Tweak the percentages then, but they should still be public otherwise part of the game is reading the mod's mind, which is rarely a good thing.
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09-20-2013 , 07:43 PM
Quote:
Originally Posted by atakdog
Tweak the percentages then, but they should still be public otherwise part of the game is reading the mod's mind, which is rarely a good thing.
Trust me, it's not. It is a conditional probability game. You don't really have to know how many of what types there are, you just have to figure out what the people are most likely to be. (people are revealed as wolf or villager when they die, not sure if that was clear). In the first game, I can't remember how many people played, but there were 3 normal and 3 insane seers. (must have been like 25ish players, 6 or 7 wolves). Number of wolves was also known (I think).
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